VTOL VR

VTOL VR

MANTRONIX Aug 3, 2017 @ 2:58pm
DAMN! I LOVE IT!
First of all: This is the type of game I was waiting for a long time. It feels great, it looks great, the difficulty is spot on, the flight model is fantastic. It also turned out to be exactly as I imagined it would be... A pretty hard to master but extremely satisfying experience with a steep lurning curve. Everything just works, this is a very high quality EA release. It's BIG fun! I just have 3 minor wishes for the next update:

1) I ordered a nice gaming chair some weeks ago, exclusively to play this game with it. Now see, my chair is outside of my playspace (roomscale) area. Please make it so that a) I can recenter my sitting position outside of my playspace and b) the chaparone disappears when I use my chair. Right now this is my biggest wish as I can't use my chair as of now.

2) The virtual stick should be tilted forward about 20° - 30° for "neutral" position. having the stick perpendicularly in neutral makes the wrist ache sooner or later, as pulling up is hard to do and might give you cramps. By the way, the stick is tilted forward in neutral in real helicopters, too.

3) Back to the cramps: While the grip buttons in game really do work very well, an option to use the grip buttons for TOGGLING the joystick / pitch controls would be nice.

But, as I said, the first point is my biggest wish.
Best regards!
Last edited by MANTRONIX; Aug 3, 2017 @ 3:17pm
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Showing 1-10 of 10 comments
Paolo  [developer] Aug 3, 2017 @ 3:25pm 
Thanks! I'm glad you're having a good experience.
1) You can re-center the play space in any of the non-flight scenes. The virtual re-center button is attached to the left controller. You can also reset in-flight by accessing the GAME menu on the MFD, hitting Center, then sitting in your desired position and pressing the Menu button (or B/Y on Touch controllers). Hiding the chaperone can be done in the SteamVR settings.
2) That's an interesting point. Whether or not the virtual stick will be changed, you can still adjust your neutral position - whatever orientation your controller is in when you grab the joystick becomes the neutral position.
3) You can toggle the joystick/throttle controls by tapping the grip buttons instead of holding them down.

Hope that helps!
Last edited by Paolo; Aug 3, 2017 @ 3:25pm
MANTRONIX Aug 3, 2017 @ 3:36pm 
Thank you for your quick reply!

1) Just checked it again. You are right, I indeed can recenter with my seated position.
But the chaparone keeps being visible when I use my seated position (which I set up in steam VR). In other games for seated gameplay, the chaparone disappears when I use my chair that is outside of my roomscale playspace. Not in this game, though.
2) OK. I know about that centering option, though.
3) OK, great to hear!

Thanks again!
Last edited by MANTRONIX; Aug 3, 2017 @ 4:28pm
JasAce Aug 3, 2017 @ 3:55pm 
Glad to see you like it without a hotas!
shloo Aug 3, 2017 @ 5:21pm 
Try sitting in your chair while outside the bounds and then loading the game. I am able to play Elite Dangerous outside of my bounds and the chaparone does not appear. I believe my chaparone is set to developer though so you might need to do this first in the options in the vive menu.
Last edited by shloo; Aug 3, 2017 @ 5:21pm
MANTRONIX Aug 3, 2017 @ 6:29pm 
tried everything. true seated mode seems not supported right now. setting chaperone to dev mode and disabling it kind of works, but you can't totally disable it in dev mode as the floor boundaries will always be visible.
beelzerob Aug 4, 2017 @ 7:08am 
Yes, I would find that sometimes during banking maneuvers my stick hand would get a little tired, so I just released the stick and grabbed it again in a relaxed position and continue from there. It's very good that neutral is wherever you grab the stick.

It took a while to realize I only had to move my wrist to fly. I was thinking a floor-mounted stick, so I was moving my entire arm.
SurfinGremlin Aug 5, 2017 @ 3:32pm 
Originally posted by beelzerob:
It took a while to realize I only had to move my wrist to fly. I was thinking a floor-mounted stick, so I was moving my entire arm.

That's interesting, I was doing the same... but thinking about it, it's probably much more like a digital control in a fly-by-wire aircraft where I imagine they are only making small wrist movements.

The chaparone thing is annoying, I've tried to change the colour etc to hide mine but it's still there.
Floyyd Aug 5, 2017 @ 4:07pm 
Originally posted by MANTRONIX (VR):
tried everything. true seated mode seems not supported right now. setting chaperone to dev mode and disabling it kind of works, but you can't totally disable it in dev mode as the floor boundaries will always be visible.
Floor boundries should be off by default, there is an option to turn it off next to the chaperone settings.
MANTRONIX Aug 5, 2017 @ 4:14pm 
Originally posted by Floyd:
Originally posted by MANTRONIX (VR):
tried everything. true seated mode seems not supported right now. setting chaperone to dev mode and disabling it kind of works, but you can't totally disable it in dev mode as the floor boundaries will always be visible.
Floor boundries should be off by default, there is an option to turn it off next to the chaperone settings.

no, you cannot disable floor boundaries in developer mode.
Last edited by MANTRONIX; Aug 5, 2017 @ 4:15pm
Stick 2047 Aug 5, 2017 @ 4:22pm 
I waited decades for VR, and I guess I waited a year for this. This is the most fun I have had in VR and it isn't completed. The controls are incredibly intuitive. The mix between sim and game is perfect. Not too complicated to learn, but no so franetic as a typical arcade game. Love it and can't wait to see it completed.
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Date Posted: Aug 3, 2017 @ 2:58pm
Posts: 10