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It's possible to do it with some forethought, but that somewhat requires knowing it's coming and building to counter it. If you can get Tech-Auxilium 1, and at least 3 Energy Armour from any of the skill trees as well as at least one solid weapon (like a Phosphor Serpenta), then you can manage it with some juggling, though you're going to be feeding servitors to the Destroyer every turn.
The mission itself has only one combat encounter in it at the end, with all of the others on the way being glyphs and events. You can hit every single one of them, but doing so is going to leave you on a very tight timetable to finish if you want to avoid getting more than 3% Awakening. The fight itself is deceptive, initially appearing to be only the Destroyer, but with two scarab tunnels and four sarcophagi with warriors in them. If you've hit all of the events and are already at 3%, you're going to have two of those warriors and two scarab swarms at the start of the second turn and two more warriors at the start of the third turn. The other big concern is that the Destroyer goes at the start AND end of every turn, and hits hard enough to either kill a servitor in one hit or knock it down to 1 HP and kill with the second hit, so at best you'll be losing one servitor per turn, probably a bit faster.
There is one console in the room, which can buy you an extra 2 points of Awakening. There are two main paths, one to the left of the starting area that is only 1 space wide and can be useful for logjamming, and one to the right of the starting area where much of the fighting is likely to take place. Assuming you're properly prepared, sending one techpriest toward each side is possible to get that console, but usually results in suffering far too much damage since you're in range of every enemy on the field as they approach. Instead, you'll want to start with 1-2 servitors and push mainly to the right side and clean up the console only at the end. Remember to save one CP at the end of each turn for summoning a replacement servitor and keep them in front to absorb hits because the Destroyer is going to murder them in short order. Kiting the enemies out (shooting once then moving back out of range so that they waste their movement closing distance but can't shoot back) is very much a viable tactic, but tends to also cost a lot of time, pushing your Awakening even higher.
The main obstacle comes down to limited resources - having a Cognition Mechadendrite is a huge help, because you'll only have 2 TechPriests and 4 Servitors maximum, and even though there are 4 archives, you can only use your Servo-Skulls to gather CP from them every other turn, and are likely to have such slow movement that trying to camp near a couple of them just isn't going to work. Tech-Auxilium 1 combined with a 2-CP weapon helps, but that's only once every 3 turns so at best you're getting 2 shots from that weapon. The Destroyer usually has Energy armour, while the warriors are random, so a mix of damage types is recommended, but again you'll be limited as to what you've unlocked since the loot drops are semi-random. As a result, it's entirely possible to have a lucky loadout with a Cognition Mechadendrite, a Phosphor Serpenta, a Macrostubber, and an Infestus Mechadendrite, but it's also entirely possible that you don't have anything better than an Arc Rifle, in which case the fight may still be suicidal. If your drops just haven't been that good, then your only real option is to run Videx' missions until other things unlock then come back for the Destroyer once you have better stuff.
It's unfortunate that the encounter really is so heavily gear-dependent, but that's just how it worked out. If you do manage to survive it with a poor early-game loadout, count yourself as being very skilled and be secure in the knowledge that basically all of the rest of the game will be easier, sometimes dramatically so once you have more gear and levels to work with.
- Bring 2 - 3 Servitors.
- As soon as the mission starts, send both your Tech Priests right and hide behind the wall, just out of sight.
- Wait for the Destroyer to come round the corner, or close enough that you can charge in. Get a couple of blaster shots in before moving into melee combat.
- Spawn your Servitors around the Destroyer's rear, then box him in with your Tech Priests from the front.
- Smash, whack, profit!
With those two, follow Magos Faustinius's tips and encircle it so that it is boxed in from all four sides and can't move, if the two Volkites didn't blast it to ribbons. Try to get the cognition point events in the dungeon, save scum if you have to.
That fails to account for the fact that you're probably going to have 4 warriors and 2 scarabs to deal with as well. Further, given that the Destroyer goes twice per turn and tends to hang back at maximum range, boxing it in with servitors can be quite difficult due to their poor movement rate.
Also, given at that point there's no way you have any other troops or TechPriests unlocked, your cohort is almost guaranteed to be 2 TechPriests and 4 servitors anyway (servitors are free and unlimited so you can always fill up your extra transport slots with them).
Problem with that is that the Volkite Blaster is a tier 2 weapon. While it _can_ drop that early in the game as random loot, the chances if it happening are actually really low.
There's no way around the fact that you're either going to need to delay until you have better gear, or improvise based on what you have. If you end up with a Volkite Blaster or a Phosphor Serpenta then great, things will be a lot easier, but it's entirely possible that you may have nothing but a Phosphor Blast Pistol and a Gamma Pistol if your loot drops are poor. So the best we can really offer are guidelines because no single strategy is going to be possible in all cases.
If you're okay with missing random loot drops and not seeing the events in the mission, this one isn't a bad one to rush straight for the white diamond rooms and skip everything else, just to keep the Awakening low. Having an Awakening of less than 2% going into the fight is wasteful (because you're skipping loot to do it), but useful due to there being fewer enemies because the sarcophagi take longer to open.
A fair comment, but all I know is, it worked well for me both times I did that mission :)
Tech priests rush to him (and its better if he get the initiative to move closer) saving cp for servitor drop at the limits of my priests range second round since they tend to go rather quickly in the combat order. As soon as I can surround with servitors and priests then it is chop chop clean up time.