BattleBit Remastered

BattleBit Remastered

Claymore NERF - What YOU need to know...
There is now a personal limit of 4 claymores active at any time. That means that you can no longer try to defend a larger area and more importantly, the Support class is getting nerfed too.

What are your thoughts on this issue?

Please try and keep on topic as anyone trying to de-rail or flame will be reported.
Last edited by The adventures of Lyonic!; Jul 17, 2023 @ 6:41pm
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Showing 1-15 of 36 comments
Wehzy Jul 17, 2023 @ 9:21am 
4, not 5.

Im not sure what i think about it, because surely its fun to spam claymore's but at the same time its more annoying than vector users. You can at leat kill vector users with an M4. Sometimes claymore's are almost impossible to see.
D Dawg Jul 17, 2023 @ 10:21am 
It was a necessary change
Alio Jul 17, 2023 @ 12:25pm 
Claymores were the only real counter to SMG spam. Not sure I agree with the nerf. They could've added a death counter to them instead where every third death after placement it would remove them.

With this change, SMG's have to be nerfed now. Either by removing aim punch from their bullets or giving them a worse spread at range/harder damage falloff.
Mr Holiday Jul 17, 2023 @ 12:42pm 
It's a fine change, but necessary to keep, one comment was on how the zerg rushers get shut down with the claymores being placed, which was pretty accurate, and now knowing the set amount, I'm gonna have some fun.

I'll probably have a problem if they also tie in Class changing, but time will tell.
Pistachio Jul 17, 2023 @ 12:56pm 
Being able to spam any sort of weapon is probably a bad thing for balance, so I guess it is a good thing. Too bad for me because hiding claymores around the map was how I got a good chunk of my kills.
Bunny Jul 17, 2023 @ 12:58pm 
Originally posted by Alio:
Claymores were the only real counter to SMG spam. Not sure I agree with the nerf. They could've added a death counter to them instead where every third death after placement it would remove them.

With this change, SMG's have to be nerfed now. Either by removing aim punch from their bullets or giving them a worse spread at range/harder damage falloff.


LOL imagine thinking this.
Gully B. Jul 17, 2023 @ 1:09pm 
im happy, Anti vehical mines and the anti infin mines finnaly stay after death.
BoogieWoogie Jul 17, 2023 @ 1:52pm 
What a stupid nerf. I would be happier if Claymores went away after you actually died as in have to respawn in. At least that way Support can still somewhat spam them all over the place and if they died, all their claymores vanish.

Oh welll. Guess I'll spam anti personal landmines now as Support, at least they go away when you die and have no limit of drop.

Edit: Oh, nevermind. I haven't read the changelog. Mines don't work that way either and are limited to 4. Well support class is garbage now. Only good for grenade throwing spam. Good job devs way to nerf a class that only has four primary weapons.

Why bother with support when I can play medic like majority of playerbase or Sniper and camp behind my base, sitting on my butt like a good many of sniper players do. At least support with claymores could actually secure a base with boobytraps, but now all the fun in that class is gone. Who wants to just chuck grenades, resupply, chuck more grenades?
Last edited by BoogieWoogie; Jul 17, 2023 @ 1:57pm
-ST-m34t Jul 17, 2023 @ 1:54pm 
if u ask me 2 should be max , makes coop play even more needed
Alaskan bigfoot Jul 17, 2023 @ 3:22pm 
I had fun planting 30 claymores around a back objective and getting a huge killfeed later in the game for it, but if everyone had started doing it (which we have seen more and more of) then it would quickly become an annoying tactic for everyone so i dont disagree with them changing it.
Although since support is a builder and defending class mainly i wouldnt mind them being able to place more as a class perk so they could fortify objectives better.
Felicity Jul 17, 2023 @ 3:23pm 
Claymores might sometimes minorly slow down SMG players but they mostly just get newer players. and me
Alio Jul 17, 2023 @ 3:36pm 
Originally posted by Usagi:
Originally posted by Alio:
Claymores were the only real counter to SMG spam. Not sure I agree with the nerf. They could've added a death counter to them instead where every third death after placement it would remove them.

With this change, SMG's have to be nerfed now. Either by removing aim punch from their bullets or giving them a worse spread at range/harder damage falloff.


LOL imagine thinking this.


Imagine not understanding how claymores work as anti flank tools. Time for you to hop off that SMG medic and play other classes scrub.
Pleads Jul 17, 2023 @ 3:47pm 
Huge nerf to support, not really a fan. They now can't even place the amount they start with, and ammo boxes take a usefulness hit as well. The cap should be higher so the support can use what they are given, as well as to further encourage other classes to seek out ammo boxes to top up.
Dikshit Koomar Jul 17, 2023 @ 3:47pm 
oh no the exosuit m249 campers cant put 8 claymore in a house anymore.. sad!
arti_llery Jul 17, 2023 @ 3:59pm 
Originally posted by Udami Bolongo:
oh no the exosuit m249 campers cant put 8 claymore in a house anymore.. sad!

Support gets 5 explosives normally, so this is kinda of hurting support. Yes it gives a spare without using an ammo crate, but it also means anyone who places them can respawn quickly if shot and their mines/claymores stay now. Creating a new issue.
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Date Posted: Jul 17, 2023 @ 9:09am
Posts: 36