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So I’m the creator the “Alaska: Blood & Oil” campaign and I had similar experience
So before the objective that you make the player go pick up troops you need to add a waypoint task to the objective before it.
So it’s hard to explain but I will do my best.
Let’s say you have three objectives
1) Take off
2) Pick up troops
3) don’t pick up troops do something else
I’m assuming this is a very simple version of what your asking
Instead of making 2 an actual object
Make a fake one by adding a task to the first objective (take off)
Add a task to the “take off objective “ under completed
And pick system then send gps waypoint (add the waypoint of where u want the player to pick the troops up from)
So when the player completes take off the gps will tell him to go to the pick up zone. You can add audio file telling the pilot to pick some troops up.
Then go to the trigger menu under events and add a proximity trigger where you want a new objective to start. And adjust the trigger accordingly and add a task below to trigger another objective
Make sure the new objective has the triggered option highlighted so that the proximity trigger will start it.
Let me know if this helps.
When making complicated objectives always try and play around with triggering things from the objective to events back to objectives
It makes it easier to do more complicated missions.
I will try it, although it looks like patching the game to carry on what seems to be a bug.
The ''Cancel objective'' option should cancel the current objective (duh), so the game automatically looks for the next objective on the list rather than considering the mission as failed. Should work this way.
For consistency, I would prefer to find a way for the pick up thing to be an objective instead of a GPS coordinates popping up.
Will keep you posted if I find a way
Are you sure it's actually failing you?Is the board popping up with red writing on the objective or is the game ending because there is no objective running?
Once the first objective has started the game must always have an objective running or it will bring up the board. I suspect your subsequent objective is not starting when the pickup objective is cancelled
In the trigger have the action "begin objective" have it start your new objective.
Then on your new objective go to the "on objective start" section (can't remember what it's called) and place an action cancelling the pickup objective.
Hope that makes sense. I will be back on my computer from Friday to help if need be.
Sorry for late reply.
Yeah, there is always an objective running. When the board pops up it highlights in red the pick up objective (meaning it's failed).
I can select 'continue to flight' option and when I complete the rest of the mission I can see on the log all of the other objectives were successfully started and completed.
Turns out the soldiers needed for the pick up mission were not spawned by the time the objective starts, no wonder the game considered as failed if there is nothing to pick up.
Although this looks like an stupid mistake, it has its reasons. I wanted to save framerates to the player by keeping some unneeded assets 'hidden' and spawn them only when needed.
I digged to the bottom of the problem until I found the 'spawn units' event came up too late.
Now that my soldiers spawns before the mission begins, the board no longer pops up.
Curious thing is that once I complete all the objectives and the mission finishes, the pick up objective is still shown as failed (in red) in the log, despite I just wanted it to be cancelled, not failed.
Is a cancelled objective considered as failed? I thought there was two different things.