VTOL VR

VTOL VR

DANNBOSS Jul 6, 2024 @ 2:46am
Does the motion sickness goes away?
So I tried this game and it makes me feel very sick. Have you experienced it and does it go away on its own (without any meds) ?
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Showing 1-15 of 22 comments
Mindfab Jul 6, 2024 @ 2:59am 
Hi, there are several other posts like this with users and their (changing) motion sickness experience.

Anyway, it depends on you, but usually it gets better (quickly) - this was the case for me. Just continue playing and you will be able to play longer and longer without any issues. It's just your head that tells you that you are sick...

Good luck, and happy gaming... In my experience, this game is worth the effort. It's THE VR coop flightsim :)
ZbuffeR Jul 6, 2024 @ 4:37am 
For this to improve, do NOT continue playing contuously while you feel bad. Stop playing at once, wait until you feel much better (could be 5 to 20 minutes), then play again.

This way you body will be trained to not react so bad, and you will be able to do hours long sessions then.

Also, avoid hovering with subtle movements, this was the worst for me at the beginning.
Last edited by ZbuffeR; Jul 6, 2024 @ 4:40am
Astengate Jul 6, 2024 @ 7:25am 
honestly, depends on the guy, I got a important amount of hours on this game, and I never got sick. But to be fair, I never got sick from VR to begin with.

it depends on the person, but most people have to grow their "VR legs" which may take time
DANNBOSS Jul 6, 2024 @ 8:09am 
Originally posted by Astengate:
honestly, depends on the guy, I got a important amount of hours on this game, and I never got sick. But to be fair, I never got sick from VR to begin with.

it depends on the person, but most people have to grow their "VR legs" which may take time

I will try to grow my third leg a bit more, thanks lol
Virtual Trucker Jul 6, 2024 @ 8:52am 
It took me literally years to get over VR flight sickness. So mostly I was playing non-flight game and testing flight games every once and a while to see what would happen. For me it took a very long time to get accustomed to flying. Sounds like you are similar so you may have to play this game on and off over a longer period of time like a few months, maybe a year+. As you can see, for some guys they get over it quickly, and some never have it at all. You just never know how your body will respond until you try.

You might also try another flight game since they don't all give you the same feeling of motion. VR Chat has a world called "test pilots" that offer a really good multiplayer VTOL experience. This is the the game I started with:
https://store.steampowered.com/app/1485140/Ultrawings_2/
Last edited by Virtual Trucker; Jul 6, 2024 @ 9:25am
Voodoochile Jul 6, 2024 @ 11:32am 
Make sure you have a fan blowing air slightly towards your face.

My retarded take on that is:
The sickness is because your body 's physical sensor are telling you that you are completely stationary but your brain tells you that you are moving around. Naturally your stomach figures out that you seem to be tripping, must be poisoned and have to vomit.
The fan helps trick your body that you are actually moving.
Last edited by Voodoochile; Jul 6, 2024 @ 11:34am
The ProfzZ Jul 6, 2024 @ 4:58pm 
Make sure you have zero jitter, zero stutter, and near-zero lag. That is absolutely imperative to having a good VR experience, in any game. Go for the highest FPS/refreshrate you can go for.

Do not overdial your brightness setting, your eyes will adjust to a slightly darker environment quickly.

And a fan does not trick your body into thinking you are moving, because if it did, you'd only be able to trick forward movement.

And keep in mind your brain is hard-wired to go into weird mode when it gets conflicting information from your vestibular system, but also remember that tolerance against nausea from VR (and any sort of motion sickness) can be trained.

Just slowly build it up. My gf wouldn't last 10 minutes in VR at first a few months ago and now does hour-long beat saber sessions and zombie shooting on the regular.
Atlessa Jul 6, 2024 @ 7:34pm 
I find that it depends on what (if any) I have eaten recently.

Proper homecooked meal: Can fly for 12 hours and more.
Tons of Junk food ("Pringles" are the worst offender for me): 30 minutes and I feel queasy.

And the fan does indeed help, but not for the reasons Voodoo claimed. My understanding is that it "grounds" your body in reality - it's one more sensation in favor of standing still, and we already know the blinky lights are harmless (because we watched lots of TV), so this is PROBABLY fine as well?


Another thing that I found helped me for a few games was to actually have a 5 point seat belt. Helps with the immersion, too. :D
Drakmoor Jul 6, 2024 @ 9:05pm 
I have a hard time with FPS games but something like this where i'm sitting irl and in game or games where you're mostly playing in a small area and relying on real movement are much more comfortable.

One of my friends rarely gets VR sick but gets motion sickness irl and I've never been motion sick from irl stuff but a good chunk of VR games get me.

Something that helps me stay in VR longer is keeping the room cool. It's worth putting a fan in front of you for that alone in my experience.
As mentioned, frequent breaks are good in general and especially until you build up more of a tolerance.
The Tarantula Jul 7, 2024 @ 6:04am 
galvanic vestibular stimulation is a path to vr motion sickness relief, if you don't get motion sick in reality.
Mindfab Jul 7, 2024 @ 6:28am 
I think what also helps is to train yourself by "telling"/thinking your brain that this is not a sickness situation. Indeed, just think active about the current situation while you begin to get sick... this helped me also in the longterm to train my brain, beside the gaming sessions itself.
Splifka Jul 9, 2024 @ 2:05pm 
I only experienced a few spells (can count on one hand) of motion sickness in the beginning of playing, but quickly got over it. The worst of it was the first time I pitched forward after flying the helicopter for the first time. Your body expects free fall but you're sitting in a chair. After 400+ flight hours in game, I really think it's just about getting your body used to the disconnect from what your body feels and what your eyes see. For some people it might be easier than others. For me, I never really had an issue.

Someone else raided a good point also which is to make sure you have a good refresh rate for your headset. The first thing I did after I got my VR was crank the frame rate to the max. That maybe a reason I adapted my VR legs so easily.
AdmiralTigerclaw Jul 11, 2024 @ 2:15am 
Motion sickness is a disagreement between sensory inputs in the brain.

Your eyes say one thing, your inner-ear says another. Brain doesn't know which one is right.

The important thing to note here is that this event is ENTIRELY mental. There is absolutely no physical reason for being sick. Half of any motion sickness can be stopped dead in its tracks if you can tell yourself this, and believe it with force of willpower. After that, you're just left with conditioning the brain to accept disconnected sensory inputs.

Thus, with some training, you can and will be able to adapt.

To start off, set up a nice, sturdy chair to sit in, and load up a flight. A big comfy desk chair that you can melt into is a great tool. The primary source of discomfort in a flight sim is going to be your perception of orientation. In this case, your eyes tell you if you're upright based on what the horizon is doing. Meanwhile, the inner ear is saying that down is DOWN (because you haven't moved). But the chair is an anchor, and you will rely on feeling it to settle the argument between the other senses.

To start training your resistance, take off in one of the standard aircraft in a free-flight mission and just get into level flight at some decent altitude. Once you're up and in level flight, lean back and rest comfortably in your chair, and begin doing some gentle bank turns. The moment the horizon departs from level, you'll feel vertigo (lightheadedness/dizziness). Don't FIGHT it. Rather, take a long slow breath and relax into it. Feel your seat against your back and maybe your arms. The vertigo is your body screaming that you're off balance because what you see and what your inner ear feels don't agree. Feel the chair. The chair is stable. The chair is not moving. The chair hasn't moved, and you KNOW it. The vertigo should subside a little as you focus on your sense of touch reinforcing that you are in fact, holding still.

Next, turn your head slightly, look over the side of the cockpit in the direction of your bank and look at the distant ground. When you look in that direction, your inner ear will start to agree with your eye orientation. But remember the chair is there. Feel the chair, let your mind adapt to it.

Return to level flight, everything aligns and agrees again.

Then bank the opposite direction. Same routine, feel the vertigo. Relax into it, focus on sensing your chair and relax. Then look into the direction of the bank.

Repeat this process until the vertigo starts to fade out. Go slowly at first, then you can become more aggressive. Roll quicker. Look around more naturally. The vertigo is the immediate sign of motion sickness, well before any more advanced symptoms. As your brain learns to believe the inner ear over the eyes, the vertigo will subside almost completely and you'll be free to do as you please. About the only thing after that you need to worry about is refreshing the training if you haven't flown in VR for a while, but once you've done that initial training, you'll re-adapt very quickly.

Things like blowing fans, or other reminders of the physical environment may also help. It's hard to trick the brain when there are several constant reminders that the real world is on the other side of the light brick over your eyes.

Aside from that, keep the refresh rate and framerates as high as you can, even at the expense of any other quality setting. Poor refresh or frame rates can reintroduce vertigo, or even start causing headaches. If you get a headache, stop using VR immediately and relax in the real world.
wuD Jul 11, 2024 @ 2:50am 
fps and lag play an important role in combating motion-sickness
if i´d go motions sick i´d rather opt for
high fps and lower HMD frequency, rather than, higher HMD frequency and lower fps

72-90 fps@72Hz > 72-90fps@120Hz

might try undersampling
Last edited by wuD; Jul 11, 2024 @ 2:51am
DANNBOSS Jul 11, 2024 @ 4:36am 
Originally posted by wuD:
fps and lag play an important role in combating motion-sickness
if i´d go motions sick i´d rather opt for
high fps and lower HMD frequency, rather than, higher HMD frequency and lower fps

72-90 fps@72Hz > 72-90fps@120Hz

might try undersampling

this is not the issue since I have other people playing on my VR set and they have no issue at all :D Its just me
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Date Posted: Jul 6, 2024 @ 2:46am
Posts: 22