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Pretty sure that's not on very hard. There are extra limitations you can turn on in custom difficulty like "iron man (no save scum)" , perma death for tech priests , random skill upgrades or melee only, ranged weapons only.
Powercreep, however, is quite real. In a late game you will be mowing down good chunk of the enemies, but at this time game focus changes to running against awakening gauge, making you lean towards risky moves. Because of this you may misplay from time to time and get your guys killed - enemies have as much damage as you, and specials are a treat even in a late game, especially Lords and Guards. This keeps the game challenging to me. I'm playing on hard.
So I would try to reduce blackstone to 50% (delays your Magos development; might only be effectiv if chosen right from the start though...)
And the other is CP per extra move. Should reduce your ability to counter threats or end maps very fast.
Not sure reducing canticles is worthwhile. But hey, if the game is too easy for you, just 1 per mission might make you think twice about them.
I think reducing canticles would mostly hurt tech auxiliaries. The canticles themselves don't matter much. One cast per deployment is nothing; their true potential is in being able to cast them multiple times per fight with the Overzealous ability. Of course, tech auxiliaries are pretty overpowered so limiting their versatility to 1-2 canticles might be a good idea.
It gets ridiculous in the late game, though. I've had a lone character run around the map to scan and destroy every terminal, kill some enemies along the way for fun, then run back to the entrance to evacuate, ending the mission before any other party member or enemy could do anything at all. High level lexmechanics are hilarious, but it doesn't really feel balanced.
Custom difficulty allows plenty harder options than Very Hard which is the max difficulty.
For example at Very Hard enemy HP and extra number of units are both +50% but you can increase both up to 200%.
I agree that reducing Canticles to 1 would be a serious penalty, but reduce them to 0 is even possible, but a bit illogical with a priest tree final skill allowing cast canticles.
The problem with custom difficulty harder is that you'll have to tune it yourself, but you can change the setup along a campaign.
For sure some missions are made to be harder, and that's necessary, there's nothing worse than combats with constant same difficulty.
For sure it's not easy, and that's why the dev didn't setup higher difficulty levels, it's not done with a fingertip. But if a player find quite too easy max difficulty, there's margin to try set it a bit harder.
At some points, it's experimental and a challenge, lost some missions or a campaign is part of it.
Myself I don't have the experience to suggest any harder setup, but those that find the game too easy should jump in, I quoted a thread from a player requesting a harder difficulty setup, and none did any real suggestion.
EDIT:
It seems that the point is force rush the campaign, and ends in less XP and less missions done when you reach and beat each boss and final boss. The option of +1 CP cost for each move should contribute. Or even increase awakening cost from move.
Also if the game curve seems wrong, it's probably a too fast progression, then perhaps XP penalty will work.
But obviously, and an even harder setup need be harder so less approach will work as well. Try find a setup harder for the same strategy and tactics is probably not the way to achieve it.
I found the final boss to be really easy if you go for a completionist run where you complete every other mission before the last boss. One level 20 character can take him solo on normal difficulty without too much trouble. A full party can easily kill him the first turn even on very hard.
I observed carefully, and many exit missions finish with a kill them all, but you should have notice even if you killed all enemies and then exit, because in this case there's the message anyway to kill all enemies, and after the end of mission.
It's more than 1 or 2 missions like that, but it's not much. Perhaps it's RNG or linked to some conditions, but it's not the game I play, only few missions are scan/destroy terminals then rush to exit, the game is very very far to be that, click terminals and exit.