Warhammer 40,000: Mechanicus

Warhammer 40,000: Mechanicus

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Monkeyninja Dec 27, 2018 @ 9:22pm
@Devs, Tiresus quest line final fight (spoilers)
Hey so first off, great game I had a lot of fun with it and I will definitly recommend it to anyone who asks.

That said the final fight in this quest line needs to be much harder. I know that 3 beefed out tech magi are impressive fighters, but I doubt that 3 tech priests + 4 skittari rangers would be able to deal with a C'tan shard easily (if at all). The fact that he was doing less damage than the overlord was a shame and it would be really cool if he could 1 or 2 shot your units. I might be biased however as I am a Necron fanboy.

Again however I really love this game and I'd say its the first WH40k since DOW (not 3) and Space Marine that I legitimently enjoyed, thanks for making it.
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Hursti Dec 28, 2018 @ 5:35am 
sadly the game is way too easy at the moment. i killed that boss, and the final boss before they could do one turn.
Daedalus Cain Dec 28, 2018 @ 6:51am 
Szaregon does hit hard enough to one-shot rangers easily, problem is TechPriest damage output. Even after being buffed from 30 HP to 99 HP, it's still not all that difficult to stack abilities to kill Szaregon's entire HP pool before he gets a single turn.
Monkeyninja Dec 28, 2018 @ 3:14pm 
Originally posted by Daedalus Cain:
Szaregon does hit hard enough to one-shot rangers easily, problem is TechPriest damage output. Even after being buffed from 30 HP to 99 HP, it's still not all that difficult to stack abilities to kill Szaregon's entire HP pool before he gets a single turn.

I agree, he hits about as hard as I would expect, my problem is that a c'tan shards damage shouldnt be able to be absorbed by a tech priest running a 1/3 phys/energy armor. as 200 point plus models in the tabletop they should be quite dangerous imo, especially one that was contained in a vault.
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Showing 1-3 of 3 comments
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Date Posted: Dec 27, 2018 @ 9:22pm
Posts: 3