Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The arrows and circle are indicators for your Angle Of Attack. At an AOA of 8 degrees for example your nose will point 8 degrees higher than your actual flight path. To perform a good carrier landing, you should trim your aircraft to hold the correct angle of attack, indicated by the circle. If the arrow pointing up lights up, you will need to trim your plane more upwards, if the arrow down lights up, you should trim down to get the perfect AOA. Once you have a good attack angle, you´ll want to use your throttle for altitude adjustments. Adding throttle will give you more lift, which will make you decend slower and vice versa. Contrary to using your stick for altitude adjustments, using your throttle will not affect your AOA or airspeed a lot, which makes it handy for landing.
Press down on the stick and reduce the throttle a bit as soon as you´re over the deck to cancle the groud effect.
There is a device on the deck of most aircraft carriers with a yellow light in the middle and a line of green lights on the side.
If the yellow light is in a line with the green lights it means you´re on the correct altitude, if it´s below the green line you´re too low, if it´s above you´re too high.
The yellow light is known as the "Ball"
As soon as you´re 0.75 miles away from the carrier, you should let the carrier guy know you have the yellow light in sight by calling out "Ball"
If you cannot see a yellow light on the device (probably because you´re too high, maybe Bob just forgot to screw in a new light bulb tho) you´ll need to call out "Clara" instead.
I hope this answers your questions!
The Gouda Crook
Thanks a ton! I'm screwed!
It may not be easy to get it right in the beginning, but if you practise it you´ll surely be able to pull it off consistently sometime.
Also, how do you trim the aircraft? I didn't know you could trim anything that's not the helicopter.
This game looks interesting, so I scrolled trough the community site, saw your question, and thought I could help you out.
I did however play other simulators and there the trim knob is usually located on the flight stick.
Maybe I´ll get a vr setup to try it for myself someday!
best regards
the Gouda Crook
Thanks again! It's really a fun game to play!
https://www.youtube.com/watch?v=a78yYii7GG0
https://www.youtube.com/watch?v=gBZJcCvSw_I
If the ball is lined up to the 2 center lines on either side of the columns you are "on the ball". If the ball is below the two lines, you are too low; above the two lines and you are too high.
Approach the carrier crosswind (perpendicular to the front of the carrier) and make a left hand turn. Once you make the left turn, imagine that you are on a high school track shaped course around the carrier. You're basically going to run (fly) down once side of the track, turn left, and run down the other side to finally land on the carrier. On your crosswind approach, you should try to be 1000 ft ASL, then down to 800 ft, then 300 ft as you approach the carrier.
Try to imagine a laser beaming down from the center of your aircraft to the spot just before the wires on the deck. Don't focus so much on the 8 degree AoA, though that can be ok. Really you can be down to 3 degrees AoA and still be fine.
You'll gradually reduce your speed so that when you're on final/decision approach (say 1/4 mile to the carrier) you're going at 200 kt. Don't try to flare up so much when you go to hit the deck like you would on a run way. Carrier landings are meant to be HARD. Once your hook catches the wire, you're basically going to do a 3 point landing (all 3 gear hit at the same time).
Then just practice practice practice. And remember this game is pretty sensitive as the tower will needlessly have you wave off for no reason and sometimes gives you bad call outs. Ultimately, as PIC "on the ball" it's your ass in the seat landing the plane. And thankfully there's no real CAG to chew you out if you goof.