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Obviously Scaevola and Videx should remain somewhat mutually exclusive since they are pretty much polar opposites.
Well I get that, but for my first play through I kind of missed story elements since I did not enough Scaevola and Videx mission to make a choice and get the achievement. So ofcourse there is always a strategy of playing. I am now doing my second playthrough and it is quite hard to remind what missions I already played, next to that I think that there should be more 'scripted' missions as the lords to make the game more interesting. I mean, reading the discussions and making choices is nice but I would like to have more combat story aswel, why not defending a servitor for example?
I think the original concept still works however, but it would be nice to continue playing and unlocking and reading everything after twilight of the gods
This is what was really missing from me. When I have a mission that is literally to go into a place and destroy this statue: why isn't there a statue which I need to destroy and then escape? Why is it just kill-all-enemies?
When I need to protect a censor-servitor, why is it that in battle I don't have this censor-servitor who I need to protect, and either survive 3 rounds or kill all enemies?
Why is is that when I need to help some Skitarii out in a tough fight, there aren't any Skitarii fighting? Why is it just me?
The only instance of this being met was in Rho's mission to find the lost Kastelan Robot. In the battle - gasp - there is a defunct Kastelan Robot! :O That was amazing and I wanted much, much more of it.
I think randomly generated missions could be a nightmare to set up and implement. So Far every event room I've been on in a mission is specifically related to that mission. Lot of promtps about Flayed ones when you're doing the research flayed ones/the virus mission. The first mission with the Skritarii commander as mission giver has a few "Skitarii are dying do you show mercy or efficiency?"
As Far as:"Why not defend a Servitor?" mission idea, I don't see how that would be conducive to the game and it's enemies. The Teleporting sniper teleport to a perfect position and one shots the servitor and it feels like it sucks. Servitors exist to be cannon fodder and are very squishy, so if you were escorting one you'd just shove it into a corner until all the enemies are dead.
I agree with Skitarii being in fights where the prompt mentions them, the only issue I see is if they have programmed an AI fighting AI scenario.