Warhammer 40,000: Mechanicus

Warhammer 40,000: Mechanicus

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CHIWIWIS Aug 8, 2020 @ 7:28pm
this game is so freaking hard.
Am I missing something? I never played a game so difficult.
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Showing 1-14 of 14 comments
gear Aug 8, 2020 @ 8:38pm 
Don't wanna sound mean, but you can have custom difficulties setting (lower necron health and increased blackstone to name a few) so that you can give yourself time to become familiar with the game. The game has a style of trail and error, so nothing is wrong with trying stuff out or messing up.
doctori Aug 8, 2020 @ 11:15pm 
yea it's not too hard, I believe I'm playing at the normal difficulty. I just maxed my first tech priest to full in engineering, so now he has skill to heal all tech priest to full or all support soldiers to full. This is the funnest I had with a game in years, no joke. I play alot of turn based kind of, but none have sucked me in to a game like this one. Anyway, I did realize I had like 2-3 pieces of armor for my tech priest I never put on, a bit earlier. Make sure to equip armor and new items whenever you can...
Corgore Aug 9, 2020 @ 8:17am 
Are you new to turn based tactical strategy games? I found the game to be incredibly easy. Beginning is a little harder but once you the hang of it its not very hard
DILLxDOE Aug 9, 2020 @ 5:44pm 
i stopped half way through for the same reason...
but for me it was the other way arround, it was way too easy at launch, and then i have kind of lost it because of it. and that was on the hardest difficulty.

i am currently downloading it again to see if something has changed, or if they added something that makes it at least a little challenging.
CHIWIWIS Aug 9, 2020 @ 5:45pm 
Originally posted by Corgore:
Are you new to turn based tactical strategy games? I found the game to be incredibly easy. Beginning is a little harder but once you the hang of it its not very hard
Actually I messed up i didn't upgrade any of my units at all with blackstone. Now my units are upgraded it's awesome.
CHIWIWIS Aug 9, 2020 @ 5:45pm 
Originally posted by Protector of Toaster:
Don't wanna sound mean, but you can have custom difficulties setting (lower necron health and increased blackstone to name a few) so that you can give yourself time to become familiar with the game. The game has a style of trail and error, so nothing is wrong with trying stuff out or messing up.
no i just wasn't upgrading my units. lol Now the game is really good.
CHIWIWIS Aug 9, 2020 @ 5:46pm 
Originally posted by anthbobo:
Originally posted by Protector of Toaster:
Don't wanna sound mean, but you can have custom difficulties setting (lower necron health and increased blackstone to name a few) so that you can give yourself time to become familiar with the game. The game has a style of trail and error, so nothing is wrong with trying stuff out or messing up.
no i just wasn't upgrading my units. lol Now the game is really good. The UI is a bit confusing though.
pschnied Aug 11, 2020 @ 2:27pm 
No he's right. This game is stupid hard. Another epic waste of time from the warhammer franchise.
Zergged.XH Aug 11, 2020 @ 4:20pm 
As someone with almost 1,000 hours in tactical things like XCOM 1 and 2, FTL, asininely difficult roguelites - yes, Mechanicus is brutal.

The tutorial doesn't give you the whole story, just like XCOM does. The tutorial actually sets you up for a more difficult start, though you would never know if you don't check out a non-spoilery guide.

One thing I'm noticing a few missions in is that there's no "Hit Chance," just damage ranges. Necrons seem to have fairly simple AI to get baited, assuming you don't get screwed by RNG reinforcement spawns.

Also, the weapon slots have 2 ranged slots, 1 melee slot. Each weapon has its own cooldown. I coulda been playing with a dual wielding sniper priest with that first +4 range, the melee priest with additional ranged before closing in.

Learning Cognition economy I think is also gonna be important. When to scan and reveal protections, when to grab an extra point, when to deploy damage sponges.

Bottom line: expect to lose a lot before you begin to win. Once you find out the mechanics and make them work for you, the game becomes palatable.
Epithet Lost Aug 17, 2020 @ 8:25pm 
I don't think it's difficult, it's just different from most turn based strategy games, since you have to manage CP rather than always have 2.

Later on the abilities get absolutely broken and I find myself OTK'ing encounters (I'm playing on +50% enemies and +25% enemy health). And this is absolutely not because I'm such a good player or whatever, I just have a whole lot of CP generation and thus can use my expensive weapons every turn.
There's also Benediction which fully heals your party every 3 turns. You can use it unlimited number of times. And it costs (1). I can't even imagine losing a fight now that I have this ability.
Last edited by Epithet Lost; Aug 17, 2020 @ 8:27pm
kirill-busidow Aug 18, 2020 @ 9:36am 
It will be harder later with Lychguards and necrons who hit you for 8 dmg with crits and not-crits sometimes. Even 2/3 energy armor do not help much.
Epithet Lost Aug 18, 2020 @ 7:29pm 
Originally posted by kirill-busidow:
It will be harder later with Lychguards and necrons who hit you for 8 dmg with crits and not-crits sometimes. Even 2/3 energy armor do not help much.

If you were replying to me, I've already seen Lynchguard and I suspect am at the verge of the ending (I'm at 97% awakening). 8 damage is not much when you can heal for 10 every turn (and full heal every third). I also find it pretty funny to make a train of tech priests and then lure a lynchguard into a chain of opportunity attacks, though they are definitely the toughest enemy in the game. (I suspect that includes the final boss, if the other bosses are anything to go by)
Last edited by Epithet Lost; Aug 18, 2020 @ 7:35pm
gear Aug 18, 2020 @ 8:44pm 
Originally posted by Epithet Dropped:
Originally posted by kirill-busidow:
It will be harder later with Lychguards and necrons who hit you for 8 dmg with crits and not-crits sometimes. Even 2/3 energy armor do not help much.

though they are definitely the toughest enemy in the game. (I suspect that includes the final boss, if the other bosses are anything to go by)

Fun fact you can beat the final boss with one secutor and a meat squad of servitors with minimal casualties. You can also do it for every other boss, though I have not done that yet.
Dakkon Sep 9, 2020 @ 12:23am 
Are you playing the game on normal?

I'm slightly confused. This game is insanely easy on default. I am not talking "get gud" easy, I genuinely have been cake walking my way thru this game so I am confused how anyone can say its hard.

The beginning was slightly tricky cause I just didn't have any gear but around the time I got my 3rd Tech Priests the game only got easier.

Like what exactly are you having problems with? I think once I understood how to abusing getting CP in large amounts (allowing me to spam abilities) not much has been a challenge. You can either 1 shot most enemies or buff a trooper enough to do it in 1 turn.

The first 3 bosses I killed before they even got one turn. (not done with the game yet so maybe the last ones are harder)

I have never lost a single Tech priest. (come close a couple of times tho)

Partly what has helped me a lot has been the CP spikes (Cognition Mechadendrite) but they can get you CP at melee range. They work on downed Necrons and Scan nodes. If you have the rank 2 versions you can get like 6 CP after downing 1 necron. So you can dumb CP then get it right back.

Also abusing Troopers has been doing work. First class I maxed was the Secutor. Long as you have decent CP he can do some serious work. Being able to summon a troop at any location has been real strong when used right. (plus it acts immediately after you do, so you can summon then buff it for a really strong 1 shot attack)

The Ranged guys that can double tap at insane ranges are literally broken at LvL 2. Couple of buffs and a "ignore armor" buff an they will drop anything in 1 turn. Once they hit level 3 forget about it. Their range and movement is so good they can move in, shoot, move back and the enemy can't get into range to fire back. (assuming you have the room to run away)

Like if you need some specific tips I'd be happy to help. This game is really fun once you understand what to do.
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Date Posted: Aug 8, 2020 @ 7:28pm
Posts: 14