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Does anybody have experience with unpacking files?, I believe I know where the files I need are. But sadly they appeared to be packaged into large pack files (think Total war modding)
I'm trying to determine the extent that this game in it's current state allows modding, and to what degree the devs may or may not support it.
While upgrading one of my TechPriests, it bugged out. I clicked the upgrade button 5 times and nothing happened.
I exited back to Cohort and clicked him again. It gave me 5 upgrade slots and spent all my stone, but it's not like it gave me the upgrade. It showed his next upgrade was available at 520 stone. So I tried upgrading him then, but it wouldn't let me. I'd love to take him back down to zero and step through his upgrades without the glitch.
I encountered this bug a couple of times. It basically makes the techpriest in question unusable, permanently.
It's why I highly recommend saving after each mission. Honestly, I think the game should autosave after each mission anyway.
A way to respec would be great! I'd even welcome a "gamey" way to do it, like an item or blackstone cost.
So, I just spent some time reading over the save file data.
As it turns out it was shorting me about 4 upgrade points. The upgrade count was 16 but I only had 12 upgrades. I figured out how to manually flip the bits so it would give me the upgrades I had paid for and gave myself 9999 blackstone for my troubles. :)
It was better than restarting or ignoring that character, especially since I had so much invested in him already.
I also figured out why it flipped out to begin with. Apparently, if you click fast enough, it's possible to get the game to write a 2 into the number of points you've spent on an upgrade. Once you've done that, you can't spend any more points in that tree, and your character stops displaying correctly. It will still count the points you're spending on the total, but you can't upgrade that tree.
So, here's how to fix it...
Name your character something that's easy to look up. In my case it was "Magos Shootemintheface"
Assuming you're using notepad to navigate your save file, do a search for keyword "shoot"
Scroll down until you see-
Mechanicus.Data.Customizations.SkillTreeNodeData, Assembly-CSharp
This begins the skill tree selection for that character. Each of the six trees will have their own section. The first tree is the Explorator, the last is the Dominus. Each skill point will have it's own entry that looks like this-
"pointSpent": 0,
"chosenSlot": 0
Modifying the first zero to a one spends a skill point. Remember that the 2nd, 4th, 6th, and 8th skill points give you a piece of armor. The armor parts are numbered 1-4. As long as you don't repeat a number in the "chosenSlot" parameter, you should be okay. For example, if you were modifying the 2nd skill point, you might do it like this-
"pointSpent": 1,
"chosenSlot": 3
I'm not sure which "chosenSlot" number equals which armor part, so you may have to fiddle with it.
NOTE: This does not change what you have equipped on your Techpriest. This only makes it available to you.
At the end of the skill tree there is a line that says-
"skillTreePoints": ##
Make sure the ## is equal to the number of skill points spent. I have no idea what will happen if it's not.
Not sure where you're looking, but mine is under
C:\Users\Daedalus Cain\AppData\LocalLow\BulwarkStudios\Mechanicus
Sometimes you can even paste that into an explorer window (just change the username to match that of your windows account, "Daedalus Cain" in this case) and it should go there, even if the folder is missing.
https://github.com/DerPopo/UABE Unity Asset Bundle Extractor
Looking forward to see what you find out !