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https://steamcommunity.com/app/667970/discussions/0/2275953283838747241/
As doing something like the above is relatively complicated for your standard user, would there be anything the devs could do in a future update to correct this?
I did some tinkering using Windows task manager this weekend following the guide above and changing the core affinity for various Steam processes and the VTOL VR process. It was very interesting. If I set the Steam processes to one half of the CPU cores and VTOL VR process to the other half it made no difference to the problem. In my case I can't see Steam processes vying for processing power.
The issue is entirely with the way the VTOL VR process uses the processing power it has available. Even in the menu it's randomly spiking into the orange with fpsvr. It's unpredictable but worse when AI jets fly into frame as well as other CPU intensive things. It does continue to occur even if nothing is changing though. Interestingly if I restrict VTOL VR to using only a couple of cores it reduces the saw-tooth like pattern I see to just broad spikes. It's like the process almost runs away with itself into the orange and if you allow it to have access to other cores it maxes those out one by one as it switches between them until the CPU demand rapidly dies and all returns to normal (before it happens again of course). It's quite strange.
I would never pretend to be an expert on these things, I'm only an enthusiast. But the symptoms may point to something obvious to someone in-the-know. I've benchmarked my CPU and GPU again and the system overall is running sweet as a nut. It just seems something is going awry with VTOL VR.
Any update at all MiamiJoe1? There has been a small patch update since we last spoke but it doesn't seem to have changed anything
I dont think its a hardware issue, I would highly lean on it being a software issue. Given the game in itself is also not very large. If your noticing that even when you dropped the game usage cores but still had them maxed out etc, its potentially a memory leak, hazarding a guess from experience with other games.
but then again, im not a developer, software engineer etc etc. Even oculus told me the other day, my 3070ti is not compatible with the RIFT S that I have... lol...
Hope you figure it out soon,.
I mean - motion smoothing kills nearly every game experience for me.
In fact, I do see same stuttering as with my older PC.
Worst offender is enabling the S-CAM, the rest seem mostly ok.
I my case (Oculus Rift CV1) I can run the game in Oculus mode, and the stutter is less problematic, but that is only due to the better async space warp implemented by Oculus.
This is the only game that does this by the way, with or without VR.
- Tried with motion smoothing on and off. Doesn't seem to make a difference
- Been running the OG game only, no mods
- Running in Oculus mode doesn't help either
- Never use Geforce Experience. Only heard bad things so I always avoid it
- System drive is never at 100%. Always plenty of free space
- SS I can even put it to a whopping 700% with the 3080ti and it's still the saw tooth CPU frametimes that limit the frame rate.
I'm currently running the game at 90Hz only as its just about as minimally annoying as I can make it. But even so, I'm on the third Desert Cobra mission and the choppiness really destroys the immersion.
Any further suggestions peeps? I'm also currently looking into an H3VR bug that involves intermittently lagging objects whilst moving them despite a solid 120Hz and perfect GPU frametimes. People are saying it can be due to background apps, but I have almost none to speak of. I wonder if my VTOL VR and H3VR issues are caused by the same thing hmmm...