The Ranger: Lost Tribe

The Ranger: Lost Tribe

Kaiochao Aug 7, 2017 @ 4:21pm
Rift + Touch feedback
I like the game a lot.
  • The opening cutscene has a weird ghosting/motion blur effect. It's not game-breaking and it goes away after the cutscene, but I guess it makes the text harder to read?
  • I can tell that the sword needs a certain speed to start an attack that creates a trail at the tip. It's very hard to make it happen, and most of my wide swings don't do anything.
  • I'm using 2 sensors in opposing corners of my room for 360 degree room-scale. I don't want to see the "turn around" indicator. I read that it goes away with 3 sensors, but I only have 2 at the moment...
  • Teleporting is difficult. The teleporter arc appears with a very slight touch of the thumbstick, and teleportation occurs when the stick is released. It's too sensitive, and sometimes I can let go of the stick without teleporting, so the arc stays around until I randomly teleport.
  • I would prefer holding the grip triggers to hold things, and the front trigger to trigger actions such as firing the crossbow. With the grip trigger, you could put away the crossbow without accidentally firing it.
  • Is there a way to assassinate when using non-teleport stick locomotion?
  • Is there a way to store healing food or throwing spears? (or extra shields?)
  • Blocking with the sword doesn't always work, and sometimes enemies attack quickly without an animation. And you can't block spears with the sword :(
  • It's too easy to set my sword on fire accidentally while drawing it with my right hand because my left hand hangs around there.
Last edited by Kaiochao; Aug 7, 2017 @ 6:30pm
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Showing 1-3 of 3 comments
Madison  [developer] Aug 7, 2017 @ 7:14pm 
Thank you for your support,please recommend it to your friend
  • About sword's attack, it needs: speed and distance. basically, when the effect of light on the sword is the time to attack. maybe you can try to increase the waving distance
  • I know a lot of people don't want to see this tip ("turn around" ),when you turn your back to the sensor, you're out of position
  • Is there a way to assassinate when using non-teleport stick locomotion? Please wait for the major version
  • Is there a way to store healing food or throwing spears? Please wait for the major version


Madison  [developer] Aug 8, 2017 @ 12:29am 
-I'm using 2 sensors in opposing corners of my room for 360 degree room-scale. I don't want to see the "turn around" indicator. I read that it goes away with 3 sensors, but I only have 2 at the moment...


Sorry, I got it wrong. I thought you put the two sensors in a straight line.
about 2 sensors for 360 degree room-scale,please let us have more time to fix it

hunt45 May 19, 2019 @ 8:56am 
the yellow indicator on that shows up when the right controller is pressed is also way to sensitive. so badly in fact that it keeps triggering on its own just by moving the controller around. instead of tapping it and looking where you want to turn to just keep the tab sideways to turn as is already implemented it works much better and does not trigger automatically ruining the game experience. this bar indicating where you look with your headset is completely useless causes more deaths than its actually helpful
Last edited by hunt45; May 19, 2019 @ 1:15pm
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