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- starting Necrons
- Necrons that arrive in 'waves' (think the packs of Flayed Ones that can turn up occasionally)
So, if you're in battle and all the Necrons that will be there are there, and you trigger all the additional Necrons!, that won't actually affect your current battle at all - if any waves pop up, there'll be more, and in your next battle, there will be additional Necrons, but not at the moment.
I think these are unaffected by Additional Necrons in Battle:
- Necrons combing out of tombs mid-battle
--- it's possible that in the next battle, more Necrons will come out of their tombs
- when waves of enemies arrive
--- though how many Necrons are in the wave is affected
This has entirely been guesswork & playing around with the Additional Necrons in Battle difficulty setting.
In places with flayed ones, this will often trigger more flayed ones as well. Although those tend to generally spawn at certain intervals anyway, so that could be a coincidence.
I really wish they had tied awakening into the mechanics a bit better - by which I mean not just in the actual battles, but in the rest of the mission. For example, instead of a bunch of static locations which you know about from mission start, at awakening 1 there should be a new Necron group that spawns and hunts your group down. At higher awakening levels, this group should get bigger (and/or more groups should spawn), and they should be tougher than the usual groups such that fighting them is a really bad idea. It would improve the game massively, adding a much-needed sense of urgency beyond keeping awakening down just so we can play more missions (although that aspect should also remain).