VTOL VR

VTOL VR

biz360 Apr 22, 2022 @ 6:00pm
Thrustmaster Tpr Rudder Pedals bug.
Rudder works as should, but not the toe brakes :( there axis isnt correct, they go from 0% to 50% of the travel of the thrustmaster Tpr rudder pedals toe brake which in game equals 100% full brake, push past that point say 50% to 100% of the travel of the thrustmaster Tpr toe brake and braking has the reverse effect like your taking your foot off the brake Windows shows my Rudder pedals and toe brake are working fine and I've been using them on dcs, ace combat, arma 3 , project wingman, il2. all work fine, it must be a bug for thrustmaster tpr rudder pedals for this game, I've been told that other people's Rudder pedals work fine, I'm only going of what people have told me tho, I've not seen this with my own eyes, can you please looking into this as it's annoying, i don't want to have to use some cheaper Rudder pedals to get toe brakes to work on vtol vr. hope this gets sorted ASAP please.
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Showing 1-14 of 14 comments
BillKills Aug 5, 2022 @ 5:50pm 
I second this. I have the same problem with my TPR rudders in VTOL VR. They work flawlessly with DCS and other sims.
DirectInput value range for TPR toe brakes is 65535 fully released to 0 fully pressed. It seems VTOL VR assumes a range of 0-32767 or -16384-16383.

Edit: @Developer, it seems you are using Rewired and your bindings page might assume "Full" range for any bound axis. TPR toe brakes are "positive" range, that's one of the reasons it doesn't work.
Last edited by BillKills; Aug 5, 2022 @ 6:14pm
Brain Aug 6, 2022 @ 7:26am 
Same issue here. By default the toe brakes are applied fully in the game when I have my feet off of the rudder pedals. I have to invert the toe brakes axis in the VTOL settings to fix that. However when I do that I can only use the toe brakes up until about 50%. When I push them further it seems that the game releases the brakes again.
John Stapp Sep 17, 2022 @ 4:26pm 
I also have the exact same issue. Trying to figure a workaround but wonder if a future release could provide some more customisability over the bindings? For now I'll try to live with odd behaviour after inverting the axes.
Last edited by John Stapp; Sep 17, 2022 @ 4:26pm
Mikaris Apr 6, 2023 @ 4:39am 
Hey have you guys found any workaround for this? Having the same issue.
Brain Apr 30, 2023 @ 3:43pm 
My workaround is: Don't invert and live with the fact that you have to depress both pedals if you want to roll.
Mikaris May 1, 2023 @ 8:52am 
Yeah.. I was considering doing that, but I decided just to not bind the toe brakes and fortunately, if the toe brakes aren't bound, it reverts to the trigger on the throttle same as air brake, keeping the rudder on the pedals though. So I've just been using that
Keyes Jun 28, 2023 @ 9:04pm 
Dang I was hoping maybe someone found a fix. I guess I'll have to leave the brakes unbound :(
LittleHenry Dec 10, 2023 @ 6:35am 
Wow, 1.5 years later and this is still a bug...
Envuyvi Jan 11, 2024 @ 9:45pm 
2024 now..
And still getting the same issue here with a TPR rudder. Anyone found a fix apart from not using the brakes?
Brain Jan 13, 2024 @ 11:24am 
Invert brake axis and don't push them fully...
-=MadDog=- Mar 13, 2024 @ 9:45am 
2
I have finally found a workaround for this that enables the toe brakes correctly on the Thrustmaster TPR

Map the axes as needed in game and ensure you invert the 2 axes for the toe brakes then save and exit the game

Locate the inputbindings.cfg file in AppData\Roaming\Boundless Dynamics, LLC\VTOLVR\SaveData

edit that file and search for the line of XML data where the following value exists <axisRange>0</axisRange><invert>true</invert>
you should find 2 of those on 1 line, 1 for each toe brake mapping.

replace the axisRange value with a 1 where it is 0 for each of the 2 occurrences. it should look like this instead:
<axisRange>1</axisRange><invert>true</invert>

This should force rewired to use the positive values of the axis only.

in the documentation here:
https://guavaman.com/projects/rewired/docs/RewiredEditor.html#JoystickMaps

there are 3 possible values for axisRange
0 - Full = Both positive and negative sides of the axis trigger the action.
1 - Positive = Only the positive side of the axis triggers the action.
2- Negative = Only the negative side of the axis triggers the action.

I hope this works for others as its solved the toe brake issue for me. I now have full travel and functionality of the toe brakes for left and right.
Brain Mar 21, 2024 @ 2:08pm 
Thank you MadDog, you're a big help!
Envuyvi Mar 30, 2024 @ 1:53am 
Thank you MadDog, you solved the only major issue I've had with the game for years now!
Bob Apr 12 @ 5:22am 
Don't currently have a VR Headset, but was looking to one to get back into VTOL-VR. Any chance this bug has been addressed in an update? I'll easily just implement MadDog's fix, but just curious if this was fixed by the developer.
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