Warhammer 40,000: Mechanicus

Warhammer 40,000: Mechanicus

View Stats:
Permadeath Alert
As an X-com veteran I started my first mechanicus playthrough on hard difficulty with ironman and permadeath enabled. I have no problem with the former, but the later feels like a clumsy afterthought, rather than a legitimate part of the game.
Not only does the game charge you the usual repair fee for a deceased magos, there is no replacement for him; you don't get a new lvl 1 techpriest - you just keep playing with a permanently crippled team for the rest fo your campaign.
I agree, that the game generally favors the player, yet there are scenarios where you will lose a magos due to random turn order and exploration events. For example, while exploring Netfusk Sector (the cyan tomb tileset with big turrets) I rolled necron initiative. Then I entered an optional battle with 0 awakening. I spawned in the middle of a room with no enemies and 2 terminals. My explorator was the first in the turn order - he swiftly scanned 2 terminals. After that 2 platforms emerged from below groud with a destroyer, 2 warriors and 3 immortals and they had turns immediately after the explorator, thus effortlessly killing 1 techpriest.
I thought:"It's X-com, baby". Turns out it's not, because there are no rookies to fill the ranks.
Last edited by Spice must flow; Aug 16, 2019 @ 4:25pm
< >
Showing 1-2 of 2 comments
bullet soup Jun 4, 2022 @ 6:42pm 
thanks for the heads-up. was just checking what permadeath meant before i started my first game, and glad i did
Kwic Jul 2, 2022 @ 12:24pm 
Hi,
as an X-Comm 2 WoTC veteran (won twice Legend/Ironman) , I decided to try Hardest/Permadeath/ironman

I 've just succesfully finished my campaign. I lost one Priest and had to replace him with a new one, but I finally made it. You have to be carefull. No mission is easy.. When you se too few ennemies, beware !
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Aug 16, 2019 @ 4:20pm
Posts: 2