Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Basicly if you dont do a move till the animation finishes then it shouldn't be classed as a hit it should be a feint.
ATM its actualy easier to win by spam than it is to use proper moves.
What do you qualify as spamming, because there area limited number of attacks, and a very limited number of them work as openers.
the heavy overhand hits are simply the two best options you have in many cases, and if you're defensive then back + left kick, then back + right kick is a good follow up in case the first missed if you're going defensive, at least against AI.
I would say now that even though a lot of my fights look spammy, they actually aren't I'm not just hammering a single set of attacks but deliberately pulling off chains of hits based on what my opponent is doing in rapid succession.
It's taken me a while to get into the rhythm of the combat of this game, but there are ways players might fight that look like they're simply hammering away at buttons but are very deliberate.
Like if I don't want somebody clinching me up and we're spinning around, I will pull a left hook, right body shot combo then follow up with heavy overhands to create distance. It all happens very fast but I've found thats one of my best go-to ways to stop the ai from constantly trying to clinch me up.
The AI doesn't like hooks and body shots, it's tricky for them to deal with if you're just outside clinch range.
Also, take into account what a lot of UFC matches look when two aggressive strikers get into the ring, they're basically spamming the same hits over and over often until their opponent ♥♥♥♥♥ up or succumbs. That's just actual fighting.