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I also have the bug, recharging with consumable works, but once depleted they still dont auto recharge.
Kinda impacting bug, as the auto electro gun really needs this upgrade
There is another extra cell upgrade on the left side of the energy tree, opposite of the containment one, so if you go left side only / are ok with 4 energy cells, that 4th one is still bugged and not recharging, so doesnt seem like its working fine.
But the workaround is learning that containment skill, so the additional ones recharge, ofc. Still, to get there its like an additional 500 or 600 polymer than just unlocking the extra cell, so its kinda costly, I had to unlearn many skills just to get the containment one so it could recharge.
Must - be - fixed.
Yes! I just noticed that too, it's a bug for sure
Yeah, it's not so much a bug as the game does an incredibly bad job of communicating what certain powers/nodes do and how they work, or outright aren't accurate.
Take for instance "Overload and Destabilize" for Polymeric Shield and "Energy Vampire" for Mass Telekinesis. The former's description states:
...which isn't even close to how the skill works. You basically just have to deploy the shield and let an enemy hit you with it up and they'll generally get some goo on them.
The latter skill for Mass TK states:
...and I'll be honest, I have no idea how to activate this. I've tried using the key bound to "recharge" and nothing seems to happen, I've tried reactivating/deactivating the ability and other likely keys to no avail. Seriously, if someone knows how to activate this, please speak up.