Rise of Industry

Rise of Industry

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Icemine Jun 15, 2018 @ 7:30am
Calculation Tool
Is there a tool with which i can calculate how much industry i do need?
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Showing 1-13 of 13 comments
Finding out is half the fun! Also, changing recipes very often :)
zelphiaellerson Jun 15, 2018 @ 8:23am 
ObiVanDamme produced an indexed video tutorial on computing ratios:
Obihttps://www.youtube.com/watch?v=Ef92HmeOJBk&ab_channel=ObiVanDamme

Here's a link to a helpful reddit thread:
https://www.reddit.com/r/RiseOfIndustry/comments/7wubvp/a5_production_ratios_spreadsheet/

Please confirm the versions match. The recipes/ratios change from version to version.
kxonix Jun 18, 2018 @ 3:35pm 
Tools like this destroy the game, because the point of this game is to adjust your industries in an perfect workflow. Another point why this spreadsheet doesnt work 100%, is that you have to calculate the distances from warehouse or industry to the products-destination.
zelphiaellerson Jun 20, 2018 @ 9:28am 
Originally posted by kxonix:
Tools like this destroy the game, because the point of this game is to adjust your industries in an perfect workflow. Another point why this spreadsheet doesnt work 100%, is that you have to calculate the distances from warehouse or industry to the products-destination.

My OCD does appreciate a well designed spreadsheet! Yes, I'm one of THOSE people!! ;)

I will say, with the new Automated Warehouses, I don't use them as much!
My spreadsheet is quite intense: http://prntscr.com/jx917u
Eadwina Dec 2, 2018 @ 6:36am 
I wrote something that can calculate the ratios and needed buildings for the correct flow rates...
https://github.com/Eadword/recipe_ratio_calculator
kouricp Jan 8, 2019 @ 11:22am 
Originally posted by Alex, Master Penguin:
My spreadsheet is quite intense: http://prntscr.com/jx917u

Any chance youd share a link to the actual editable spreadsheet? it looks amazing!
jhughes Jan 9, 2019 @ 1:45am 
Originally posted by kxonix:
Tools like this destroy the game, because the point of this game is to adjust your industries in an perfect workflow. Another point why this spreadsheet doesnt work 100%, is that you have to calculate the distances from warehouse or industry to the products-destination.
This is extremely player dependent. Some people like to figure out as they go. Add an extra field here or a gather there to balance it out. But come on. You can't think that is the way a real business would run.

This is a GAME.. So certainly anyone should play it the way that makes them happy. So if you like calculations then use them and if you like winging it, do that.

BUT, in the real world.. With real money, real loans, real buildings you need to build, real employees you need to pay.. Well a spreadsheet to tell you how many factories you need or how many fields you need to plant is EXACTLY how you would handle your business. You wouldn't just guess how much wheat you needed, you would calculate how much you needed and then make it happen.

So ruining the game for one player is realistically calculating and simulating a business franchise to another player. What one player considers to be 'cheating' is another players business plan and or modeling / cost benifit calculations before you make actual money investment in real property or equipment.

If I need to build a huge warehouse and a supply chain to a business in a city where several tens of millions of dollars are going to need to be spent.. Well there will be a spreadsheet or two looked at before hand. So while some would call that ruining the game.. I would call it how I would do business. And since I see this as simulating how I would do this in real life.. Well, those spreadsheets would absolutely exist if I was doing this for real with my own money.
In short: I give you a bunch of toys. How and which you use, is up to you
Cougarific Jan 10, 2019 @ 11:06am 
^This is one of the things I really like about the game - it's a min/maxer's wet dream if you want to play that way - but also fun if you just want to get a bunch of industry rolling without worrying about finding the 100% perfect setup.

Setting up new stuff is fun, fiddling with existing networks is fun, expanding into late-game tech is fun - you find what's most fun for you and focus on that aspect to your heart's content! :steamhappy:
Last edited by Cougarific; Jan 10, 2019 @ 11:08am
Nonsymous Jan 11, 2019 @ 5:38am 
I've been working on a C# application that will do all of this
Provide it with:
- A settlement level
- Demand percentage setting
- A list of goods to produce
And it will work out:
1) how much of each specified good is required
2) how much of each input good is required
3) how many buildings of each type are required

Details in this post: https://steamcommunity.com/app/671440/discussions/3/2789318172109162906/

I'm altering it to use CSV inputs for recipes and products so that as the game changes it doesn't require a rebuild.

The downside: it's killing me working out the supply requirements at each settlement level, so I'm assuming 0 for everything - you will need to set these manually.
AZ Aug 14, 2020 @ 1:15pm 
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Date Posted: Jun 15, 2018 @ 7:30am
Posts: 13