Warhammer 40,000: Mechanicus

Warhammer 40,000: Mechanicus

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Der Katakan Apr 1, 2020 @ 11:26am
the full experience, a message for the devs!
I just finished Mechanicus for the first time, I even eliminated the final boss before reaching 100 percent awakening. I noticed that I could not continue to play after that mission sadly, so I reloaded to play some more. Especially the DLC content which I did not finish because I expected, since it is DLC, that it would be playable after the main story.

I would really love to play every mission and unlock everything.
So dear devs, please make it possible!

Some else wants this to?
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Showing 1-5 of 5 comments
what am i doing Apr 1, 2020 @ 12:18pm 
I think you're not precisely meant to do every mission in one playthrough, so that there are some choices and replayability in what course you take. Are you leaning a bit towards heretek and help out Scaevola? Or are you sympathetic to Videx? Or are you all business and just focusing on military operations, procuring supplies, and taking out key targets?
Lack of Stuff Apr 1, 2020 @ 4:01pm 
An endless mode with randomly generated missions would be a neat addition. The balance and difficulty curve is all over the place anyway. Alternatively some missions to reduce the global doom timer could do the trick.

Obviously Scaevola and Videx should remain somewhat mutually exclusive since they are pretty much polar opposites.
Der Katakan Apr 5, 2020 @ 12:26pm 
Originally posted by what am i doing:
I think you're not precisely meant to do every mission in one playthrough, so that there are some choices and replayability in what course you take. Are you leaning a bit towards heretek and help out Scaevola? Or are you sympathetic to Videx? Or are you all business and just focusing on military operations, procuring supplies, and taking out key targets?


Well I get that, but for my first play through I kind of missed story elements since I did not enough Scaevola and Videx mission to make a choice and get the achievement. So ofcourse there is always a strategy of playing. I am now doing my second playthrough and it is quite hard to remind what missions I already played, next to that I think that there should be more 'scripted' missions as the lords to make the game more interesting. I mean, reading the discussions and making choices is nice but I would like to have more combat story aswel, why not defending a servitor for example?

I think the original concept still works however, but it would be nice to continue playing and unlocking and reading everything after twilight of the gods
Originally posted by Der Katakan:
I mean, reading the discussions and making choices is nice but I would like to have more combat story aswel, why not defending a servitor for example?

This is what was really missing from me. When I have a mission that is literally to go into a place and destroy this statue: why isn't there a statue which I need to destroy and then escape? Why is it just kill-all-enemies?

When I need to protect a censor-servitor, why is it that in battle I don't have this censor-servitor who I need to protect, and either survive 3 rounds or kill all enemies?

Why is is that when I need to help some Skitarii out in a tough fight, there aren't any Skitarii fighting? Why is it just me?



The only instance of this being met was in Rho's mission to find the lost Kastelan Robot. In the battle - gasp - there is a defunct Kastelan Robot! :O That was amazing and I wanted much, much more of it.
Loremaster Apr 5, 2020 @ 6:20pm 
For the Original Prompt: I like the amount of missions being limited. You cannot unlock everything the first playthrough is great motivation for doing another one. I also very much enjoy the ticking clock feeling and rush to try and finish missions with as little awakening as possible. Generally in events the NPCs will advise you to do one thing or another, and that is normally just the best route. So beyond RPing an all destroy or all research/intrigue character and suffering when the situation calls for otherwise, what other variation do you get in a second playthrough? Trying out my second choices for Tech Priest skill trees doesn't feel that enticing. But, entirely Fresh content that I didn't see on the first run? That'll draw me back. That first fellow nails it on the head.

I think randomly generated missions could be a nightmare to set up and implement. So Far every event room I've been on in a mission is specifically related to that mission. Lot of promtps about Flayed ones when you're doing the research flayed ones/the virus mission. The first mission with the Skritarii commander as mission giver has a few "Skitarii are dying do you show mercy or efficiency?"

As Far as:"Why not defend a Servitor?" mission idea, I don't see how that would be conducive to the game and it's enemies. The Teleporting sniper teleport to a perfect position and one shots the servitor and it feels like it sucks. Servitors exist to be cannon fodder and are very squishy, so if you were escorting one you'd just shove it into a corner until all the enemies are dead.

I agree with Skitarii being in fights where the prompt mentions them, the only issue I see is if they have programmed an AI fighting AI scenario.
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Date Posted: Apr 1, 2020 @ 11:26am
Posts: 5