Drunken Wrestlers 2

Drunken Wrestlers 2

edmek55555 May 14, 2021 @ 2:08pm
How do you auto win every game?
So I noticed there are several ways to auto win with mechanics I am not too familiar with. So I was wondering if someone could explain a few mechanics to me.

1. Wrestling. How do you do it? There is definitely intentional grappling (intentional clinches, sweeps, double and single legs, trips) but I cant figure out how to do it. I have some matches where someone will just clinch me and then throw me across the cage, run over to me, wait for me to get up, then do it again. I just can't figure out the mechanics behind it.

2. How do you stunlock? Most games I play end up like this. I will start beating up on someone pretty good then they revive and just stunlock me until the match is over. Even if I am blocking.

3. Speaking of, how do you do unblockable punches. I have heard this mentioned a bit so apparently these super punches are a feature. But how do you execute them?

4. How do you win without doing anything. I have had a couple of matches where I just dominate from start to finish then lose. I had a match just a few hours ago where I got 2 kos, didnt get kod, and got several decapitations and I lost on points. How do you work the point system?
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1. There aren't any set grappling moves in the game apart from the clinch break. You can trip people over sometimes because it's a physics-based game, but the only attacks built into the game are strikes. I'd recommend playing the tutorial so you can learn how to perform each of the 12 strikes in the game, because being able to throw an attack without having to think about which button to press is something you'll need to do to become a good player.

If you're getting thrown to the ground, your opponent is probably using the clinch break, which you can activate by holding a and tapping space while you are extremely close to your opponent. This move usually just moves both players back slightly, but it can also make someone fall over if they are unbalanced or throwing a kick.

2. If you keep hitting someone, they will keep wobbling around and struggle to strike back. The way to avoid this happening to you is to learn how to perfect block. Normal blocks only partially block damage from attacks, and they become almost completely useless after your block stamina is depleted (the green bar under your health) but perfect blocks completely block out damage from attacks without reducing your block stamina, and they even stop your opponent from throwing attacks for 2 seconds (sometimes it is still possible to continue a combination after being perfect-blocked, but these attacks won't deal any damage.)

To perfect block, you have to start blocking up to 0.2 seconds before you are hit instead of holding the block button down. Since you have that 0.2 second window, it's easier to block slightly before you get hit instead of trying to block at the exact same time the strike connects, but you have to be blocking at the moment you get hit, so make sure you don't release the block too early.

3. There aren't any special 'unblockable' strikes in the game. You can make it difficult to block a strike by feinting with one attack, then switching to another quickly, but every strike can be blocked if you get the timing right.

4. Your opponents may have been in the room for longer than you and therefore they had more time to earn points. Generally I don't think it's worth worrying about points unless you are in a 1v1 with someone and neither of you have fought the bot/another player while the room is running. Points in the big rooms generally come down to who's been there the longest/fought the lowest level players.

If you are in a 1v1 and you do want to focus on points, timing your strikes is very important so you can land critical hits, significant strikes and knockdowns. Critical hits and significant strikes are based off the velocity of your attacks, so for example, timing a right neutral kick (down arrow) so that it lands as your opponent is throwing a right overhand (D + right arrow) is a pretty good way of getting crit/sig strike points because their head is moving down as you're kicking upwards. Knockdowns are about making your opponent fall over, so again this comes down to timing and catching your opponent with powerful strikes ideally as they are unbalanced.

It's also important to stay on top of your perfect blocks to both earn points for yourself and prevent your opponent from scoring with their own strikes.

Sorry for the wall of text haha. I hope this helps.

Last edited by [116th]NapoleonBlown-apart; May 14, 2021 @ 10:10pm
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Date Posted: May 14, 2021 @ 2:08pm
Posts: 1