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Warsow's movement is basically almost pure cpm style with added vector-change/wallhop function but keeping the no-friction ramp slides effect from quake 2, but also interestingly removing the gravity aspect when ramp sliding.
Both xonotic and nexuiz have floating point movement speeds iirc so acceleration is smooth and there's no "acceleration zone" limitations like in actual quake 1/2/3 (which has integer speed optimisation from the old days when internet was very limited)