Warhammer 40,000: Mechanicus

Warhammer 40,000: Mechanicus

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1.1.4 is LIVE
Some quality of life fixes, or annoying bugs, 1.1.4 has you covered!
Feel free to chat below :)

Find all Patch notes, future, current or past in this ultimate ChangeLog[docs.google.com]

Gameplay & UI:
  • Fixed: Arc Pistol - Logic with friendly fire = broken.
  • Fixed: Deathmarks are phasing into walls, again.
  • Fixed: Enemy trapped (poor guy) (Supreme_Bananas on Steam)
  • Fixed: Missing CP icons
  • Fixed: “From the Mouth of Malediction”: Lifting platforms sometimes not allowing movement.
  • Fixed: HUD disappears in final fight.
  • Fixed: Dead unit deployable on next battle, invisible.
  • Fixed: Servitor T3 skill logic broken.
Localisation:
  • If it "is" worth doing, it is worth doing to completion. -Aphorisms 97
  • Word removed as it had no "purpose", or maybe too much purpose?
  • Typo "an" not needed
  • Recieved has received some fixes
Τελευταία επεξεργασία από MrAltF4; 12 Μαρ 2019, 8:58
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Εμφάνιση 1-15 από 16 σχόλια
I'll say it again: I enjoy supporting developers who support their games.

Thanks. Looking forward to the variable difficulty!!
Bug fixes are great, and New Game + mode would be better.
Bought this game a couple of weeks ago and was thinking about buying the soundtrack... Seeing the patch and the support you give the game just convinced me. Cheers guys.
I keep checking these forums as I can't wait for the difficulty update .
Yes, I am hoping for higher difficulty settings too! That would well justify another playthrough.
I assume you also fixed the bug that let you heal your dead units via the map event?
Did you also fix the bug where deployed units are shown with incorrect stats or no stats?


Also this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1670426138
Τελευταία επεξεργασία από ej; 13 Μαρ 2019, 14:51
Αναρτήθηκε αρχικά από ej:
I assume you also fixed the bug that let you heal your dead units via the map event?
Did you also fix the bug where deployed units are shown with incorrect stats or no stats?
Yes, this was the cause of the Dead unit deployable on next battle, invisible. bug.
Τελευταία επεξεργασία από MrAltF4; 14 Μαρ 2019, 4:32
Αναρτήθηκε αρχικά από ej:
Also this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1670426138

Please report this in the [Bugs] = scrap code forum with more details an information, please.
Posting here makes it incredibly hard to re-locate and solve. Thank you.
Τελευταία επεξεργασία από MrAltF4; 14 Μαρ 2019, 4:35
Αναρτήθηκε αρχικά από Alt:
Αναρτήθηκε αρχικά από ej:
I assume you also fixed the bug that let you heal your dead units via the map event?
Did you also fix the bug where deployed units are shown with incorrect stats or no stats?
Yes, this was the cause of the Dead unit deployable on next battle, invisible. bug.
I thought the cause of this bug was the ability to heal a dead unit via mission map event. In my case was healed from 0 to 4. Then was deployed as invisible, then it wasn't counted as dead when the mission was completed.
But I thought that the wonky stats were caused by something else. During many deployments I'd see tech priests with their base 8 hp instead of actual hp.
Τελευταία επεξεργασία από ej; 15 Μαρ 2019, 8:00
Deathmarks still teleport into walls at the border of the map, happened during Scaevola missions. That map with the invisible bridges that pop out when you approach the border to connect all the platforms. There's 3 paths in this map, one in the center where you get to a platform with 2 consoles and 2 more paths left and right. Sorry i forgot the name of the mission, I tried to describe as best as I could. That set of maps also inlcude a console that you can't destroy (but you can interact with it) as when you use any ability ranged or melee, it shows a broken LOS to the console. Also the map in the tomp of Ubajo where there's that tree in a corner of the playable area still has a unit spawning there stuck. Ghost upgrades bug still present aswell.

Nothing game breaking anyways, you can work around all of these bugs with ease.
Τελευταία επεξεργασία από Kelset; 17 Μαρ 2019, 9:19
Αναρτήθηκε αρχικά από Alt:
Αναρτήθηκε αρχικά από ej:
I assume you also fixed the bug that let you heal your dead units via the map event?
Did you also fix the bug where deployed units are shown with incorrect stats or no stats?
Yes, this was the cause of the Dead unit deployable on next battle, invisible. bug.
The units still have incorrect stats during deployment.
https://steamcommunity.com/sharedfiles/filedetails/?id=1696850716

Also, I think once my defensive field disappeared due to absorbing _my_ attack(flamer).
I liked arc pistol logic being broken. Arc weapons are too hostile with their friendly fire, makes them hard to use. The arc pistol only hitting bad guys was fantastic. If :arcpistol==dual_wield && tech-priests==4 then necron==flambege!

Ah well, back to gamma and base pistol.

Still running into bugs where the game hangs and I click on level up at the same time and it takes me negative and gives me stupid amount of levels. Am thinking there's a logic check in level_up that is getting skipped, or possibly a bad/weird button map to the classes that allows leveling up without error checking.



Also, stairs or level changes...it's hard on the eyes when it gets stuck in between and the whole screen bounces, it's really hard to click on where you want to go on a transition as well when it is bouncing.

I hate to report bugs, because it feels like complaining...I love this game so much. If you make 100 DLC for it, I will buy them all. Thank you for such a great game.
Do you guys have any plans for co-op multiplayer ?
Any chance to add UI scaling option. Text is hard to read on 1080p.
Αναρτήθηκε αρχικά από mrm6:
Any chance to add UI scaling option. Text is hard to read on 1080p.

I want the same thing. I can't play it otherwise, it's too much for my old eyes. They said they are 'aware of the problem' now, and will look at it in some point in the future. There is no time frame, and no updated news. Personally, I'm not holding my breath. It will come when it comes when they decide it's important enough. I may pick it up again when it does and give it a try, but there's a lot of other great games to play in my backlog without this problem.
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Ημ/νία ανάρτησης: 12 Μαρ 2019, 8:57
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