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The flamers are also cool, but they do physical so you need some weird hybrid build (dominus & explorator) to use them efficiently and at full range.
The missions to get weapons are 100% random.
Cognis is 8 range and a 30 degree arc, hits for 4-6 damage and a burn effect. Your first AoE weapon, and not all that crazy.
Phosphor Blaster is 12 range and a 60 degree arc, don't recall the damage offhand, but close to the Cognis, and scans targets.
Incendine Combustor is 5 range and a 90 degree arc, damage is around 8 (I'm at work so I have to do these from memory), and a burn effect.
Heavy Phosphor Blaster is 12 range and a 120 degree arc, damage is around 9 and a scan effect.
So of those, the Heavy Phosphor Blaster is the craziest, because a 120 degree arc is a third of a circle, that's huuuuge, and it's easy to manage.
Torsion Cannon and Heavy Grav Cannon are both long range blast radius weapons, with one having slightly lower damage and longer range, and both having a blast that goes through walls. Thing is, the blast is a 10 metre radius, which makes it really dangerous for hitting your own guys.
Only the two flamers are physical damage the rest are energy damage. Plus, the Dominus range bonus adds to the reach of the arc, so that makes flamers and phosphor blasters crazy overpowered.
As for where those weapons drop, as Whelp stated, it's random. Well, it's semi-random, with high-tier weapons tending to drop toward the end of the game, so at you don't end up with a Torsion Cannon on the first map. But so far as mission rewards and drops from glyphs, they're sorted to drop low tier items in the beginning and high tier items toward the end.
I'm a big fan of the Eradication Ray, simply for the good damage and the 1 cp cost on machine spirit.
The flamers work nice, even without crossbuilding into Exp[lorator - really the only reason to do that would be to stack the field generator cost reducers and i can't remember if they stack on the power field generator (they do stack on the Energeia Enhancer). Only other reason would be the gloves, I guess...but end game +20% crit is much nicer than +1 damage, since crits ignore armor and can clear the mob from the field in one hit.
Probably the easiest ones to use are the phosphor blasters, big arcs, good damage. I do not recommend taking at least the Heavy phosphor blaster in against big single target bosses with high mobility/teleport, though - it's fairly easy to get into a situation where to hit the boss you might catch 1 or three of your priests in the arc.
One flayed one standing in the middle of 3 corpses? One hit with the Arc pistol, problem solved. Extremely helpful if a mission takes longer and enemies start to reanimate after only one turn, especially on those missions swamping you with weak targets.
In some mission the huge AoE radius of those weapons make it literally impossible to avoid friendly fire. And since you don't know the layout of the mission beforehand, bringing either of those weapons is hit or miss. Either you can use them and you can clear everything round 1, or else you can't use them and they were just a waste to bring.