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1. Sometimes if you accidentally click more than once when trying to level up, it takes your money but doesn't do anything past the first click. You can get into negative blackstone numbers this way.
2. Once or twice there was too much text to fit into a text window during a mission event, so the end was unreadable and there's no way to scroll though it.
3. Sometimes computer terminals are invincible and can't be blown up even though they are the active ones you can scan. This might be intentional but it seems weird.
4. Why is a flamethrower a "physical" damage weapon when a Phosphex weapon is energy? To my understanding Phosphex is basically white phosphorous. i.e. It sticks and burns on impact a bit like napalm. Both are fire weapons. But they are opposite damage types. And for some reason there's no lingering burning effect from the Phosphex. Logically it would make more sense if those weapons were the long ranged projectile equivalent to a flamer.
It also seems a bit weird that there are no standard weapons in this game. The Mechanicus have a BATTLESHIP. Why don't they have bolt pistols? They don't even come equipped with lasguns. They should definitely have the STC templates for those, surely? There's something "off" about tech-priests heading off into Necron tombs at the start of the game armed with what amount to being flareguns.
5. Based on the animation, macrostubbers seem to fire bolts of energy when fired. They should be firing metal bullets.
Some of these have been longtime bugbears where several patches have attempted to fix them and still haven't, like revealed areas having invisible walls. Sometimes you can save the map then load that save and it'll fix it, sometimes not. The level up bug only affects a small number of people and they've tried hard to fix that on the last several patches as well.
The invincible consoles are known, but have to be hunted down and fixed one at a time. Screenshots or saved games help (there's an official discord where they're being collected).
Weapons having odd damage types or being otherwise not accurate to lore is somewhat intentional to help differentiate them for tactical reasons (if phosphor and flamers were the same, then they would basically be copies of each other).
Phosphex isn't in use in 40k lore, the last Phosphex STC was destroyed because a particular magos considered it too horrific to use. Naturally the Mechanicus tied him to a post and burned him to death with a phosphex weapon for destroying it, but after that, the Mechanicus has been very reluctant to use actual phosphex. Phosphor weapons are nasty but nowhere near as bad as the "Crawling Horror".
If you go by the Mechanicus/Skitarii army lists, they actually don't really field any lasguns, bolt guns, or other common 40k stuff, and that's actually rather refreshing. Nice to see a 40k game that isn't all about Space Marines and the standard stuff that's been beaten to death in 40k by hundreds of other games.
If you're talking lore, the Phosphor weapons that do a spread should actually be single target, the solar atomizer should be a very short range weapon, the plasma culverin should be a blast radius weapon, the torsion cannon shouldn't have a blast, and many more. It's probably easier to just pretend that they're alternate patterns made by other forge worlds that have significantly different capabilities than the standard ones.
It really does need to be clearly stated in-game that 3% is the minimum though, given how often that gets mentioned. There's a lot of things that seem like bugs but are deliberate functions of the game, where a single line of help text would do a lot to prevent the questions.