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Obihttps://www.youtube.com/watch?v=Ef92HmeOJBk&ab_channel=ObiVanDamme
Here's a link to a helpful reddit thread:
https://www.reddit.com/r/RiseOfIndustry/comments/7wubvp/a5_production_ratios_spreadsheet/
Please confirm the versions match. The recipes/ratios change from version to version.
My OCD does appreciate a well designed spreadsheet! Yes, I'm one of THOSE people!! ;)
I will say, with the new Automated Warehouses, I don't use them as much!
https://github.com/Eadword/recipe_ratio_calculator
Any chance youd share a link to the actual editable spreadsheet? it looks amazing!
This is a GAME.. So certainly anyone should play it the way that makes them happy. So if you like calculations then use them and if you like winging it, do that.
BUT, in the real world.. With real money, real loans, real buildings you need to build, real employees you need to pay.. Well a spreadsheet to tell you how many factories you need or how many fields you need to plant is EXACTLY how you would handle your business. You wouldn't just guess how much wheat you needed, you would calculate how much you needed and then make it happen.
So ruining the game for one player is realistically calculating and simulating a business franchise to another player. What one player considers to be 'cheating' is another players business plan and or modeling / cost benifit calculations before you make actual money investment in real property or equipment.
If I need to build a huge warehouse and a supply chain to a business in a city where several tens of millions of dollars are going to need to be spent.. Well there will be a spreadsheet or two looked at before hand. So while some would call that ruining the game.. I would call it how I would do business. And since I see this as simulating how I would do this in real life.. Well, those spreadsheets would absolutely exist if I was doing this for real with my own money.
Setting up new stuff is fun, fiddling with existing networks is fun, expanding into late-game tech is fun - you find what's most fun for you and focus on that aspect to your heart's content!
Provide it with:
- A settlement level
- Demand percentage setting
- A list of goods to produce
And it will work out:
1) how much of each specified good is required
2) how much of each input good is required
3) how many buildings of each type are required
Details in this post: https://steamcommunity.com/app/671440/discussions/3/2789318172109162906/
I'm altering it to use CSV inputs for recipes and products so that as the game changes it doesn't require a rebuild.
The downside: it's killing me working out the supply requirements at each settlement level, so I'm assuming 0 for everything - you will need to set these manually.
https://andrey-zakharov.github.io/roicalc/#/