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I am guessing that you have multiple warehouses with overlapping ranges, so one producer building actually delivers to two warehouses.
There are a couple of things you can do:
1) There is a switch in the Game Settings (esc) menu that lets you switch off default-auto warehouse behavior. This has been immensely helpful to me when I am adding a warehouse to an area that has a bunch of custom stuff. For example, I have a wood factory region, and want to collect the furniture parts. However, I have my lumber yards and water siphon manually sending trucks to factories and air purifier. If I drop the warehouse in there, it auto-re-directs everything to the warehouse, unless I turn this off.
2) Warehouse automation regions can be reduced.
3) If you go to the warehouse "Incoming" and "Outgoing" sections, you can turn off any factory in the region. So if you don't want it to take in water, you go to the "Incoming" tab and set the switch to Off. Now the warehouse won't take in that water any more. In addition, you can go to the producer (in this case the water siphon) and on the "Destinations" tab, change it from "auto" to "Manual".
This game is buggy and infuriating.
if the game is going to limit my outgoing slots, it should probably actually do what I tell it to in regards to incoming.
I have turned automatic deliveries off of every producer in game and manually set every destination: still getting stuff in the wrong warehouses.
I have reduced the automatic range of every warehouse to the point where no producer is in range of any warehouse: still getting stuff into the wrong warehouse.
Apparently the abysmal tutorial was only the beginning of the problems with this game.
I wish it wasn't too late to refund. lol
So after having to screw with the warehouses over and over, even going so far as demolishing them and rebuilding them, my production facilities just decided that instead of sending their ♥♥♥♥ to a warehouse I told them not to send to, they would just stop sending their product out at all.
If you're going to call your product a full release and take it out of early access, the basic functions of the product should at least work first. I would refund if i could, but I'll have to settle for leaving a negative review.
I have dozens of hours in the game and never experienced the problems you're experiencing.
I have a half-dozen vids under the Videos tab including a "How do Warehouses Work?" tutorial and an ongoing playthrough. Maybe watching for a bit will help clear things up?
It's broken.
I actually saw some of your videos. It's still broken.
When I set a manual destination for something, that should be IT. There should be ZERO product sent ANYWHERE else.
If it wasn't broken and this was intended, it would be piss poor game design.
Now, personally, I have only had that problem once. And it was, as someone else described, because I had one producer within the range of two different warehouses set to auto. So I turned off auto for that producer on one of them, and then manually sent the resource to the right one real quick, and done. Fixed. That's literally the only time this has happened to me. I'm even on the experimental branch and even the newest stuff is working as intended for me.
Is the system intricate and very nitpicky? Yes. Does it usually work without hiccups once you understand those intricacies? Also, yes. Are there bugs that could happen? Also, yes. But people with bugs should help fix them instead of just ♥♥♥♥♥♥♥♥ and moaning and acting like an entitled 5yr old.
ROFL, i just looked at his reviews :)
Gave Rimworld a negative review :0 I dont think its possible to please the OP unless the game has goats :)
Also my fault that saving the game, exiting it, and reloading the save fixes the problem most times.
Obviously.
I see counting is not your strong suit. Are you sure this game is for you?