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But, in the context of overall balance, and SERIOUS ranged weapon nerfs...I agree.
This isn't a suggestion that they completely change that system and make it RNG % to hit or anything. It's just an observation that it's an unintended effect.
Also melee weapons have additional utility in that you can leave a ranged enemy alive and put a tech priest next to them, knowing the opportunity attack will kill them.
Melee weapons are good because they can hit twice in a round and have fast Machine Spirit charging.
Instead of buffing anything, I hope the devs will nerf AoE weapons asap.
err.... sorry, no RNG pls. There are better ways to balance it. This is not XCOM.
deliberately gimping oneself really isn't in the spirit of playing a game fully.
I would currently rather have that melee tech priest be armed with another heavy phosphor blaster and killing half the map rather than be a seed for opportunity attacks... thats how weak melee is currently.
Indeed! After getting that weapon, I consider any fight lasting more than 1 round to be a failure! LOL!
Please actually read a post before you respond to it "correcting" it. I specifically said it wasn't a suggestion that they change it, but an observation of the effects of how it was designed.
but erm...how can I use a melee weapon twice in a round? 0,0