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Honestly it's just a bit of a learning curve - it's like they said in the interviews (paraphrased) - without a cover system, you have to get a bit more creative & aggressive.
There are many ways to get into melee, and forcing the Destroyer to move when he's tied into melee can be a powerful tactic.
This part is not broken and is as intended.
Servitors are meant to be super weak :)
It's all about positioning of your units, charging directly at the target or standing right out in the open is just going to get units killed. At the very least use your servitors as a target dumby, or wall.
Move > Shoot > move is possible in Mechanicus. You also have CP (Cognition Points) movement
so there's rarely a moment that movement cannot be exicuted into a tactical strategy.
Now this!
This is an issue... well a [bug]
And we have been made aware of this Destroyers magical shooting through walls bug and will be addressing this issue for sure.
Thank you for bringing this to our attention.
I have virtually limitless cog points since enemy will die way before i run out of them with 4 tech priests each with full regen, cog points for kills, cog points for getting into their turn, servo skull grabbing up to 3, scanners, dendrites and so on.
So now i speedy gonzales across the map firing buffed aoe on groups.
Walk up to him with a Power Axe and cut him in half. Don't deploy all your Servitors at once. Deploy one, run it into his LOS, he'll focus it and kill it. Do some damage. Deploy the next, etc.
But to OP, he blew a servitor out of his boots and them I bum rushed with the melee weapon i get at the start of the game (much <3 on that armor stripping BTW). When he moves away its a free shot that normally costs cog. Plus prayer for +melee damage.
I also had that ranged weapon that costs two cog to shoot and obliterated one of the Necron foot soldiers with a crit. Crit = immediate removal
And of course, after losing all of your Servitors, game spawns infinite amount of scarabs and warriors.
And all of that on normal. And the game says this mission is "easy".
Seems nothing has changed since 2018.
This mission should have been labeled "hard" so that players accumulate gear before attempting it - on my second playthrough with Ironman and Permadeath I still lost 1 tech-priest on NORMAL
It's basically impossible if you try to do it as the third mission you get. Should be showing up later, not before you've even encountered all the low-end Necron infantry. At the very least, it should be labelled as very hard if it's still going to show up super early in the game.