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https://youtu.be/2OS6FcTAvqc?si=Ta57FxOP65ZM7LQo
https://youtu.be/Q71hBgTE0kM?si=pwwMH3FXo_OGoVbh
1. is speed, speed is life when it comes to evading radar and IR missiles, the faster you are the higher your chances are to Jink.
2. Distance from enemy, the further they are the better your chances.
3. enemy position, are they high or are they low. If they are high, drop you nose and dive for the deck, if they are low, you will need to turn 180, go cold and outrun.
Now they fired a radar missile.
To notch, you need to factor in enemy position, increase your speed, and then angle off the enemy by 45 to 75 degrees, never angle by 90, it won't help you.
once you are in a notch and diving, start making a controlled turn into the enemy to keep them at the notch angle, the tighter you can keep that angle the more energy the missile loses.
If the missile is closing in to terminal range ( 5 miles ) Tighten your turn to the limits of the air-frame and dump chaff.
Now for IR missile,
Similar to above but you cannot use afterburner once it gets within 6 miles, drop flares, turn into it hard.
if it's at your rear, split S if you have the altitude, or break turn last second while dumping flares.
Now if the enemy is on the deck and fires while you are high.
perform a long Split S to dive to the deck, run, and once the missile is within 5 miles, dump countermeasures and turn tight to evade then require the bandit.