Atomic Heart

Atomic Heart

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CuAnnan Mar 14, 2023 @ 11:43am
The placement of autosave points is infuriating
It will often be after tedious meaningless busywork. "Go fetch the yellow orb from point a, deliver it to point b, then undertake this challenge of figuring out what you're supposed to climb on".

Testing ground 8 typifies this. There are two distinct sections of candle puzzle. One of which is broken. You ahve to do the first, in order to do the second. The second might work, it might not, and if it fails, ♥♥♥♥ you do it again.

The game design is simply not solid enough to have been made without a quick save feature, but to have implemented terribly placed autosaves makes it more frustrating than rewarding
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Showing 1-7 of 7 comments
teg Mar 14, 2023 @ 12:38pm 
There's save points all over the place. Aren't you manually saving? Every room with a Nora dispenser in it has a save point. I think they've done a fantastic job with save point placement.
Korinth Mar 14, 2023 @ 1:19pm 
You never manually save in the save rooms ? :os_prophetbot:
Mad Hatter Mar 14, 2023 @ 1:22pm 
There are save rooms all over the place. Everywhere. So many that I was shocked there'd be anyone complaining about the save system. Yeah, the save system is very outdated, but it works for the game.
CuAnnan Mar 14, 2023 @ 1:34pm 
Is there a save point between the first half of the climbing puzzle in Testing Ground 8 and the second?
No?
Then does pointing out that there are save points address anything I actually said?
No.
Mad Hatter Mar 14, 2023 @ 1:59pm 
Originally posted by CuAnnan:
Is there a save point between the first half of the climbing puzzle in Testing Ground 8 and the second?
No?
Then does pointing out that there are save points address anything I actually said?
No.
At no point in your post did you say there wasn't a save room between the two sections. In every facility that I've been through, there have been so many save rooms that I've never once experienced any issue remotely close to what you're claiming to experience. At no point were save rooms ever far enough apart that I considered it a serious inconvenience to have to reload a save.

Autosaving is sparse because save rooms aren't.

My point here is that it's highly unlikely you're losing enough progress to be complaining about it.
Last edited by Mad Hatter; Mar 14, 2023 @ 2:01pm
CuAnnan Mar 14, 2023 @ 2:18pm 
Originally posted by Mad Hatter:
Originally posted by CuAnnan:
Is there a save point between the first half of the climbing puzzle in Testing Ground 8 and the second?
No?
Then does pointing out that there are save points address anything I actually said?
No.
At no point in your post did you say there wasn't a save room between the two sections. In every facility that I've been through, there have been so many save rooms that I've never once experienced any issue remotely close to what you're claiming to experience. At no point were save rooms ever far enough apart that I considered it a serious inconvenience to have to reload a save.

Autosaving is sparse because save rooms aren't.

My point here is that it's highly unlikely you're losing enough progress to be complaining about it.
It took me two and a half hours to do a 15 minute puzzle because I kept having to do the first ten minutes, more than once because dropping the candle resets the second half.
DaylightDemon Mar 14, 2023 @ 5:49pm 
Originally posted by CuAnnan:
It will often be after tedious meaningless busywork. "Go fetch the yellow orb from point a, deliver it to point b, then undertake this challenge of figuring out what you're supposed to climb on".

Testing ground 8 typifies this. There are two distinct sections of candle puzzle. One of which is broken. You ahve to do the first, in order to do the second. The second might work, it might not, and if it fails, ♥♥♥♥ you do it again.

The game design is simply not solid enough to have been made without a quick save feature, but to have implemented terribly placed autosaves makes it more frustrating than rewarding

that one climbing part in testing ground 8 really is the worst offender ive encountered so far. since thats the first climbing part where you can die at several parts if you dont do exactly what you are supposed to do and you have to kinda guess what that right path is, i died a good amount there. i was tilted after a while there. it really seems like no one bothered to playtest this part.

so far theres exactly 3 things that frustrate me about this game.
1) the platforming in general
2) the climbing. its slow, uninteresting and sometimes the character just doesnt do what hes supposed to even if he stretches out his arm. imo the game would be better without the climbing.
3) getting stuck on random rocks or those weird atom shaped platform holders. it seems to me like the designers of the map geometry and the character- controller programmers never even talked to each other during development. its like they had a completely different game in mind.
Last edited by DaylightDemon; Mar 14, 2023 @ 5:49pm
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Date Posted: Mar 14, 2023 @ 11:43am
Posts: 7