VTOL VR
CaveMonkey 2023년 1월 16일 오전 12시 54분
The AC-130
This actually sounds bad ass!
< >
전체 댓글 63개 중 31~45개 표시 중
醉仙望月 2023년 7월 14일 오전 3시 28분 
Hijong park님이 먼저 게시:
The main feature is not looking around and staring at the monitor, it's the virtual sim pit.
In VR you can access and press AC-130 control surfaces like the real thing without huge cost and space.
In the Mission Operator Pallet, most controls are used to adjust the aiming of the weapons. Similar to lining up the sight on a rifle, for the AC-130 it involves firing rounds at different points in the gun orbit, so wind adjustment and other corrections can be made. However, this isn't a fun part of the gameplay, and I've never seen any game simulate this process.
Once all the tweaks are made, it really feels like playing Call of Duty, as all you need are the controllers in your hands. The left stick is where you change the position of the camera over the targets, as well as zoom. The right stick is used to aim the weapons and pull the trigger to shoot.
醉仙望月 님이 마지막으로 수정; 2023년 7월 14일 오전 4시 01분
Phoenix VR 2023년 7월 14일 오전 5시 45분 
醉仙望月님이 먼저 게시:
There's a VR mil-sim said to include the AC-130, A-10, F-14, UH-60, M1A2 tank, Humvee and more as playable vehicles.
https://store.steampowered.com/app/1890230/Danger_Close_VR/
It's being built by a single developer, so don't expect those vehicles to come out anytime soon.


Goldenfightinglink님이 먼저 게시:
Since there's been a few views from this post;
Here's the first public release of Floating GunShip! (still in alpha, literally learning as I go) https://www.youtube.com/watch?v=MxzBJzMc7bs
Compared to the previous demo, you removed the feature of walking around the cabin and manually reloading the guns. Now its gameplay looks like a normal desktop game, with the player spending most of the time in VR staring at a virtual flat screen in an enclosed cabin.


TechOfSteel님이 먼저 게시:
I'd rather actually feel like I'm there controlling that same flat screen inside of the AC 130 instead of sitting on my chair watching my monitor in the least immersive AC 130 experience ever
The developer of Project Gunship shares my opinion that the AC-130 is not a good idea for VR gaming.
https://steamcommunity.com/app/1968340/discussions/0/3774617156476734298/
Sklor님이 먼저 게시:
This really is the answer that I have. It actually would add an extra layer of complexity to the game that may only provide a marginal difference in the overall experience.

I mean, yeah, this guy -who is me by the way, the dev behind Danger Close VR - must be overpromising https://youtube.com/clip/Ugkxw0zt5a2GneJvmysfsnAs_s9GZwM3ZRCp
https://youtube.com/clip/UgkxjYxGKwQQDiHMPccYJiqDJcdz0FkNOmTl
https://youtube.com/clip/UgkxV29vwAGaWJmxvvTj3Naxwn5pbf3dNVDm

A10 and AC-130 will be released together in an update.
Ace 2023년 7월 14일 오전 10시 00분 
醉仙望月님이 먼저 게시:
Why would you want to play the AC-130 in VR?
Its gunner will stare at a virtual flat screen for the entire game, at that point why even use VR

shut
snarF 2023년 7월 17일 오전 8시 39분 
Scruffman님이 먼저 게시:
醉仙望月님이 먼저 게시:
Why would you want to play the AC-130 in VR?
Its gunner will stare at a virtual flat screen for the entire game, at that point why even use VR
Why wouldn't you want to rain down hellfire from a plan armed to the teeth with weaponry that can turn many vehicles into metal containers filled with cherry jam?
I do. it's just that you can already do that in every other aircraft
Hijong park 2023년 7월 17일 오후 7시 03분 
the enemies have the perfect hellfire umbrella, it's called SAM.

I think the topic now should be how are big planes like AC-130 are going to deal with any enemy AAs.

even the weakass SAAW will be a huge pain for AC-130.

Can it G-pull radar guided missiles ?
Phoenix VR 2023년 7월 18일 오전 1시 30분 
Hijong park님이 먼저 게시:
the enemies have the perfect hellfire umbrella, it's called SAM.

I think the topic now should be how are big planes like AC-130 are going to deal with any enemy AAs.

even the weakass SAAW will be a huge pain for AC-130.

Can it G-pull radar guided missiles ?
That is a good question, and when I researched it while working on it for Danger Close VR, I discovered that it has a specific job where it excel the most, according to its manual, it operates between 500ft~1000ft where Radar Guided SAMs can't get you, and since it is a big ass plane, it has the space to add heat seekers detection system to combat its' lethal enemy....manpads!

So actually, it is a heck of a beast in CAS as it is fuel efficient and large crew guarantees an extended play time :) something an A-10 pilot can't enjoy.

Let alone the giant amount of ammo it can carry...........so yeah, these where the main reasons why I worked on adding it to the game :)
Phoenix VR 2023년 7월 18일 오전 1시 34분 
Phoenix VR님이 먼저 게시:
Hijong park님이 먼저 게시:
the enemies have the perfect hellfire umbrella, it's called SAM.

I think the topic now should be how are big planes like AC-130 are going to deal with any enemy AAs.

even the weakass SAAW will be a huge pain for AC-130.

Can it G-pull radar guided missiles ?
That is a good question, and when I researched it while working on it for Danger Close VR, I discovered that it has a specific job where it excel the most, according to its manual, it operates between 500ft~1000ft where Radar Guided SAMs can't get you, and since it is a big ass plane, it has the space to add heat seekers detection system to combat its' lethal enemy....manpads!

So actually, it is a heck of a beast in CAS as it is fuel efficient and large crew guarantees an extended play time :) something an A-10 pilot can't enjoy.

Let alone the giant amount of ammo it can carry...........so yeah, these where the main reasons why I worked on adding it to the game :)

Also forgot to add, that - with all due respect to VTOL as it is an amazing game - but in real life each vehicle has a specific role, no vehicle can solo any combat, therefor, an AC-130 will need someone to do CAP, while also to get to mission objective, will need SEAD.....that what made me work on the EA-6B Prowler as a SEAD plane.......took me some time to figure out a way to jam radars and thankfully found a basic form for it....still need to be properly tested, which is what I hope to do with the early access phase :)
醉仙望月 2023년 7월 18일 오전 1시 52분 
Phoenix VR님이 먼저 게시:
I discovered that it has a specific job where it excels the most, according to its manual, it operates between 500ft~1000ft where Radar Guided SAMs can't get you
The AC-130 essentially flies in a circle over the target at around 7000 feet.
Before 1965, U.S. aircraft flew at an altitude of 4 ~ 5 km (around 13000 ft) that the Vietnamese Anti-Aircraft guns could not reach. However, after an S-75 missile shot down an F-4C, the U.S. aircraft began to descend below 3 km (9800 ft), below the minimum operational height of the S-75. This brought them within the reach of AA guns. During the Vietnam War 1969–1972, one AC-130 was shot down by an S-75, one by a shoulder-fired missile, and four by AA guns.
The vastly superior S-300 replaced the S-75 in the 1980s. It was originally intended to use a guidance system that had problems tracking targets below 500 m (1600 ft). To improve tracking of low-altitude targets, a command-guidance system was added to guide the missile for the initial part of the flight. This allowed the minimum engagement altitude to be set to 25 m (82 ft).
The bigger concern is the proliferation of guided weapons, particularly advanced MANPADs. Although the AC-130 gunships have been kept relevant through constant upgrades to their weaponry, sensors, and countermeasures, they are not expected to be survivable in future nonpermissive environments where enemies are well armed.
Military analysts have suggested that AFSOC invest in more advanced technologies to fill the role to operate in future contested combat zones, including a mix of low-cost disposable unmanned and stealthy strike aircraft.
醉仙望月 님이 마지막으로 수정; 2023년 7월 18일 오전 8시 37분
ncaa|Seawolf 2023년 7월 18일 오전 6시 06분 
Phoenix VR님이 먼저 게시:
job where it excel the most, according to its manual, it operates between 500ft~1000ft where Radar Guided SAMs can't get you, and since it is a big ass plane, it has the space to add heat seekers detection system to combat its' lethal enemy....manpads!
When was this manual written? Radar guided SAM systems have advanced considerably since the 1970s and flying "under the radar" doesn't work anymore in real life.

There is a reason the AC-130 was never deployed when there was a serious threat of surface to air missiles.
ncaa|Seawolf 님이 마지막으로 수정; 2023년 7월 18일 오전 6시 07분
Phoenix VR 2023년 7월 18일 오전 6시 14분 
CaveMonkey님이 먼저 게시:
This actually sounds bad ass!
https://pbs.twimg.com/media/F1Uk_l1WIAEUqmD?format=jpg&name=4096x4096 hit me up if u want steam key
Phoenix VR 2023년 7월 18일 오전 6시 15분 
Scruffman님이 먼저 게시:
I love this idea.
I feel like a system where you can pilot the plane to a position and either start an orbit on the spot, or have a button where you can indicate on the gps where an orbit needs to be, all while switching to the TV seat. This will replace the player pilot with an AI that will orbit where it needs to.
In COOP however, the TV operator and the pilot are 2 separate players.
I won't be able to add auto pilot at start, but it is all ready coop in Danger Close VR
https://pbs.twimg.com/media/F1Uk_l1WIAEUqmD?format=jpg&name=4096x4096 lemme know if u want a key
Ace 2025년 2월 2일 오후 8시 36분 
Gavinbowen03님이 먼저 게시:
https://store.steampowered.com/app/2570110/Angel_of_Death/

Every time someone mentions an AC-130 like aircraft in VTOL VR, this game page is posted.

1) That isn't what we asked for.
2) We want to play VTOL VR, not another game.
3) It's not even out yet on Steam at the time of this post.

You're not clever.
Ace 님이 마지막으로 수정; 2025년 2월 2일 오후 8시 36분
Hijong park 2025년 2월 2일 오후 9시 05분 
Ace님이 먼저 게시:
Gavinbowen03님이 먼저 게시:
https://store.steampowered.com/app/2570110/Angel_of_Death/

2) We want to play VTOL VR, not another game.

You're not clever.

Then We need to play VTOL VR as what it is : it's a game about flying specific VTOL capable aircrafts in VR, not jack of all trades kinds of game that is going to feature every single aircrafts in the world.

If someone desperately wants AC-130 in VR, the realistic choice is finding and supporting other games that fills their desire, Like this 'Angel of Death' game that's specifically made for AC-130 gameplay.
Ace 2025년 2월 3일 오전 8시 01분 
Hijong park님이 먼저 게시:
Ace님이 먼저 게시:

2) We want to play VTOL VR, not another game.

You're not clever.

Then We need to play VTOL VR as what it is : it's a game about flying specific VTOL capable aircrafts in VR, not jack of all trades kinds of game that is going to feature every single aircrafts in the world.

If someone desperately wants AC-130 in VR, the realistic choice is finding and supporting other games that fills their desire, Like this 'Angel of Death' game that's specifically made for AC-130 gameplay.

I realize this is a difficult concept to grasp for everyone who makes this argument, but maybe we want to, I don't know, have fun flying with other people who fly other planes in VTOL VR???

I don't even know how to respond to you trying to say it shouldn't be a jack-of-all-trades-game or whatever. One, nobody said it should be. It's a plane game. Two, why shouldn't the dev attempt to add more planes? It's entirely up to the dev what ideas he thinks are cool or aren't interesting enough to be worked on.

You dopes made the same argument for the F-14. "If you wanna fly an F-14, go play DCS!!" Well there was an F-14like added anyway. It's called the EF-24B. We want that equivalent for the AC-130. Airplane with big fat guns that shoot sideways.

I'm sure next you'll be arguing "wah wah wah the original VTOL plane almost nobody uses already fills that niche!" and "it'll be easy prey for SAM and enemy players" while ignoring the helicopter already in the game and also the fact that most players play coop.



My point is: Stop hating fun. Let people suggest things. Seriously, it's insane how many people in this community go "UMMM AKSHUALLY" every time someone suggests a potential new plane idea. None of this should be controversial.
< >
전체 댓글 63개 중 31~45개 표시 중
페이지당 표시 개수: 1530 50