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https://www.youtube.com/watch?v=MAOItd841xg
Yes, definitely, a lot more lag tbh, not sure why since I have 1gbps fiberoptic.
Nah, when I played it was like pretty well insta-clinch, and then struggling to break just to land a couple of hits.
There's pretty serious risk in that, I'm just saying for me, it is actually way easier to keep my opponent locked up and just wear them down, that's the meta that seems to work the most effectively for me.
I personally prefer to choose the fun route as this game is far from being finished enough to be taken seriously.
But to each their own.
As an experienced player, I can tell you that spamming is quite easy to counter with clinch breaks (they knock spammers down), perfect blocks (you can stop spammers from attacking for 2 seconds so they can't even spam) and well-timed counter attacks that tend to do a lot of damage to spammers because they give themselves a lot of momentum.
It's also important to remember that you don't have to play with people who have high ping. If a server is full of laggy players, you can always leave and join a different one. EU and US East are both fairly active, and most players on those servers have perfectly good ping.
Lag does really weird things to the physics of this game and those anomalies can result in your hit not registering at all or you getting ridiculously lucky hits that annihilate your enemy.
They're related, innately related.
Also because this game is physics based I have no idea how much of the physics data (probably a lot) is having to be shared between clients, and both a processing power differential between clients and bandwidth are going to possibly cause latency issues along with other factors.
This game unfortunately more than most suffers from problems relating to the integrity of each clients internet connection.
It's weird that most people don't seem to understand that "spamming" is an inevitable result of people having to deal with lag because any other strategy makes them vulnerable to counterhits.
That's it, basically.