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Well said. Excellent game.
Every single robot went berserk (switched to combat mode). There are cameras everywhere (communist society), factories can churn out more and there are also repair bots. It should be obvious that you aren't supposed to be able to go toe to toe with that. At least at the beginning. Once you have some point investment going (assuming you know what to go with) the game can be trivialized pretty easily in terms of combat.
That's what happens when you have hundreds of pounds of metal crashing into your body. It's unrealistic that you can even survive that hit in the first place. The game doesn't provide a motion tracker radar or mini map. The best way to protect yourself is to use terrain as well as environment, line of sight and getting run speed buff asap. Run speed increase massively reduces how much you need to dodge.
It is annoying if you want to go sightseeing, but you are facing off against an entire installation of robots. While you can't destroy the repair station that pumps out the flying repair bots, you can temporarily disable it. You also have the option of doing an overload which shuts down robots in the affected area for a period of time and you can explore without being accosted.
Fair point. This is going to be an up or down depending on the individual. In most games, I find the less hand holding the better. I'm sick and tired of tutorials and other in-game tools treating me like I have a sub-saharan african IQ.
Might be a PC thing. I haven't run into much in the way of bugs on console. Worst I found there was some collision detection issues where if you fall between gaps in boxes or rocks, you get stuck and have to reload.
I haven't noticed anything random. You get a couple blueprints handed to you in early part of game, but almost every blueprint can be found in testing grounds. Any blueprints outside of testing grounds, past early part of game, are found off the beaten track in regular chests. You simply have to explore.
This will be another up or down based on individual. I found the puzzles sorely lacking in difficulty. They were pretty much there as token puzzles to drag things out a little longer.
Fair point. I found that some of the dialogue seemed out of place or made P-3 seem schizo because it wasn't consistent. Later in game, however, you learn about his medical/mental state which explains much of his behavioral patterns.
I like the game because while the gameplay aspects don't break any molds, it does get back to basics which is sorely needed in this current garbage gaming industry. It also helps that the devs aren't using the platform for woke political points.
I can't speak for the PC, but I'm playing it on Xbox Series X since it's on gamepass. Except for getting stuck in some places (gaps in rocks/boxes), the gameplay is flawless on console.
The music is another draw for some. It has a bit of fallout utility in it that the game introduces people to music that we haven't be exposed to before.
Only real downside for me is that to get the most out of this game, you really need to be able to read and understand Russian so you can put dialogue in native language as well as read all of the signs/posters/wall-writing.
Addressing the points you made to my points...
"factories can churn out more and there are also repair bots. It should be obvious that you aren't supposed to be able to go toe to toe with that. At least at the beginning."
My take:
It should be obvious that you are what? Not suppose to actually fight enemy robots? You know this is a FPS RPG type game right? Oh, so i'm suppose to just accept the broken system of having a multitube of bots respawning, being repaired, plants on the wall sending an endless wave of mutants, which all the enemies are legit bullet sponges? But hey, let me spend HOURS disabling the cameras, spawn points and plants, instead of spending hours exploring the artwork and beauty the designers created. If you are find with that, that's ok. But not every person wants to spend half the game doing this. Its ok to feel underpowered the first part of the game, but not the entirety of the game. I upgraded the glove, I upgraded my weapons and I still felt underpowered even towards the end. Many people have said they just go from point A to point B without exploring because how overpowered the swarm factor is for this game, where you can't pass through enemies..
"That's what happens when you have hundreds of pounds of metal crashing into your body."
I wouldn't go about trying to explain the game.. It doesn't matter what enemy type it is. The swarm factor and the bullet sponge of these enemies wasn't done well. Think Dying light 2 gameplay and how they handled the swarm factor, and the knock back, the grab of the zombies. Who cares about the enemy type, no gamer wants to feel underpowered in a game that is trying to be a mix between Bioshock, Doom ect (at least his annoying banter made it seem like he was this elite soilder that could slay anything) Spoiler: He Isn't. Its crazy because the overall combat is terrible for multiple enemies swarming at you, but the one on one boss battles is where I actually felt this game shined.
"It is annoying if you want to go sightseeing, but you are facing off against an entire installation of robots. "
"but" and that is where it ends. But they could have done better, I really would have loved to explore the game and that is one of the things that lured me in to playing this game, but its very hard to do this and I would say to a person that doesn't want to spend hours to disable these systems to go site seeing.
"Might be a PC thing. I haven't run into much in the way of bugs on console"
"Except for getting stuck in some places (gaps in rocks/boxes), the gameplay is flawless on console."
So you did have some game breaking bugs? There are game breaking bugs in this game that has caused me deaths or just has made it where I can't progress to where I have to reload my last save.
"I haven't noticed anything random"
The weapon blue prints, except the early ones presented to you early in the game, are 100% RNG, just because you haven't noticed it doesn't mean it isn't true. You can search this topic throughout the online community. Many people finish the game without the dang Kalesh because they legit can't find it, because weapon blue prints are 100% RNG random, there is no tuturial on YT that is going to help you find the Kalesh, because where ever the tutorial tells you where to find it, it is going to be 100% RNG in your game and is placed in some random chest throughout the huge open world. So yet again, Does the average player wants to spend many hours combing through the entire world of AH to find the kalesh bluprint? Me personally, I had my original guns at the end of the game.
"Fair point. This is going to be an up or down depending on the individual. In most games, I find the less hand holding the better.
You can call it hand holding. I call it a time waster. Legit didn't know how to use canasters until mid game, didn't know how to access the weapon wheel, did it on accident. I guess its expectation. The majority of games have tutorials, even AH has it, just some of the most important aspects of the game it doesn't have it.. Like I said, the lack of tutorials was so bad I didn't even know what things were for until I saw it mentioned online...
"I'm sick and tired of tutorials and other in-game tools treating me like I have a sub-saharan african IQ."
Are you legit trolling right now? because that was kinda low key.. ra.....
" I found the puzzles sorely lacking in difficulty. "
Some people like puzzles, some people don't. The puzzles to me slowed down the pace of the game and was absolutely annoying, they were not difficult, it just was another annoying aspect placed in this game, but some people like puzzles.
"I found that some of the dialogue seemed out of place or made P-3 seem schizo because it wasn't consistent"
Dialogue was just plain bad. The writing was terrible for his lines. Just like in Forespoken, when you have a character that's main words are just cursing, annoying banter, complaining, its a poorly written character. The actual story did get better towards the end but was met with a really lackluster ending that made absolutely no sense. crispy critters...
"The music is another draw for some. It has a bit of fallout utility in it that the game introduces people to music that we haven't be exposed to before."
I know the music did set the mood when you had about 50 enemies in one room. One would think you would be a over powered slayer and be able to destroy them with no mercy like in hoard games like DL2 does so well, NOPE, dodge, strike, dodge shoot, dodge (while doing this you are consuming 5 med canasters), dodge strike, Knocked down, swarm ins surroudning you, can't dodge through them, take last med canister, health down, "welp looks like i'm gong back to my last save point, THIS GAME IS SO MUCH FUN!!" The " I'm a slayer" type music found in Doom doesn't translate in this game, because with the bullet sponge enemies, endless respawns, random drops to find the more powerful weapons ect, you won't be slaying anything, you will be getting slayed.
Thank you. Have a great day.
(No joke! It’s way more fun!) The enemies can still absolutely slaughter if you’re not paying attention, but you get WAY more ammo when you’re looting.
It changes the game from a slooow sneaky-crawler into a fast pace, guns blazing, robot-ripping festival.
It’s sooo much better when you have a ton of loot and ammo.
Also, with that extra loot it’s a lot easier to upgrade your gums, and those upgrades are HOT.
Camera tip: Also if you shoot the cameras they take longer to respawn than if you shock them ;)
Yeah, that’s true. It kinda makes sense though in the end. {Mild half-spoiler:} He’s a very broken person with some anger issues that will make sense later. If you want to get some early-game clues about it, go to the dock near Test Site 9, and talk to the dead npc there. He’ll tell you something quite interesting about your character before his polymer suddenly, and inexplicably, expires ;)
Something really good about this game, because is not made in the Western studios, has no traces of woke culture.
Meanwhile Joseph "B.J." Blazkowicz went woke and Doom slayer become a platformer. Atomic Heart was refreshing.
But the best part (for me) wasn’t even what “happened” in the end, but rather the “quality difference” of the post-game video footage:
—> There was a noticeable difference in the video quality between the “good” and “bad” ending videos footage. If you combine this with some lore from a few of the computers in the Archive room, it paints a very interesting picture about what happened after the end of game.
Also, Fluffy! (the white cat-thing) Duuude, I can’t wait to fight that (I suspect) literal daemon incarnate in the DLCs/Sequel.
Anyway, I won’t spoil anything else here, but I really want to make a youtube video explaining the ending because so much cool stuff happens off camera but most people won’t even be aware of it unless they spent countless-hours diving into the deep lore. (Unfortunately, going back to capture all the required footage for this video is going to be a lot of work 😵, so I don’t know when I’ll be able to put it out.)
https://www.metacritic.com/game/pc/atomic-heart
https://www.metacritic.com/game/playstation-5/atomic-heart
https://www.metacritic.com/game/xbox-series-x/atomic-heart
https://opencritic.com/game/14171/atomic-heart
Based on Meta critic score
75 + 71 + 73 = 219 / 3 = "73"
Based on user score
76 + 69 + 64 = 209 / 3 = "69.6"
If you combined critics and users.
75 + 71 + 73 + 76 + 69 + 64 = 428 / 6 = "71.3"
If you added all of the above with Open critic and Steam you'd get.
75 + 71 + 73 + 76 + 69 + 64 + 74 + 86 = 588 / 8 = "73.5"
"7.3"
objective rating is 86%, subjective rating is whatever you want it to be personally, and no one cares what it is. game turned out to be great and made many people happy, leading the sales charts across many countries on steam, and also globally. you will have to suffer this coping episode of yours a bit longer.
I'm not sure why you're so triggered it puts the game in the same league as Sonic.