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Many of the suggest are feasible,such as throwing away weapons, it can make you feel more free。seduce a monster with a head 、fire arrows and so on.
parts of them are in our modification plan
Please invite your friends to experience our game, and if you have recorded videos, please give me a link and we will study your game habits.
Thank you again, and I sent a friend invite to you,I hope to hear more suggests from you
- Hit detection with the sword is indeed a bit off target. Not a big problem, but sometimes leads to unfair hits taken.
- The 'turret enemies' sometimes shoot at you without even looking at you, which is confusing.
- At some point I fought a very big monster and after a while he just vanished... didn't even look like he was dying, it seemed like he became a ghost all of a sudden and after that nothing happened... no new enemies, no 'game over' screen... nothing. Is this to be expected or was that a bug?
- I think a 'lock-on' option would be really beneficial for combat at times. Just as in 3rd person games like Darksiders, for example.
Sometimes it's better to be able to attack freely, but there are times either when you're fighting 1 on 1 or just when you want to focus on a single enemy regardless of the number of attackers. At this moments it would be great to be able to lock on an enemy (maybe as a toggle, by tapping the grip buttons on the Vive) and while locked, the enemy would always be in front of the player. Here the player could be able to side-step or step back or forward by pressing the touch pad (have you played the 'Gladiators' game on the PS3 Move title 'Sports champions'? that was a very well implemented combat gameplay. Being able to do exactly that would be great, I think, as long as the player is able to toggle in and out of the 'lock-on' stance).
Considering what I mentioned about the lock-on feature and such, maybe a pretty good control scheme option would be as follows:
-Press only one 'touch' button: Teleport reticle.
-Press both 'touch' buttons on Vive controller: Toggle lock-on
-Touch directions on left 'touch' button: manual locomotion.
-Touch directions on right 'touch' button: Up - recenter view. Down - 180° turn. Left - 90° turn left. Right - 90° turn right.
-Left grip tap: side-step to the left
-Right grip tap: side-step to the right
-Tap together (no trigger pressed): quick-step backwards
-Tap together (weapon trigger pressed): forward quick-stab/attack
-Left grip hold: turn camera to the left.
-Right grip hold: turn camera to the right.
-Trigger buttons: interact with objects (hold, release)
Side-stepping could be a perfect 90° angle movement when not locked on an enemy, and when locked on it should move in such a way that the player could circle the enemy by side-stepping around him.
I don't know if I'm making myself clear... :P I hope I am and the ideas help...
about the move,we're developing it,maybe the first version will be updated next week
Great! I can't wait to give it a try!
I haven´t played this game in a very long time, but I remember there was a tutorial thing... or a lobby of sorts, in the village, where you could learn how to do that very easily.