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Anyway, it depends on you, but usually it gets better (quickly) - this was the case for me. Just continue playing and you will be able to play longer and longer without any issues. It's just your head that tells you that you are sick...
Good luck, and happy gaming... In my experience, this game is worth the effort. It's THE VR coop flightsim :)
This way you body will be trained to not react so bad, and you will be able to do hours long sessions then.
Also, avoid hovering with subtle movements, this was the worst for me at the beginning.
it depends on the person, but most people have to grow their "VR legs" which may take time
I will try to grow my third leg a bit more, thanks lol
You might also try another flight game since they don't all give you the same feeling of motion. VR Chat has a world called "test pilots" that offer a really good multiplayer VTOL experience. This is the the game I started with:
https://store.steampowered.com/app/1485140/Ultrawings_2/
My retarded take on that is:
The sickness is because your body 's physical sensor are telling you that you are completely stationary but your brain tells you that you are moving around. Naturally your stomach figures out that you seem to be tripping, must be poisoned and have to vomit.
The fan helps trick your body that you are actually moving.
Do not overdial your brightness setting, your eyes will adjust to a slightly darker environment quickly.
And a fan does not trick your body into thinking you are moving, because if it did, you'd only be able to trick forward movement.
And keep in mind your brain is hard-wired to go into weird mode when it gets conflicting information from your vestibular system, but also remember that tolerance against nausea from VR (and any sort of motion sickness) can be trained.
Just slowly build it up. My gf wouldn't last 10 minutes in VR at first a few months ago and now does hour-long beat saber sessions and zombie shooting on the regular.
Proper homecooked meal: Can fly for 12 hours and more.
Tons of Junk food ("Pringles" are the worst offender for me): 30 minutes and I feel queasy.
And the fan does indeed help, but not for the reasons Voodoo claimed. My understanding is that it "grounds" your body in reality - it's one more sensation in favor of standing still, and we already know the blinky lights are harmless (because we watched lots of TV), so this is PROBABLY fine as well?
Another thing that I found helped me for a few games was to actually have a 5 point seat belt. Helps with the immersion, too. :D
One of my friends rarely gets VR sick but gets motion sickness irl and I've never been motion sick from irl stuff but a good chunk of VR games get me.
Something that helps me stay in VR longer is keeping the room cool. It's worth putting a fan in front of you for that alone in my experience.
As mentioned, frequent breaks are good in general and especially until you build up more of a tolerance.
Someone else raided a good point also which is to make sure you have a good refresh rate for your headset. The first thing I did after I got my VR was crank the frame rate to the max. That maybe a reason I adapted my VR legs so easily.
Your eyes say one thing, your inner-ear says another. Brain doesn't know which one is right.
The important thing to note here is that this event is ENTIRELY mental. There is absolutely no physical reason for being sick. Half of any motion sickness can be stopped dead in its tracks if you can tell yourself this, and believe it with force of willpower. After that, you're just left with conditioning the brain to accept disconnected sensory inputs.
Thus, with some training, you can and will be able to adapt.
To start off, set up a nice, sturdy chair to sit in, and load up a flight. A big comfy desk chair that you can melt into is a great tool. The primary source of discomfort in a flight sim is going to be your perception of orientation. In this case, your eyes tell you if you're upright based on what the horizon is doing. Meanwhile, the inner ear is saying that down is DOWN (because you haven't moved). But the chair is an anchor, and you will rely on feeling it to settle the argument between the other senses.
To start training your resistance, take off in one of the standard aircraft in a free-flight mission and just get into level flight at some decent altitude. Once you're up and in level flight, lean back and rest comfortably in your chair, and begin doing some gentle bank turns. The moment the horizon departs from level, you'll feel vertigo (lightheadedness/dizziness). Don't FIGHT it. Rather, take a long slow breath and relax into it. Feel your seat against your back and maybe your arms. The vertigo is your body screaming that you're off balance because what you see and what your inner ear feels don't agree. Feel the chair. The chair is stable. The chair is not moving. The chair hasn't moved, and you KNOW it. The vertigo should subside a little as you focus on your sense of touch reinforcing that you are in fact, holding still.
Next, turn your head slightly, look over the side of the cockpit in the direction of your bank and look at the distant ground. When you look in that direction, your inner ear will start to agree with your eye orientation. But remember the chair is there. Feel the chair, let your mind adapt to it.
Return to level flight, everything aligns and agrees again.
Then bank the opposite direction. Same routine, feel the vertigo. Relax into it, focus on sensing your chair and relax. Then look into the direction of the bank.
Repeat this process until the vertigo starts to fade out. Go slowly at first, then you can become more aggressive. Roll quicker. Look around more naturally. The vertigo is the immediate sign of motion sickness, well before any more advanced symptoms. As your brain learns to believe the inner ear over the eyes, the vertigo will subside almost completely and you'll be free to do as you please. About the only thing after that you need to worry about is refreshing the training if you haven't flown in VR for a while, but once you've done that initial training, you'll re-adapt very quickly.
Things like blowing fans, or other reminders of the physical environment may also help. It's hard to trick the brain when there are several constant reminders that the real world is on the other side of the light brick over your eyes.
Aside from that, keep the refresh rate and framerates as high as you can, even at the expense of any other quality setting. Poor refresh or frame rates can reintroduce vertigo, or even start causing headaches. If you get a headache, stop using VR immediately and relax in the real world.
if i´d go motions sick i´d rather opt for
high fps and lower HMD frequency, rather than, higher HMD frequency and lower fps
72-90 fps@72Hz > 72-90fps@120Hz
might try undersampling
this is not the issue since I have other people playing on my VR set and they have no issue at all :D Its just me