Warhammer 40,000: Mechanicus

Warhammer 40,000: Mechanicus

View Stats:
Arrrtyom Oct 24, 2020 @ 10:42pm
Are tech-aux and lexmechanic the best trees to max out?
I've been looking over the other trees for a while, and explorator/dominus don't seem worth it at all. I mean, when I can use tech-aux to reuse canticles and buff my damage for crazy amounts, who cares about the final skill of dominus/explorator? Not to mention that melee weapons seem to underdeveloped; there's no aoe melee weapon or any kind of real melee skill, for example allowing you to do more than 1 opportunity attack, or do opportunity attacks in a 2 square radius, etc etc. I don't even know how a melee-only character is supposed to be as useful as a ranged character.

Enginseer isn't really needed for me yet, and besides I can just get healing from augments anyway so it's nothing special.

Secutor seems interesting, but I'm skimping and saving blackstone on troops so I'm using servitors only for now.

So it seems like I should just have all my tech priests max out tech-aux and lex.
Last edited by Arrrtyom; Oct 24, 2020 @ 11:43pm
< >
Showing 1-13 of 13 comments
Ghost Oct 25, 2020 @ 7:41am 
seems like a good approach, my first three are tech-aux, enginseer, and lex. took a 1 point dip into Dominus and Xeno on all of them for + range and passive healing.
Zednaught Oct 25, 2020 @ 7:42am 
I'm most of the way through a normal playthrough, and that's certainly the same conclusion I've reached. All the buffs and cognition are great. However, a full team of them may be overkill--it's a great secondary tree to develop for everyone nonetheless.

If you're stacking those cognition-stacking items on each character, you'll be swimming in cognition and may not need it as much from a dedicated character. Having a couple on the team allows me to spend extra cognition on a ranged specialist or troops for example.
peddroelm Oct 25, 2020 @ 11:44am 
Physical damage boosters provide +1 bonus compared to energy of equivalent level. (so +2 extra damage per hit compared to energy damage since you use 2 ) .
and there are ranged weapons that don't count as ranged weapons .. Flamers (AOE physical damage) ? (should be able to test a bit later) ...

EDIT: tested maro-stubber and flamer . They disable 'TRAVELER' promotion thus, TRAVELER is HOT STEAMING GARBAGE ... KEEP 2x (AOE) PHYSICAL DAMAGE with 2 x PHYSICAL DAMAGE ENHANCER WITH EXPLORER GLOVE on (at least) one of the 6 priest and NEVER take another look at 'TRAVELER' !!!

Rites of range is swallowable one one char since the +1 to damage adds PER AOE hit (it doesn't disable your 2x AOE weapons).
Last edited by peddroelm; Oct 26, 2020 @ 2:53am
TheWhiteFlame Oct 26, 2020 @ 7:35am 
they are pretty insane op yes. i think tech aux is even better, since the free canticle is more flexible (canticle can give also pretty much max cog points, but really having all weapons fully charged at round 0 is just op), but you get the +2 dmg group buff. however a healer is important to max BS gain. simply use the healer to finish off the last enemy each fight and cast the "heal tech priest ultimate" right before, so you dont get to pay medical bills. to finish off most rounds in turn 0 i also use 2 melee-flamer guys and 1 energy sniper, which get buffed by the tech aux. but thats bc i do not want to simply to wine with 1000% but also be very fast (0% awakening gain) and healed. pure theoretically, if you would have to endure an endless intense onslaught (which is not the case) then 6x tech aux ultimate would prolly be the most powerful choice, since you could cast like 1,5 canticles PER ROUND for free. but again, this is only in theory, where you would have to endure MANY ROUNDS - but usually obliterate in 1-2 rounds

@peddroelm:
i fully agree, traveler is really bad. i admit i have one priest skilled with it, cuz i am curioous in my first playthrough, but that priest really is weak. there is one niche for it tho, he acts kinda as scout - since i like to win all maps on 0% he usually runs to (often 3) computers in a single round to collect the BS and the skill helps to minimize the additional cog costs. he is really more of a tool than a fighter. on the other hand the rest is so strong they wipe the enemies anyway.
Last edited by TheWhiteFlame; Oct 26, 2020 @ 8:08am
Ruger Oct 26, 2020 @ 2:31pm 
Tech aux is obviously the best due to OP canticles, but you want to splash all over.

2 in Xeno gets you health regen and 20% crit legs. 1 in dominus, more range. 3 in traveler for more movement and no attacks of opportunity and free scans.
Arrrtyom Oct 26, 2020 @ 10:52pm 
Originally posted by Ruger:
Tech aux is obviously the best due to OP canticles, but you want to splash all over.

2 in Xeno gets you health regen and 20% crit legs. 1 in dominus, more range. 3 in traveler for more movement and no attacks of opportunity and free scans.

Yup, 1 point in dominus is really good for the extra range. I also like the +3m movement legs from dominus too.

Good then, seems like I wasn't wrong. Bleh, the skill trees are far more one-dimensional than I thought. I like this game quite a bit, but I think it definitely needs more depth. I've looked at the skills trees for so long and I can't really find anything that really "changes my gameplay". It just ends up being "more CP" or "more damage".

Hopefully any future sequels can change this. This game definitely feels like it could be an alternate version of XCOM.
Arrrtyom Oct 26, 2020 @ 10:53pm 
Originally posted by peddroelm:
Physical damage boosters provide +1 bonus compared to energy of equivalent level. (so +2 extra damage per hit compared to energy damage since you use 2 ) .
and there are ranged weapons that don't count as ranged weapons .. Flamers (AOE physical damage) ? (should be able to test a bit later) ...

EDIT: tested maro-stubber and flamer . They disable 'TRAVELER' promotion thus, TRAVELER is HOT STEAMING GARBAGE ... KEEP 2x (AOE) PHYSICAL DAMAGE with 2 x PHYSICAL DAMAGE ENHANCER WITH EXPLORER GLOVE on (at least) one of the 6 priest and NEVER take another look at 'TRAVELER' !!!

Rites of range is swallowable one one char since the +1 to damage adds PER AOE hit (it doesn't disable your 2x AOE weapons).

Heh that's what I do too. Flamethrowers + physical damage boost seems to be the best for AOE damage, especially since energy AOE damage is just so limited.
Last edited by Arrrtyom; Oct 26, 2020 @ 10:56pm
dv Oct 27, 2020 @ 11:29am 
Originally posted by peddroelm:
TRAVELER is HOT STEAMING GARBAGE ...
No it isn't: Arc Scourge.

Originally posted by peddroelm:
NEVER take another look at 'TRAVELER' !!!
I strongly suggest you take another look.
Last edited by dv; Oct 27, 2020 @ 11:30am
peddroelm Oct 27, 2020 @ 11:48am 
Originally posted by dv:
Originally posted by peddroelm:
TRAVELER is HOT STEAMING GARBAGE ...
No it isn't: Arc Scourge.

Originally posted by peddroelm:
NEVER take another look at 'TRAVELER' !!!
I strongly suggest you take another look.

Arc Scourge weapon (provided by the Omnissiah Edition of the game), ....
Zednaught Oct 28, 2020 @ 4:11am 
Originally posted by Arrrtyom:
Originally posted by Ruger:
Tech aux is obviously the best due to OP canticles, but you want to splash all over.

2 in Xeno gets you health regen and 20% crit legs. 1 in dominus, more range. 3 in traveler for more movement and no attacks of opportunity and free scans.

Yup, 1 point in dominus is really good for the extra range. I also like the +3m movement legs from dominus too.

Good then, seems like I wasn't wrong. Bleh, the skill trees are far more one-dimensional than I thought. I like this game quite a bit, but I think it definitely needs more depth. I've looked at the skills trees for so long and I can't really find anything that really "changes my gameplay". It just ends up being "more CP" or "more damage".

Hopefully any future sequels can change this. This game definitely feels like it could be an alternate version of XCOM.


Having finished the game, I'd say a lot changes between early and late game. I think the trees usually do offer ways to change how you play, though I'd still agree that Lexmechanic and Tech-Aux are the best. I think that Lexmechanic is more appreciated in the early game, but by the end game, Tech-Aux is the best class, by far. But by then you'll have the ability to fully specialize many of your tech priest in a second tree, and you will notice a difference.

My Dominus character became, by far, my most deadly combatant. I ended up killing the final boss in one turn--and this character alone did like 50 damage in one shot!

However, if I'd played a different way, other classes could really spice things up. I used one EnginSeer, for example, but imagine if you had two or three? You'd be effectively immortal in a way other classes would not be. Might be needed on the hardest difficulty.

The Secutor seemed like an interesting playstyle, too, and a build based around a few Priests and a larger number of disposable troops could be interesting and efficient Blackstone-wise. It would certainly alter your gameplay style, as would the Explorator's highly mobile style. Although I didn't go down that route, I'd expect that Explorator and Secutor would both have strong early-games, but would not be as strong in the late game. On the other hand, the early game is the most difficult part, so maybe that's OK.
Leoscar Oct 28, 2020 @ 10:52am 
Tech aux can break the game and make your priests unkillable if you have the secret chant. One of the strongest tree.
Lex...more of a comfort pick, very useful but you can do without, investing a bit in the tree on various priests is enough, especially if you have a tech aux that can also refill your cognition.

Traveler/dominus are mandatory, one of each ideally. Unless you're playing on lower difficulties. But on very hard necrons get 50% more HP. You want something that can punch holes in the ennemy lines or else you'll be swarmed. Priests that aren't specialized in dealing damage just aren't enough. Don't forget that the game isn't about winning, it's about winning fast.

Traveler especially has insane bonuses and will act as your "assassin" character, mobile and capable of extremely high single target damage. And for some other classes (like Dominus) going out of your way to give them the "ignore opportunity attacks" will make you much, much stronger.
Arrrtyom Oct 29, 2020 @ 8:29am 
Originally posted by Leoscar:
Tech aux can break the game and make your priests unkillable if you have the secret chant. One of the strongest tree.
Lex...more of a comfort pick, very useful but you can do without, investing a bit in the tree on various priests is enough, especially if you have a tech aux that can also refill your cognition.

Traveler/dominus are mandatory, one of each ideally. Unless you're playing on lower difficulties. But on very hard necrons get 50% more HP. You want something that can punch holes in the ennemy lines or else you'll be swarmed. Priests that aren't specialized in dealing damage just aren't enough. Don't forget that the game isn't about winning, it's about winning fast.

Traveler especially has insane bonuses and will act as your "assassin" character, mobile and capable of extremely high single target damage. And for some other classes (like Dominus) going out of your way to give them the "ignore opportunity attacks" will make you much, much stronger.

But how does traveler/dominus give you "more damage"? The final skill requires you to not have a melee or ranged weapon, which is a downgrade in damage to begin with.

Machine spirit doing more damage is good I guess, but for me most fights are over before I even get machine spirit.

If we're talking about just taking 1 or 2 perks in the tree then I totally agree. Otherwise, these 2 trees don't seem worth maxing.
Leoscar Oct 29, 2020 @ 9:00am 
Originally posted by Arrrtyom:
But how does traveler/dominus give you "more damage"? The final skill requires you to not have a melee or ranged weapon, which is a downgrade in damage to begin with.

Machine spirit doing more damage is good I guess, but for me most fights are over before I even get machine spirit.

If we're talking about just taking 1 or 2 perks in the tree then I totally agree. Otherwise, these 2 trees don't seem worth maxing.

It was said already for traveler that you can equip an axe AND one or two Arc Scourge and still have the passive work. You're not loosing anything and can still run 3 weapons. Even having one Arc Scourge gets the job done. Getting in close range isn't a problem because it's the most mobile class in the game. Can cross maps in one turn with spending one or two cognition.

As for dominus you don't need more than 2 weapons, dominus has access to insane AOE damage and is capable on nuking multiple necrons per turn already. Railguns are your friend. Flamethrowers too. It's also very mobile, but it only shines if you have the perk to avoid opportunity attacks, otherwise flying necrons will make your life hell.

You're clarly underestimating is the machine spirit boost. Traveler and dominus give attacks boosted by the spirit of machine +2 damage. The axe only needs ONE attack to be charged. If you finish fights before charging any weapon that means you're finishing fights in one turn, that's not possible, at least not on very hard.
In very hard Necrons are tankier, play on this difficulty and I garantee you will use the machine spirit.

Something I did not mention but traveler is the best "console breaker class" in the game. Yeah that may sound dumb but you really want to activate and break the consoles every single time and the bonus damage brought by the passive combine with the insane mobility allows you to quickly run around the map and one shot them.
Last edited by Leoscar; Oct 29, 2020 @ 9:01am
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Oct 24, 2020 @ 10:42pm
Posts: 13