Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Blow up the Hawk's power relay which disables the network.
You can also shock the hives to temporarily disable them.
But this is the reason all the soviet military were executed. Machines' repair ability makes them an unrelenting force.
Your main defense is to rip and tear.
I played on Normal difficulty and the repair bots don't respawn infinitely inside buildings except in a few special areas like the algae lab with the cable car. In Pavlov, for instance, there were a ton of repair bots at first but eventually the dispensers ran out of energy and stopped producing them.
In the overworld, repair bots are too derpy to go inside buildings with small doors, so if I destroyed a robot inside, it stayed dead until I left. It's also easy in most cases to pop into buildings for protection. The largest, most dangerous robots usually can't fit through the door so it's easy to pick them off from inside.
Like others have said, there's no reason to stick around and disable the HAWK after you open the doors you need unless you're gathering materials, and even if you don't want to make the effort to disable the HAWK you can Shok the cameras first and get away with a lot of kills without triggering an alarm, though repair bots will come.
If you do disable the HAWK, the time limit is very generous. Scanning makes finding chests easy and it takes little time to clear an area of loot.
The edges of the zones aren't heavily patrolled so you can avoid most encounters. The area near the Pavlov complex was probably the most difficult to get through since it's a narrow zone, but that's pretty far into the game so by now you should have enough experience with the overworld.
Yes that's why I say you can "abuse" the system if you really find it hard.
That's why the hardcore is easy tho, when I started it I never used guns (except for brown repairs bots as I said) and I was full close range because I thought ammos would be rare (silly me lol).
I think I was waiting too much from the hardcore path, it was easier than I thought (and boy the Zvezdochka is broken)
When playing games in maximum difficult, farming can be a key mechanic... but you don't really need it there that's true. So there's no excuses to say the game is hard
You can't blow up the first hawk you come across before the fight with the Hedgie, later on you can.
I finished that mission and the option to overload that hawk was still greyed out.
And missing Chirpers plus dead people you can talk to. Even though both the achievements related to those are bugged.
Nah, but, I made it fairly well by not drawing tons of attention. The running allows you to get away, and the rebuilding just makes it more challenging to get to the tasty loot and training centers..
Well it kinda is a stealth game in that way.
If it wasn't one you wouldn't have an instant takedown from behind. And you wouldn't need to avoid cameras or run away to reduce alarms at all.
It's a mixed bag, as a polyvalent player I'm fine with the mix of story lore oriented fps open world loot infiltration with puzzles game
Also lure robots indoors where possible. They tend to get stuck on roofs and can't repair their targets.
Not really. If i kill an enemy in Dark Souls it stays dead till i die.
In Atomic Heart the enemies come back in Seconds......
The clean up the repair bots.