AMID EVIL

AMID EVIL

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Veritas May 29, 2019 @ 2:46pm
I don't get it
Coming from Dusk, this game feels significantly worse. Out of 627 reviews, only 11 are negative? Maybe I'm just crazy - I've finished 5/6 of the current episodes. I don't get the crazy positive reviews.

1. The combat feels bad. Every gun has a delay before shooting. Every enemy feels like they take about twice the hits they should take. Maybe it's because I played on hard, but every enemy in the game feels like a bullet sponge. Many times combat takes place in cramped areas, making actually circle strafing a little tricky.

2. There is zero interesting progression. The first episode actually had me somewhat excited to unlock each new weapon, but there are only 7 weapons in total - Each episode consists of 3 levels and a boss. You reset everything after each episode. You get all 7 weapons on the first of the three maps. Feels like there's no interesting enemy strategy - Just use whatever weapon you have the most ammo with. There's little reason to hunt for secrets since you're given all 7 weapons so freely. I found myself flush with health and ammo 95% of the time so there was no motivation to hunt.

3. Why on earth can't you bank the soul power? 9/10 times I found myself stuck with one enemy left in a room and full on soul power only to force me to use it. Why is this not on a separate hotkey? It'd be nice to collect soul power and use it when I want. For progression you could even add a permanent upgrade to be able to bank more than once meter of soul power. Feels like a total afterthought.

4. The movement is so disappointing compared to the competitors. No acceleration of any kind in the air. No going fast. No reaching hidden areas of a room by careful air strafes. I guess this one is more of a personal preference, but damn for an old school shooter it feels slow.


What am I missing?

Edit: A few small things: The font the game uses is atrocious. I get it's meant to be stylized but it's really hard to read. The flavour text that's placed throughout the game feels like a pointless addition. The first few times I saw it I figured it'd be used for puzzle solving, but there was only one time it was used for a puzzle (between two suns). Nothing about the story is interesting.
Last edited by Veritas; May 29, 2019 @ 3:30pm
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Showing 1-15 of 19 comments
El Oshcuro  [developer] May 29, 2019 @ 4:20pm 
You CAN bank the soul power go to options and hit ALTERNATE SOUL MODE :)

Sorry you don't like the rest but maybe it's just not for you! Everyone else seems to love it but we're happy to hear all feedback! Also yes there are more enemies with more health on hard. And yes there is enough air control to find some very hard to reach secrets. Also the base movement in Amid Evil is almost equal to maximum bunny hop speed in DUSK. Maybe turn your FOV up a little :) And yes we know the font sucks :-p

We'll be adding more story and lore to the game before release and making weapons more situational - read all about it in our latest update!

https://steamcommunity.com/games/673130/announcements/detail/2894038190189035867

If you truly aren't into it don't hesitate to get a refund! We're glad you gave it a shot anyway :bigjohn:
Allard May 29, 2019 @ 4:38pm 
Originally posted by El Oshcuro:
If you truly aren't into it don't hesitate to get a refund! We're glad you gave it a shot anyway :bigjohn:
That's not something you hear every day. Kudos for being classy there, Dave.
I should really pick this game up.
Veritas May 29, 2019 @ 7:54pm 
Originally posted by El Oshcuro:
You CAN bank the soul power go to options and hit ALTERNATE SOUL MODE :)

Sorry you don't like the rest but maybe it's just not for you! Everyone else seems to love it but we're happy to hear all feedback! Also yes there are more enemies with more health on hard. And yes there is enough air control to find some very hard to reach secrets. Also the base movement in Amid Evil is almost equal to maximum bunny hop speed in DUSK. Maybe turn your FOV up a little :) And yes we know the font sucks :-p

We'll be adding more story and lore to the game before release and making weapons more situational - read all about it in our latest update!

https://steamcommunity.com/games/673130/announcements/detail/2894038190189035867

If you truly aren't into it don't hesitate to get a refund! We're glad you gave it a shot anyway :bigjohn:

Definitely not going to refund. I left this here instead of leaving a bad review because I think there's a ton of potential here. I've played for 5 hours so I think I got my $10 worth.

That being said, why on earth is the alternate soul mode not the default option? I actually remember searching the menus for something like that but couldn't find it. Really wish I knew about it beforehand :/

FOV is already at 105. I get that the movement speed is "fast", but without some kind of depth to the actual movement it "feels" worse than games with air acceleration.

Anyway, I know I'm in the minority here so I'll just leave it be. Game is well-made!
Nathan May 29, 2019 @ 8:09pm 
Your perspective is interesting and valuable, but if I'm honest, I don't get you.
The combat is meaty, punchy, has satisfying effects and sounds, enemies are NOT spongy at all, even on hard! Some have complained that they should be even tankier on EVIL difficulty!
The weapons have subtle mechanics to them that I suspect you didn't pick up on as you just used whatever had the most mana left.
(There's a guide that goes into detail on weapon differences.)
For instance, though the Voltride (lightning trident) does lowish damage on a single hit, if you overkill an enemy, that is keep shooting at it even when they seem already dead just not yet collapsed, you overcharge them and send chain lightning through the rest of the enemies that one hits almost everyone it comes into contact with. The Celestial Claw, Star of Torment and Aeturnum all deal high enough damage where they mostly ignore if enemies are resistant to those weapons and tend to kill in one or two hits. The Axe kills a surprising amount of enemies throughout the episodes in one hit.
The delay is something I've read that some people find disturbing.
But most of us who bought Amid Evil don't notice it or grow completely used to it.
Just something odd about how our brains are wired I guess.

Amid Evil does its progression through the World, not through you.
The universe gets more and more elaborate, alien, threatening and insane with each new episode. Enemies keep changing, the geometry keeps changing, the colours, music, even traversal abilities keep building and changing. You just have to get better with the tools at your disposal and find out how they now react to the new threats you're facing in each new realm.

Options menu has a lot of customizable aspects to it.

I like the movement, so do many others, I guess if you came in with expectations of it fitting a very narrow definition of an old school shooter then you'd be disappointed.

Font needs polish, and I still hold out hope that the story will be more fleshed out with the added changes to the gateway, possibly the upcoming secret level (though I heard that's mostly filled with memes?), and the final episode as a whole.

At the end of the day I'm just sad that others can't get the same joy I got out of AE, and just wish you all the best and hope you're not left soured by anything.
Veritas May 29, 2019 @ 9:26pm 
Originally posted by Nathan:
Your perspective is interesting and valuable, but if I'm honest, I don't get you.
The combat is meaty, punchy, has satisfying effects and sounds, enemies are NOT spongy at all, even on hard! Some have complained that they should be even tankier on EVIL difficulty!
The weapons have subtle mechanics to them that I suspect you didn't pick up on as you just used whatever had the most mana left.
(There's a guide that goes into detail on weapon differences.)
For instance, though the Voltride (lightning trident) does lowish damage on a single hit, if you overkill an enemy, that is keep shooting at it even when they seem already dead just not yet collapsed, you overcharge them and send chain lightning through the rest of the enemies that one hits almost everyone it comes into contact with. The Celestial Claw, Star of Torment and Aeturnum all deal high enough damage where they mostly ignore if enemies are resistant to those weapons and tend to kill in one or two hits. The Axe kills a surprising amount of enemies throughout the episodes in one hit.
The delay is something I've read that some people find disturbing.
But most of us who bought Amid Evil don't notice it or grow completely used to it.
Just something odd about how our brains are wired I guess.

Amid Evil does its progression through the World, not through you.
The universe gets more and more elaborate, alien, threatening and insane with each new episode. Enemies keep changing, the geometry keeps changing, the colours, music, even traversal abilities keep building and changing. You just have to get better with the tools at your disposal and find out how they now react to the new threats you're facing in each new realm.

Options menu has a lot of customizable aspects to it.

I like the movement, so do many others, I guess if you came in with expectations of it fitting a very narrow definition of an old school shooter then you'd be disappointed.

Font needs polish, and I still hold out hope that the story will be more fleshed out with the added changes to the gateway, possibly the upcoming secret level (though I heard that's mostly filled with memes?), and the final episode as a whole.

At the end of the day I'm just sad that others can't get the same joy I got out of AE, and just wish you all the best and hope you're not left soured by anything.

I actually fully understand the weapon differences. I got the "overkill" from the voltride immediately after picking it up after the first time. TBH I think if they removed the delay from the weapons firing it would make the combat feel way better.

As far as progression goes I never felt like it got more elaborate. Some of the enemies felt like reskins. Each episode seemed to replace the 4-ish enemies with a new set of 4 enemies. Maps "felt" different from episode to episode, but overall the gameplay felt the same. Not sure what you meant by traversal abilities changing though - The only thing I found was levitate and the water bubbles. Levitate only appears a few times as a powerup and the bubbles weren't interesting enough as a mechanic.

Again I know I'm the minority here. It's no big deal because I only paid $10 for AE and thought it was just kinda okay - About the same level as project warlock (maybe a bit better).
Immorpher May 29, 2019 @ 9:53pm 
I don't like Project Warlock. I think Dusk is much better than Project Warlock, but I like Amid Evil best of all. To me the delays on some of the weapons and the air dynamics makes more sense to me as a physicist, of how these things should physically behave. I know these games all break rules of motion somewhat and are fantasy, but I appreciate when some attention is given to this detail. It's a definite different timing to get used to, maybe I got used to it in some other games I have played?

Indeed there's not really a progression for weapons. But if you have a high enough difficulty settings, then difficulty starts picking up with the forges, then the arcane expanse, and likely when the void comes out (there seems to be an episode progression here). This is where secret and weapon usage matters as the weapons do have purposes. The Azure staff is particularly good at damaging enemies from a distance (especially if they are moving). The voltride is great at large dense crowds since electricity will arc to other enemies. The sword is great for hallways and narrow passages where enemies line up, and you can cut through multiple enemies at once. The celestial claw, being like a missile launcher, is good for big enemies. The crystal staff is equivalent to a shotgun. The axe is there if you are running low on ammo. And then the aeturnum is there if you truly are screwed.

It's all about taste in the end it seems, as I know plenty of people who like Project Warlock, but I just don't get it. And you're probably in the same position with AE. More people should be supporting indy games, so it is great that you did give amid evil a try.
Veritas May 29, 2019 @ 10:03pm 
I didn't actually enjoy project warlock much either. Dusk is the best of the bunch, IMO!
Kobest May 30, 2019 @ 2:10am 
Originally posted by Veritas:
Coming from Dusk, this game feels significantly worse. Out of 627 reviews, only 11 are negative? Maybe I'm just crazy - I've finished 5/6 of the current episodes. I don't get the crazy positive reviews.

1. The combat feels bad. Every gun has a delay before shooting. Every enemy feels like they take about twice the hits they should take. Maybe it's because I played on hard, but every enemy in the game feels like a bullet sponge. Many times combat takes place in cramped areas, making actually circle strafing a little tricky.

2. There is zero interesting progression. The first episode actually had me somewhat excited to unlock each new weapon, but there are only 7 weapons in total - Each episode consists of 3 levels and a boss. You reset everything after each episode. You get all 7 weapons on the first of the three maps. Feels like there's no interesting enemy strategy - Just use whatever weapon you have the most ammo with. There's little reason to hunt for secrets since you're given all 7 weapons so freely. I found myself flush with health and ammo 95% of the time so there was no motivation to hunt.

3. Why on earth can't you bank the soul power? 9/10 times I found myself stuck with one enemy left in a room and full on soul power only to force me to use it. Why is this not on a separate hotkey? It'd be nice to collect soul power and use it when I want. For progression you could even add a permanent upgrade to be able to bank more than once meter of soul power. Feels like a total afterthought.

4. The movement is so disappointing compared to the competitors. No acceleration of any kind in the air. No going fast. No reaching hidden areas of a room by careful air strafes. I guess this one is more of a personal preference, but damn for an old school shooter it feels slow.


What am I missing?

Edit: A few small things: The font the game uses is atrocious. I get it's meant to be stylized but it's really hard to read. The flavour text that's placed throughout the game feels like a pointless addition. The first few times I saw it I figured it'd be used for puzzle solving, but there was only one time it was used for a puzzle (between two suns). Nothing about the story is interesting.

Huh, to each his own I guess.

I had no problems with the things above to be honest. I also started Amid Evil after beating DUSK and perhaps that was the problem. It's NOT DUSK, it's really it's own game. I was also a bit skeptical after playing through the first episode but after that, I was hooked. Truth be told, I played on medium difficulty, so perhaps that was a bit more balanced experience.
UNLUCKY STAR May 30, 2019 @ 4:45am 
Here is my take (that beeing my opinion) on the topics OP mentions

The delay is one of the things that i enjoyed the most about the gunplay, lots of oldschool shooters share the same weapons accross the board, now there is nothing wrong with having a meaty double barrel shotgun or a rocketlauncher that doesnt blow your legs of as soon as you try to jump with it, but they do it all in the same way.
Most of AMID EVILs weapons resemble either magical staffs or meele weapons, so (for me) the delay adds that nice crisp to it since its not just a delay, but the actual animation of the character swinging (or bringing it into position) said weapon (equal to basically pulling the trigger).

Take for example AMID EVILs shotgun,(third slot) the sword (the blade of whispers?), but not just gameplaywise but also aesthetically, its a sword with a "crystal" at its handle, when used the character swings it and a green arc that resembles the swords blade appears, this isnt just a take on a shotgun that suits the theme of the game (which ill mention further below) but keeping in mind that every weapon fires a projectile (except the trident) instead of hitscanning it further enhances the idea that its all part of this world since your enemies have most of the same tools as you at their disposal, i mean, never wondered why no one else aside the main character used a double barrel shotgun in those old school shooters, despite everyone knowing how powerful it is, (meaning that you are actually a champion after all if you manage to defeat X amount of enemies that have specialised themselves in X art of combat, despite you multitasking every art there is-that ofcourse only applies if you are that into roleplaying as said champion and understanding that the swing of the sword equals pulling the trigger, only that beeing ofcourse way slower).

Generally speaking of AMID EVILs weapon selection, all of the weapons are valid additions on their own (including the axe) instead of serving to fill slots up until you get the "enhanced version" of X weapon, HOWEVER this only gets clear (in my opinion) once you play with warrior mode on (gameplay options), warrior mode removes all your weapons/collected mana and resets your health to 100 each time you progress to a different level (of each episode) so the game offering most of the weapons in each level makes sense in that regard.
Dusk offers a similiar option and in both of these games they are a must use imo, otherwise you are just going to stack ammo and weapons early on and rush through the episodes (im suprised amid evil doesnt have a difficulty mode where you get one hitted by enemies, due to enemies not using hitscans i found it quite doable without forcing myself to push on).
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I found the design choices behind the progression quite genious in regards to multiple decisions, lets take for example, the enemies.
Generally speaking, its true that you have the "same" 4-6 enemy concept in each episode (or rather most), 1 flying enemy, 1 giant enemy, 1 big enemy , 1 medium ranged enemy and 1 cqc enemy (and sometimes a swimming or stationary/supportive enemy).
What makes this so genious is that despite each episode using that same enemy concept idea each enemy (or rather most) also has their own gimmicks, for example the cqc enemies from episode 1 (lunar bois) vs episode 4 (sun bois), they are both not just smiliar in shape but also in movement, when you see them approach from afar you immediatly understand what type of enemy this will be despite never having fought against them, but once the sun bois get close enough they leap towards you while swinging their axes, damaging you in the proccess.

This means they took the same appearance and idea for the enemy itself as in the previous episode to give players basic understanding of what kind of category they can sort the enemies into, while however leaving attack patterns entirely in the open, so despite the players knowing what type of enemy they face (meaning players will engage X enemy based on their appearance and knowledge about other X enemy of the same type), their pattern will still surpirse them/force the player to adapt to the different attacks that the new enemy has despite beeing in the same class as previous once.


The environmental storytelling, now obvious things aside (each episode featuring a different theme throughout the missions), each episode offers a different understanding of the AMID EVIL universe by giving you smaller bits of the culture of each of their inhabitants, these change from appearance of enemies and their structures but also to the interactions that the player has either with certain weapons beeing more effective against X enemies, how the player traverses through said episodes or the lore tablets (some containing secret messages of the overall story in said episodes and how the corruption affects them).
-most of the "puzzles" are not noteworthy (if any at all it would be the forges and arcane expanse)-
That beeing said it never reaches a point where the game just stops you dead in your tracks and neither explains everything nor nothing but instead often points out to why X is important to their culture without explaining X however from the ground up (which makes sense keeping in mind there are no outsiders ever to be seen in any of the episodes).
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These points are not supposed to counter anything you said, but rather serve as a viewpoint from someone who didnt only enjoy AMID EVIL but is also generally interested in certain decisions/paths the developers took (and me interpreting them the way they felt to me).
Last edited by UNLUCKY STAR; May 31, 2019 @ 1:03pm
Soulmyr May 31, 2019 @ 2:06pm 
If you think every enemy in the first five levels is a bullet sponge, you're gonna hate Episode 6 which has the spongiest enemies so far
Well, theres no need to enjoy everything. You just prefer Dusk and its perfectly fine.
Amid Evil perfectly fits my taste, Dusk is not. Different game for different preferences.
Nothing wrong with that.
The only issue I have with Dusk is that some of the levels are a bit..too confined to really take advantage of its movement. Even the endless maps just feel tiny. Not an issue for certain maps like the Infernal Machine for atmosphere, and to break up some of the gunplay and all of that stuff, but it was just a little too much in some of the maps in my opinion. Other than that, amazing game.

The only issue I have with Amid Evil is honestly the movement, mostly the way the jump controls (slides a bit with this acceleration, and feels like I land on ice all the time) and how low the jump feels. Made one specific rotating section in The Forges a real pain, in an annoying way (and only the first entry point into the center as well, the second one up above is way easier, which is odd) - other than that though, amazing game. Arcane Expanse is freaking incredible.
Last edited by Ǵ̶͓̂͑lí̴̤̀̄́tcĥ̸; Jun 4, 2019 @ 11:02pm
pagb666 Jun 6, 2019 @ 12:52pm 
Well, on the other I didn't like Dusk... Level design is very very good here.
Originally posted by Veritas:
Coming from Dusk, this game feels significantly worse. Out of 627 reviews, only 11 are negative? Maybe I'm just crazy - I've finished 5/6 of the current episodes. I don't get the crazy positive reviews.

Well, there isn't much to get. The game is indeed very good. I like it better than Dusk, and I love Dusk.
Doctor Love Jun 8, 2019 @ 10:24am 
Well, for me Dusk is waaaaay better. Dusk is such a great game. One of the best FPS ever created.

But AE is a different kind of game and I don't see both games competing with each other. The biggest problems of AE are the slow movement and the dull first episodes. The game becomes much better later on.
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Date Posted: May 29, 2019 @ 2:46pm
Posts: 19