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The game is quite successful for what it is. It's also a perfect game to play offline, or from time to time (so much for the numbers).
it's a single player game, who cares how many are currently in the game?
But this is a great game
best soundtrack of all 40k games you can see it was build with passion and soul
if only they had better marketing
it was modestly succesfull on launch
i still play it from time to time
cant wait for the expansion
Lot of the 40k gaming community got tired of shovel ware.. and why this is hardly shovel ware, few people are willing to take a chance on 40k products these days.
Has nothing to do with Turn Based... and i'd even argue that Turnbased and regular strategy is pretty much all there is to it. But this game suffered from an unfortunate release date. November and December you go up against the big hitters and accordingly the game got buried.
Secondly, W40K is unwanted in mainstream media. You know not inclusive enough, toxic masculinity and all this non sense around SJWs,feminists, genderist and whatnot. Games Workshop are under constat attack from these people and are slowly succumbing to them.
Do you remember when PETA wrote an open letter to the GW where they complained about "too much furs on the backs of the warriors who massacre whole worlds?" This game is not inclusive (for exmple) as Thronebreaker with strong female lead and they don"t like it.... That means that this title gets very little attention(if any) from "big animals".
But when you look at the size of the dev and publisher, this game was proportionately succesful. It has smaller but devoted community(as whole W40K universe).
I enjoy 40K but wouldn't call myself a big fan; I hardly took advantage of the big sale. I like strategy games but don't play them that often really, as the challenge/frustration balance is tough to maintain. I didn't know anything at all about the Adeptus Mechanicus before seeing this game played. Nor much about the Necron.
Result: this is now my absolute favorite faction. This game is tough, but not at all based on randomness or cover. It gives you a few very important units and lots of explicit, necessary fodder. I enjoy it a lot more than X-Com. The music and atmosphere are dreamlike, you "wake up" when you turn away from the game. And the dialogue--the ♥♥♥♥♥♥♥ dialogue:
Faustinius: yeah I don't understand the value of that. These xeno scare me.
Scaevola: I am here because you don't understand.
Scaevola: this was a good outcome.
Faustinius: my emotional cores say that you're an ♥♥♥♥♥♥♥ and I CHOOSE TO ACKNOWLEDGE THEM.
*cohort burns away xeno gasse*
Videx: prayer is powerful... but so is fire. Heh.
Khepra: I really don't see the point of making a Necron tomb smell nice.
Videx: that's because you're a simpleton.
Khepra: sir do we really have to do this useless stuff?
Faustinius: you're never going to get promoted, talking like that.
Videx: I've got an entire Bible on my phone, with 32GB of precise indexes for fast recitation.
Scaevola: You should reformat that thing and put some actually useful apps on it.
It's all so, so good.
I view Warhammer in the same way as I view Paradox Interactive. I really enjoy many Paradox Interactive games and I find most of them interesting. I've played Crusader Kings II more than any other game on Steam other than Rocket League and I've purchased something like 10 expansion DLCs for it. You might think this makes me a dedicated fan, but I am extremely wary of spending money on new Paradox Interactive games now because they just push way too many DLCs. Even if I can get a Paradox Interactive game for $15 I know it will cost over $100 to own the whole game because it will have dozens of DLCs, so I only end up getting them if I receive them in bundles at extremely reduced prices and I avoid them even though its pretty likely I would enjoy them otherwise.
The only game I know you're speaking of is Total War: Warhammer. And yes, it's expensive with a lot of DLC, but it's also good content for your money.
Otherwise, I dunno what you're talking about. Most Warhammer or Warhammer 40K games do not have a lot of DLC.
It doesn't have fancy graphics, it's not frantically fast, it requires reading, you cannot really "rush B", there is no "git gud" male member-measuring community, and no purchaseable weapon skins to strip teenagers off their allowance.
Hey, come to think of it...
Warhammer 40,000: Dawn of War II - 21 DLCs
Blood Bowl 2 - 17 DLCs
Warhammer: End Times - Vermintide - 15 DLCs
Total War: WARHAMMER has 13 DLCs
Total War: WARHAMMER II has 11 DLCs
Warhammer 40,000: Inquisitor - Martyr has 17 DLCs
Dawn of War 2 DLCs are all multiplayer cosmetics and some Last Stand heroes, stuff you can safely avoid unless you get into the non-existant multiplayer community. Retribution does have gear packs for the singleplayer campaign, but honestly they're easily skipped as well since they are OP items that are not needed and personally I think they just take some of the fun out of the game by giving you gear you never need, but never want to switch off of for 1-2 heroes.
In short, of those "21 DLCs", you need 0. I say this as someone who owns most of them. They're pointless. Buy the 2 stand-alone expansions and just enjoy your great singleplayer experiences.
I didn't know we were counting Bloodbowl since it's technically not Warhammer, but sure. It does have a bunch of DLCs.
I didn't realise Inquisitor Matyr or Vermintide caught up with so many DLCs already and missed out on that.
And Total War: Warhammer 1 & 2 might as well be considered 1 game, especially since owning both makes installing the first game almost entirely moot, since you can play the old campaign in TW:W2. That is definitely the exception to the rule and has a ton of DLC that is also very expensive, as I already stated. It also is one of the better games for Warhammer titles out there and each DLC does give you a lot to play with.