Warhammer 40,000: Mechanicus

Warhammer 40,000: Mechanicus

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Arch Nov 17, 2018 @ 5:21pm
I think I broke the game
Found a volkite blaster on some dead skitari on like the 2nd or 3rd mission.
It seems to be the best weapon in the game. I gave my 3 techpriests that weapon and a pistol, gave them all the "command point farming" career path along with the "fire weapon for free" perk.
In addition, of course, got the CP canticles, obviously.

Long story short I'm steamrolling through the game with never a loss, killing bosses like nothing.
My 3 techpriests each do shooting attacks for 10 electric damage (volkite blaster) and 2 armor-bypassing damage (from the pistol), and they can shoot the big guns for 3 turns straight and by then nothing is left to shoot.


No wonder some people are saying this game is tough and some say it's easy.
If you take the right perks and get that weapon it's nothing
Last edited by Arch; Nov 17, 2018 @ 5:23pm
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Showing 1-7 of 7 comments
MrAltF4 Nov 17, 2018 @ 5:25pm 
yeah.... you broke it... release the :skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii:

Nah we do need a balance tweak, that'll come soon hehe
As much as I love it, Cognation Freedom needs a serious nerf XD
Arch Nov 17, 2018 @ 5:36pm 
Alright

Originally posted by Alt:
yeah.... you broke it... release the :skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii::skitarii:

Nah we do need a balance tweak, that'll come soon hehe

I suggest to:
1) make sure 10dmg weapons don't come that soon and for free

2) lower the CP firing costs AND the damage of these upper tier weapons, so that you can fire them a bit even if you don't take only CP farming/cognation freedom. Thus making everything a tad more sane, lowering the dominance of CP a little and making stuff like Domina usable.

Cognition Freedom perk is great, it really doesn't need nerfing. It's the system around it that's a bit unbalanced. It is only overpowered because the ranged weapons are overpowered and take 3-4 CPs to fire. If the weapons were a bit weaker and less CP demanding, the Cognition Freedom (and other CP perks) would settle nicely into place.

And it won't help to just push the big guns further down the line in the progression, because that would still ultimately leave the CP perks much better than anything else and this tactic the winning one.


3) Make melee weapons more prevalent, more damaging than ranged weapons, and never require CP to use (currently the sacrifice of movement/CP extra movement/risk/exposure makes close range attackers very useless in comparison to ranged).

I've already killed 2 of the overlords (I killed the destroyer lord and only after that I'm doing missions to 'topple his statue' or something, it's funny) and still the best melee weapon is the starting axe (with a couple of mechatendrils for kicks).

Last edited by Arch; Nov 17, 2018 @ 7:04pm
Arch Nov 18, 2018 @ 5:16am 
btw I did the last boss in on 33% awakening
WhyNotZoidberg Nov 18, 2018 @ 5:33am 
Originally posted by Huggles `:
Found a volkite blaster on some dead skitari on like the 2nd or 3rd mission.
It seems to be the best weapon in the game. I gave my 3 techpriests that weapon and a pistol, gave them all the "command point farming" career path along with the "fire weapon for free" perk.
In addition, of course, got the CP canticles, obviously.

Long story short I'm steamrolling through the game with never a loss, killing bosses like nothing.
My 3 techpriests each do shooting attacks for 10 electric damage (volkite blaster) and 2 armor-bypassing damage (from the pistol), and they can shoot the big guns for 3 turns straight and by then nothing is left to shoot.


No wonder some people are saying this game is tough and some say it's easy.
If you take the right perks and get that weapon it's nothing

I am feeling you man, but you got one thing wrong.

Volkite weapons are nothing compared to the strong flamer or the heavy phosphor gatling, does not change the fact you go through necron lords like through wet toilet paper though.
Last edited by WhyNotZoidberg; Nov 18, 2018 @ 5:33am
Arch Nov 18, 2018 @ 5:38am 
Originally posted by Wonderferkel:

Volkite weapons are nothing compared to the strong flamer or the heavy phosphor gatling, does not change the fact you go through necron lords like through wet toilet paper though.

I feel they're better. I had the pistol that removes energy armor with every hit.
With that combination the bosses fall very easy. But yeah they'd all fall like nothing regardless.

Ranged weapons are just too powerful
Last edited by Arch; Nov 18, 2018 @ 5:39am
WhyNotZoidberg Nov 18, 2018 @ 5:45am 
Originally posted by Huggles `:
Originally posted by Wonderferkel:
I feel they're better. I had the pistol that removes energy armor with every hit.
With that combination the bosses fall very easy. But yeah they'd all fall like nothing regardless.

Ranged weapons are just too powerful

I found the armour removal weapons too weak. Any enemy actually getting really annoying because of armour faces the canticle that allows the next 6 attacks to penetrate any and all armour. Usually much more than I need. And I find area attacks ridiculously strong. Heavy Phophor Gatling + 12 dmg canticle +ingore armour canticle = spraypaint the map with dead necrons. Ridiculously beautiful to behold.
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Date Posted: Nov 17, 2018 @ 5:21pm
Posts: 7