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Most essential tipp for the beginning is get the following skills:
Enhanced Weapons for +4 range, Enhanced Analytics for the free CP and Cognition Freedom for free shots - take a mission that rewards you a heavy weapon (anything that has a CP cost to shot) - from there on its like switching on god-mode. with the bigger weapon you will be able to one shot Deathmarks everytime and with the range buff and the general high range of ANY heavy weapon they will never be able to teleport out of range. The end.
I think one of the main problems is you get stronger while the enemies don't. Their numbers increase only slightly as you go on, and their difficulty remains completely the same, so by the time you're at 30% awakening or so you're laughing at everything that comes at you.
RNG, ftw. If you don't get that kind of reward offered, then suffer. I almost felt like restarting my first game because the rewards for both of the first missions were garbage.
A tip I'd add that I didn't grasp at first is that - fill out your entire squad with fodder. You only see "one" because it's the TYPE of fodder, not that you only have ONE. Click that one fodder unit 4x and fill out your whole squad. Either it wasn't mentioned or my brain was numb from the general onslaught of tutorial text.
in fact i failed to fill any of the damage canticles...basically while i really like the game it wasnt hard at all...i would say that over 90% of my battles took place in less than one round...
Hint: learn to use CP's...learn how to collect them, maximize them, and when u do u will find that u can one shot an entire map with one tech priest maybe two (hint aoe guns ftw)
Mission rewards are static. Choose the mission that gains you good rewards. First mission was a hassle, but got me posphor serpentis. Easy from then on, first skill investment was dominus 1 (+4 range on ranged weapons). So literally NO RNG here. The only thing that is random are the things you can find via encounters, afaik. Was confirmed by dev in another thread.
And yeah, if you pick those three upgrades (free weapon, +1 cp, and then you can just upgrade the shooting tree), you also get access to a couple equipment slots that will give you a point or two into the physical & energy armour.
And since most of the support items are useless barring the specific damage increases that a couple classes have, I ended up filling every other slot with med gear. I sailed through the game. The final boss was a cakewalk. I didn't even really need the abilities I had with my full medic specced dude.
You can tank necron warriors & immortals, you'd have to get hit 3+ times from the other units to die, which doesn't happen unless you are really really dumb, you can wipe out most enemies easily, and if you do get hit, you'll have 1CP health packs, free small health packs, and if that still isn't enough, you can keep a canticle as a last resort backup.
To use the XCOM comparison, a level ~10 tech priest properly built heals better than a battle med specialist, tanks like a grenadier wearing a RAGE suit, and can spec melee like a ranger or shooting like a sniper.
Gaining +1 cognition every turn is an absolute must and allows you to rack up actions like no tomorrow. The one that allows you to use a weapon without the cognition cost is similarly amazing - letting you fire those heavy weapons far more often than usual. A bit further down, getting +1HP a turn improves survivability and also helps with repair costs.
Also give everyone a power axe. I don't know about enemies later on but axes = free damage. When you're done firing, just plant your priest next to a warrior/immortal. Free attack when they attempt to move away. The opportunity attack is also a solid defense against scarabs and flayed ones, allowing you to kill them for free when they approach.
The only fight so far that gave me pause is Ekropis. I was backed into a corner and my servitors/skiitari were all down and I was just hanging on with self repairs taking on a seemingly endless horde of crons. But he ran out of swapping dudes, entered my range and I deleted him with concentrated Volkite fire.
other than that, just love the game.
Did the last mission with "just" 5 tech priests. All at levels 11-13.
I split them in 3 groups. 2x2 with a Dominus and a jack of all trade ( i try to keep the basic no cost pistol for those free coup the grace shots), and the explorer on his own hunting prime targets and scanning. Worked a charm.