AMID EVIL

AMID EVIL

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Peter Dec 4, 2024 @ 11:02pm
2
Horrible ray tracing, horrible performance even with dlss!
Who was the genius that decided to implement the worse example of ray tracing in gaming history??

It suffers from two OBVIOUS flaws.

1) It doesn't make a whole lot of visual difference FOR THE BETTER. I mean it reduces you to pixel fetish. like digital foundry, where for example, they zoom into a gutter (how appropriate) to see the difference. Frankly, it's laughable.

2) Massive performance hit, for next to no visual IMPROVEMENT. It just looks like a reshade. LOl, so now a gamer with a very decent rig is reduced to no visual difference for ray tracing with a catastrophic performance hit. A lose, lose situation.

3) Dlss didn't help with framerate in the interiors and/or indoors. It would drop over 50fps.

My specs, i9 10900k, Aorus 3090 extreme, Gskill 32gb ddr4

Trust me, developers, you will relegate your game to potato users.

Bye bye, I'm now off to play Bolt Gun, Graven, Wrath and Phantom Fury, all great boomer shooters that are not pretending to be something they are not

Of course I refunded the game.
Last edited by Peter; Dec 4, 2024 @ 11:04pm
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Showing 1-15 of 21 comments
Delta Dagger Dec 7, 2024 @ 1:56pm 
You had me until you said Graven was a good boom shoot.
Peter Dec 8, 2024 @ 4:16am 
Originally posted by F-102A Delta Dagger:
You had me until you said Graven was a good boom shoot.

Yes I haven't gone very far into Graven, just the opening section. What I can say is I loved what I saw. I'll give it the benefit of the doubt.

I'm playing Wrath Aeon of Fury and I think it's very good also.

I bought a bunch of boomer shooters during the sales and Amid Evil was the only one that got refunded. In a way, I don't think ANY boomer shooter is a good game because they are so basic and ancient in tech. HOWEVER, I grew up with the classic shooters of yesteryear so I think they're great for me, and I like to see the old engines pushed to their limit, and lastly, I like the nostalgia factor for me personally.
Waltnut Dec 8, 2024 @ 11:20am 
Who gives a ♥♥♥♥
Wylie28 Dec 8, 2024 @ 5:59pm 
So you are saying my 3060ti kicks your 3090s ass? Something is wrong here.
UNBREAKABLE Dec 9, 2024 @ 1:26am 
you can be champion of the universe without fancy reflections
Peter Dec 10, 2024 @ 10:33pm 
Originally posted by Wylie28:
So you are saying my 3060ti kicks your 3090s ass? Something is wrong here.

The only thing wrong here is your perception. There is no possible universe where a 3060ti would come within a country mile of what a 3090 can do. I mean, a 3060ti couldn't do a game like Uncharted any justice in 4K, whereas a 3090 can with ease. It looked like an oil painting maxed out in 4K on an OLED monitor. In fact my 3090 has kept my Aorus 4090 Master still in the box. Can't wait to unleash it someday.

Rereading my original post, it comes across as a bit ranty. Never mind, I was disappointed and really wanted to like Amid Evil. I didn't mention I was running Amid Evil in 4K resolution and everything maxed out.
Last edited by Peter; Dec 10, 2024 @ 10:59pm
BrochachoTB Dec 30, 2024 @ 8:36pm 
I think you should ignore DLSS and use the game's regular resolution scale slider and set that to 50% for 1080p (or even 25% for 540p since you said you're at 4K), enable Chunky Pixels, then set the AA method to Temporal. This results in an extreme performance boon with no destruction to the game's artstyle or image stability. I don't think image reconstruction like DLSS or FSR is a good fit for a pixelated game like this, anyway...

Doing this, I'm able to have an awesome 165hz experience with maxed out everything at 1440p (720p internally) with my 3070. Also, as for your mention of RT not doing all that much, it might be worth enabling the extra reflections toggle in the RT settings. I also made a guide recently about increasing the fidelity of the RT, which includes a command that disables SSR blending over the RT reflections that makes the image a lot more cohesive.
Malagon Jan 1 @ 12:52pm 
Originally posted by Waltnut:
Who gives a ♥♥♥♥
OP does obviously.
Peter Jan 1 @ 11:12pm 
Originally posted by Brochacho:
I think you should ignore DLSS and use the game's regular resolution scale slider and set that to 50% for 1080p (or even 25% for 540p since you said you're at 4K), enable Chunky Pixels, then set the AA method to Temporal. This results in an extreme performance boon with no destruction to the game's artstyle or image stability. I don't think image reconstruction like DLSS or FSR is a good fit for a pixelated game like this, anyway...

Doing this, I'm able to have an awesome 165hz experience with maxed out everything at 1440p (720p internally) with my 3070. Also, as for your mention of RT not doing all that much, it might be worth enabling the extra reflections toggle in the RT settings. I also made a guide recently about increasing the fidelity of the RT, which includes a command that disables SSR blending over the RT reflections that makes the image a lot more cohesive.

Thank you, I enjoyed reading your post.

During the sales I wanted to get all the boomer shooters that appealed to me. Amid Evil was the first one I chose, mainly because of the ray tracing. This was a big mistake. LOL, the ray tracing did absolutely nothing positive for the game. The visuals were not improved and the performance tanked into the trash can.

Anyway, enjoy the game. I'm enjoying Wrath.

Lastly, there is a growing awareness among gamers that games are horribly optimised these days. Even 4090 gpus are being deliberately tanked to make room for the 5090. However the visuals ARE NOT JUSTIFYING THE LEVEL OF GEAR REQUIRED.
Cyrovar Jan 13 @ 7:48am 
The game is great, it's a shame you didn't configure it properly and refunded it, instead.
The game has extremely demanding raytracing, that often makes a small difference. The OP was not wrong. Personally i have strategies i can employ to easily run the RT+DLSS at my max refresh. However, the core game itself is easily as good as the other games the OP mentioned. The RT is not completely useless. It fills in a lot of lighting, shade, and shadow detail the original game lacked. However most of what they are filling in with RT could easily be produced with more careful raster art passes. The RT shadows do catch more shadows, but adding screenspace shadows would have achieved the same thing for a fraction of the cost.

The biggest addition is definatley the reflection and specular reflections which allow combat to feel more dynamic and alive.

The core game is great if you turn all RT off.
Wylie28 Feb 17 @ 8:45am 
Originally posted by Peter:
Originally posted by Wylie28:
So you are saying my 3060ti kicks your 3090s ass? Something is wrong here.

The only thing wrong here is your perception. There is no possible universe where a 3060ti would come within a country mile of what a 3090 can do. I mean, a 3060ti couldn't do a game like Uncharted any justice in 4K, whereas a 3090 can with ease. It looked like an oil painting maxed out in 4K on an OLED monitor. In fact my 3090 has kept my Aorus 4090 Master still in the box. Can't wait to unleash it someday.

Rereading my original post, it comes across as a bit ranty. Never mind, I was disappointed and really wanted to like Amid Evil. I didn't mention I was running Amid Evil in 4K resolution and everything maxed out.
Put it in 1080p. 4k doesn't even do anything for a game like this anyway. Also. Why tf would you think a 3090 would even be able to do a full implementation of RT and 4k at high framerates? You certainly can't for any other game. No idea why you thought this game would be some kind of exception.

Also visual improvement is huge. Im sorry you are blind. Maybe just save money and buy a 3050 and just play on low settings at this point.
Last edited by Wylie28; Feb 17 @ 8:53am
Just turn it off. Nobody will force you to turn it back on, right?
Just play it without RT--it looks fine. Chill out my dude. It's a great game.
TokyD Apr 20 @ 5:00am 
works flawlessly at 60 with a 3070 r7 3700x with 1440p, everything maxed and ray trace with dlss quality
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