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1) You can re-center the play space in any of the non-flight scenes. The virtual re-center button is attached to the left controller. You can also reset in-flight by accessing the GAME menu on the MFD, hitting Center, then sitting in your desired position and pressing the Menu button (or B/Y on Touch controllers). Hiding the chaperone can be done in the SteamVR settings.
2) That's an interesting point. Whether or not the virtual stick will be changed, you can still adjust your neutral position - whatever orientation your controller is in when you grab the joystick becomes the neutral position.
3) You can toggle the joystick/throttle controls by tapping the grip buttons instead of holding them down.
Hope that helps!
1) Just checked it again. You are right, I indeed can recenter with my seated position.
But the chaparone keeps being visible when I use my seated position (which I set up in steam VR). In other games for seated gameplay, the chaparone disappears when I use my chair that is outside of my roomscale playspace. Not in this game, though.
2) OK. I know about that centering option, though.
3) OK, great to hear!
Thanks again!
It took a while to realize I only had to move my wrist to fly. I was thinking a floor-mounted stick, so I was moving my entire arm.
That's interesting, I was doing the same... but thinking about it, it's probably much more like a digital control in a fly-by-wire aircraft where I imagine they are only making small wrist movements.
The chaparone thing is annoying, I've tried to change the colour etc to hide mine but it's still there.
no, you cannot disable floor boundaries in developer mode.