Drunken Wrestlers 2

Drunken Wrestlers 2

M.D Geist Jul 27, 2020 @ 3:06am
So I can say conclusively that multiplayer is a hilarious joke.
I'm not trashing the dev at all, I really like playing this game offline against the bots, and even though I think the bots are kind of cheaty with their occasionally perfectly timed super hits, at least it has the semblance of being a real fight.

I have pretty fast fiber optic internet, and it was still laggy, I just chalk that up to it being a physics based game.

But basically the only way to win is in the clinch, learning how to break the clinch temporarily, land some hits, and then clinch back up again.

That's it, anything else and you're probably going to get clinched yourself and kicked around the fighting area.

I'm glad I learned how to fight ai in the clinch and learned how to break it and then land strikes and get back in again, because that's basically all it is.

I remember back in the mid 00s thinking the UFC was nothing but sweaty naked guys laying on each other, well that has nothing on this. It's basically hugging and occasionally kicking or landing body shots or hooks when you break the clinch. That's it.

It's funny, but I don't think it's the main attraction of the game.
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Showing 1-14 of 14 comments
Oleg Skutte  [developer] Jul 27, 2020 @ 5:12am 
Does it look different than this to you?
https://www.youtube.com/watch?v=MAOItd841xg
Justfrost Jul 27, 2020 @ 11:56am 
There is much more to it than just using clinch, if you don't get too close to your enemy, they can't clinch you, so if they spam it, just keep your distance
M.D Geist Jul 27, 2020 @ 3:33pm 
Originally posted by SkutteOleg:
Does it look different than this to you?
https://www.youtube.com/watch?v=MAOItd841xg

Yes, definitely, a lot more lag tbh, not sure why since I have 1gbps fiberoptic.

Nah, when I played it was like pretty well insta-clinch, and then struggling to break just to land a couple of hits.

There is much more to it than just using clinch, if you don't get too close to your enemy, they can't clinch you, so if they spam it, just keep your distance

There's pretty serious risk in that, I'm just saying for me, it is actually way easier to keep my opponent locked up and just wear them down, that's the meta that seems to work the most effectively for me.
Last edited by M.D Geist; Jul 27, 2020 @ 3:33pm
M.D Geist Jul 27, 2020 @ 4:28pm 
So I played another few rounds and found a session that had way better latency, and there is more to the strategy of this game when it isn't extremely laggy.
Justfrost Jul 28, 2020 @ 7:23am 
Well, just like every other online fighting games, it has cheesy strategies that work best and strategies that are more fun but not as effective, this one might have it more so as it could feel random at times, especially if your opponent has a higher latency.

I personally prefer to choose the fun route as this game is far from being finished enough to be taken seriously.

But to each their own.
M.D Geist Jul 28, 2020 @ 10:31pm 
Lower latency definitely improves the strategic factor of the game for sure.
Gator Dec 29, 2020 @ 7:14am 
There is no strategy it is just spam and try not to get gangbanged. I lvl6 and fought a black belt and a level 80 something and won by spamming.
Last edited by Gator; Dec 29, 2020 @ 7:14am
Originally posted by Gator:
There is no strategy it is just spam and try not to get gangbanged. I lvl6 and fought a black belt and a level 80 something and won by spamming.
Are you sure you were playing against an actual player and not a 'random opponent' on offline mode? Those random opponents are just skins for the bot, but they display the stats of the real players the skins are taken from.

As an experienced player, I can tell you that spamming is quite easy to counter with clinch breaks (they knock spammers down), perfect blocks (you can stop spammers from attacking for 2 seconds so they can't even spam) and well-timed counter attacks that tend to do a lot of damage to spammers because they give themselves a lot of momentum.
M.D Geist Jan 9, 2021 @ 4:49am 
Only if there is no lag and there is not a latency differential to exploit, once lag factors in for one player over another, forget it.
Originally posted by Yourebuying:
Only if there is no lag and there is not a latency differential to exploit, once lag factors in for one player over another, forget it.
Spammers are still pretty easy to counter unless their connection is so bad they teleport everywhere, but ping does have a large negative impact on gameplay. I don't really think that's a fault of the game though, because you can't make a timing-based fighting game that isn't affected by ping.

It's also important to remember that you don't have to play with people who have high ping. If a server is full of laggy players, you can always leave and join a different one. EU and US East are both fairly active, and most players on those servers have perfectly good ping.
M.D Geist Jan 11, 2021 @ 5:35am 
It is especially bad in drunken wrestlers because it is a physics based game, lag immediately factors in more because I've seen hits that shouldn't have done massive crit damage and sent somebody flying because of a clear disagreement in package exchange between two clients.

Lag does really weird things to the physics of this game and those anomalies can result in your hit not registering at all or you getting ridiculously lucky hits that annihilate your enemy.

Hunzber Feb 18, 2021 @ 4:16pm 
The only thing that's cringe and bad about this game is the 95% of playerbase being pack of desperate ♥♥♥♥♥♥♥ useless ♥♥♥♥♥♥♥ trying to 2v1 for an easy kill just because they're too retarded to win a 1v1. Otherwise I find no problems with the game. Obviously the damage is going to be random due to the "drunken" part.
ratso Mar 7, 2021 @ 6:21pm 
no concept of bandwidth vs latency
M.D Geist Dec 9, 2022 @ 11:03pm 
Originally posted by ratso:
no concept of bandwidth vs latency

They're related, innately related.

Also because this game is physics based I have no idea how much of the physics data (probably a lot) is having to be shared between clients, and both a processing power differential between clients and bandwidth are going to possibly cause latency issues along with other factors.

This game unfortunately more than most suffers from problems relating to the integrity of each clients internet connection.

It's weird that most people don't seem to understand that "spamming" is an inevitable result of people having to deal with lag because any other strategy makes them vulnerable to counterhits.

That's it, basically.
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