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You can click on it to see cogs appear where you can acquire some.
yeah at first I thought "wow, this is like a second servo- skull this is great!" but that turned out to be wrong, and the scanner is just infinitely more effective if you can get it
Cognition Mechendrites generate cognition from terminals, enemies that are up or down, and have a cool down of 2. Even with the passive that allows you to use scanners at a 2 turn cool down, I would go with the Mechendrite.
Scanners use the back slot, and the Mechendrites use the tendril slot. So you could use both at the same time, but I find that on aggressive builds the back slot is much more suited towards canisters that boost damage, allies, etc, while the Cognition tendrils keep the weapons ready to rock.
Had a tech priest with two canisters that boosted physical damage by 4, and used the small and large incinerator for range and width. Being able to pull 6 cognition out of an enemy every two turns is an excellent way to keep that kind of build going.
I find that in almost any situation a scanner would be useful, a super mobile techpriest would be just as useful and more. Scanners honestly could use a buff, like +1 cognition, or resetting whatever they pull from, etc.
Hang on, so you're saying if I have the Cognition Mechendrites and I'm nearby an enemy or structure, I can generate a CP regardless if the enemy has a CP, I just need a target?
Yes. And at higher tier items, it can generate 1/2/3 CP.
Specifically enemies, and terminals you can scan/destroy. Stick em with it, won't hurt em, but it will give you some CP.
Hate scans though, but mechadendrite are awesome.
Get in close
Generate 2 CP
Rip the enemy a new one
Alternativly : stabbing the science out of your machines ... ? Mechanicus is weird like that.
For flammers and so on : the first and last skills of Dominus path extends the range of weapons, even for flammers, yes ?
Meanwhile, happy beepings.
Yes because Flamethrowers are ranged weapons that can be use in melee so it works with Rites of Range but not with the last skill in Explorator tree.
Additionally offensive dendrites don't cancel Rite of Range either, so the one that can push enemies can be useful if you rely on having only non-flamethrower ranged weapons.
The cog-dendrites allows to keep pushing like no tomorrow.
Equipped Benedictions : machine spirit taming, ignores armor for 6 next attacks, +9 PC. And keeping spamming them is increadibly powerfull.