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Ilmoita käännösongelmasta
Im not sure what i think about it, because surely its fun to spam claymore's but at the same time its more annoying than vector users. You can at leat kill vector users with an M4. Sometimes claymore's are almost impossible to see.
With this change, SMG's have to be nerfed now. Either by removing aim punch from their bullets or giving them a worse spread at range/harder damage falloff.
I'll probably have a problem if they also tie in Class changing, but time will tell.
LOL imagine thinking this.
Oh welll. Guess I'll spam anti personal landmines now as Support, at least they go away when you die and have no limit of drop.
Edit: Oh, nevermind. I haven't read the changelog. Mines don't work that way either and are limited to 4. Well support class is garbage now. Only good for grenade throwing spam. Good job devs way to nerf a class that only has four primary weapons.
Why bother with support when I can play medic like majority of playerbase or Sniper and camp behind my base, sitting on my butt like a good many of sniper players do. At least support with claymores could actually secure a base with boobytraps, but now all the fun in that class is gone. Who wants to just chuck grenades, resupply, chuck more grenades?
Although since support is a builder and defending class mainly i wouldnt mind them being able to place more as a class perk so they could fortify objectives better.
Imagine not understanding how claymores work as anti flank tools. Time for you to hop off that SMG medic and play other classes scrub.
Support gets 5 explosives normally, so this is kinda of hurting support. Yes it gives a spare without using an ammo crate, but it also means anyone who places them can respawn quickly if shot and their mines/claymores stay now. Creating a new issue.