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Room name = , Region =
An empty string is not considered a valid value.
>>>UnityEngine.Debug:LogErrorFormat(String, Object[])
MenuOnlineScreen:SteamJoin(String, String) (at C:/Unity Projects/Drunken Wrestlers 2/Assets/_Local/Scripts/Menu/Networking/MenuOnlineScreen.cs:268)
PersistantData:LHLKKBBCMBG(LobbyEnter_t) (at C:/Unity Projects/Drunken Wrestlers 2/Assets/_Local/Scripts/Database/PersistantData.cs:369)
Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) (at C:/Unity Projects/Drunken Wrestlers 2/Assets/Plugins/Steamworks.NET/CallbackDispatcher.cs:164)
Steamworks.NativeMethods:SteamAPI_RunCallbacks()
Steamworks.SteamAPI:RunCallbacks() (at C:/Unity Projects/Drunken Wrestlers 2/Assets/Plugins/Steamworks.NET/Steam.cs:110)
SteamManager:Update() (at C:/Unity Projects/Drunken Wrestlers 2/Assets/Scripts/Steamworks.NET/SteamManager.cs:156)
JoinOrCreateRoom failed. Client is not on Master Server or not yet ready to call operations. Wait for callback: OnJoinedLobby or OnConnectedToMaster.
>>>UnityEngine.Debug:LogError(Object)
HNGHDGJIBJI:EPPLLPOLPDO(String, DOPKCFGGILO, CJBEAINEAPK, String[]) (at C:/Unity Projects/Drunken Wrestlers 2/Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1848)
HNGHDGJIBJI:EPPLLPOLPDO(String, DOPKCFGGILO, CJBEAINEAPK) (at C:/Unity Projects/Drunken Wrestlers 2/Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1814)
MenuOnlineScreen:TriggerJoin() (at C:/Unity Projects/Drunken Wrestlers 2/Assets/_Local/Scripts/Menu/Networking/MenuOnlineScreen.cs:402)
MenuOnlineScreen:DrawRooms() (at C:/Unity Projects/Drunken Wrestlers 2/Assets/_Local/Scripts/Menu/Networking/MenuOnlineScreen.cs:146)
AMCNAHGJKHC:MoveNext() (at C:/Unity Projects/Drunken Wrestlers 2/Assets/_Local/Scripts/Menu/Networking/RoomsUpdateLoop.cs:18)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
>>>UnityEngine.Debug:LogError(Object, Object)
RootMotion.FinalIK.IKEffector:OnPreSolve(IKSolverFullBody) (at C:/Unity Projects/Drunken Wrestlers 2/Assets/Plugins/RootMotion/FinalIK/IK Solvers/IKEffector.cs:241)
RootMotion.FinalIK.IKSolverFullBody:ReadPose() (at C:/Unity Projects/Drunken Wrestlers 2/Assets/Plugins/RootMotion/FinalIK/IK Solvers/IKSolverFullBody.cs:217)
RootMotion.FinalIK.IKSolverFullBodyBiped:ReadPose() (at C:/Unity Projects/Drunken Wrestlers 2/Assets/Plugins/RootMotion/FinalIK/IK Solvers/IKSolverFullBodyBiped.cs:506)
RootMotion.FinalIK.IKSolverFullBody:OnUpdate() (at C:/Unity Projects/Drunken Wrestlers 2/Assets/Plugins/RootMotion/FinalIK/IK Solvers/IKSolverFullBody.cs:193)
RootMotion.FinalIK.IKSolver:Update() (at C:/Unity Projects/Drunken Wrestlers 2/Assets/Plugins/RootMotion/FinalIK/IK Solvers/IKSolver.cs:61)
RootMotion.FinalIK.IK:UpdateSolver() (at C:/Unity Projects/Drunken Wrestlers 2/Assets/Plugins/RootMotion/FinalIK/IK Components/IK.cs:27)
RootMotion.FinalIK.SolverManager:LateUpdate() (at C:/Unity Projects/Drunken Wrestlers 2/Assets/Plugins/RootMotion/FinalIK/IK Solvers/SolverManager.cs:119)
Screen position out of view frustum (screen pos 982.000000, 277.000000) (Camera rect 0 0 1920 1080)
>>>UnityEngine.Camera:ScreenPointToRay(Vector3)
MoveRigidbody:Update() (at C:/Unity Projects/Drunken Wrestlers 2/Assets/_Local/Scripts/MoveRigidbody.cs:65)
>>>UnityEngine.Debug:LogError(Object)
HNGHDGJIBJI:EPPLLPOLPDO(String, DOPKCFGGILO, CJBEAINEAPK, String[]) (at C:/Unity Projects/Drunken Wrestlers 2/Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1848)
HNGHDGJIBJI:EPPLLPOLPDO(String, DOPKCFGGILO, CJBEAINEAPK) (at C:/Unity Projects/Drunken Wrestlers 2/Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1814)
MenuOnlineScreen:TriggerJoin() (at C:/Unity Projects/Drunken Wrestlers 2/Assets/_Local/Scripts/Menu/Networking/MenuOnlineScreen.cs:402)
UnityEngine.EventSystems.EventSystem:Update()
>>>PlayerScreen+LNLKFKAPBBF.MoveNext () (at C:/Unity Projects/Drunken Wrestlers 2/Assets/_Local/Scripts/GameMechanics/UI/PlayerScreen.cs:281)
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Drunken Wrestlers 2/Mono/etc'
PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/Drunken Wrestlers 2/DW2_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55149
Multi-casting "[IP] 192.168.1.55 [Port] 55149 [Flags] 3 [Guid] 1457505701 [EditorId] 1826475332 [Version] 1048832 [Id] WindowsPlayer(Joe-Alicia) [Debug] 1 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55149]...
Timed out. Continuing without host connection.
Started listening to [0.0.0.0:55149]
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56701
PlayerConnection already initialized - listening to [0.0.0.0:55149]
Initialize engine version: 2018.2.20f1 (cef3e6c0c622)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GT 720 (ID=0x1288)
Vendor:
VRAM: 984 MB
Driver: 26.21.14.3200
Begin MonoManager ReloadAssembly
- Completed reload, in 0.256 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.673000 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
SteamManager:Awake() (at C:\Unity Projects\Drunken Wrestlers 2/Assets/Scripts/Steamworks.NET/SteamManager.cs:107)
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
SteamManager:DCLPEIFFNME() (at C:\Unity Projects\Drunken Wrestlers 2/Assets/Scripts/Steamworks.NET/SteamManager.cs:28)
SteamManager:get_Initialized() (at C:\Unity Projects\Drunken Wrestlers 2/Assets/Scripts/Steamworks.NET/SteamManager.cs:41)
InitScene:Start() (at C:\Unity Projects\Drunken Wrestlers 2\Assets\_Local\Scripts\Dump\InitScene.cs:70)
(Filename: C:/Unity Projects/Drunken Wrestlers 2/Assets/Scripts/Steamworks.NET/SteamManager.cs Line: 107)
Setting up 2 worker threads for Enlighten.
Thread -> id: 2664 -> priority: 1
Thread -> id: 1a04 -> priority: 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.977400 ms
InvalidOperationException: Steamworks is not initialized.
at Steamworks.InteropHelp.TestIfAvailableClient () [0x0002b] in C:\Unity Projects\Drunken Wrestlers 2/Assets/Plugins/Steamworks.NET/InteropHelp.cs:31
at Steamworks.SteamApps.GetAppBuildId () [0x00001] in C:\Unity Projects\Drunken Wrestlers 2/Assets/Plugins/Steamworks.NET/autogen/isteamapps.cs:209
at SetBuildInfo.Awake () [0x0011f] in C:\Unity Projects\Drunken Wrestlers 2\Assets\_Local\Scripts\Utility\SetBuildInfo.cs:62
(Filename: C:/Unity Projects/Drunken Wrestlers 2/Assets/Plugins/Steamworks.NET/InteropHelp.cs Line: 31)
System memory in use before: 0.95 GB.
System memory in use after: 0.95 GB.
Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 30328.
Total: 33.677600 ms (FindLiveObjects: 2.297500 ms CreateObjectMapping: 0.918900 ms MarkObjects: 30.291100 ms DeleteObjects: 0.169300 ms)
Got leaderboards for Kills
Game doesn't want to connect to steam
>>>UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ChatSpawner:BKCLIHNHMDI(Scene, LoadSceneMode) (at C:/Unity Projects/Drunken Wrestlers 2/Assets/_Local/Scripts/Utility/ChatSpawner.cs:143)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
NullReferenceException: Object reference not set to an instance of an object
>>>PhotonChatUI.ChatUI.GIIMOENCBJL (System.String LDEKDEJCJOH, Boolean MDIGBJDPEAH, Boolean DFFHKDOGJFN) (at C:/Unity Projects/Drunken Wrestlers 2/Assets/Photon Chat UI/Scripts/UI/ChatUI.cs:77)
PhotonChatUI.ChatUI.CreatePublicChannel (System.String NJDCECCMDAN) (at C:/Unity Projects/Drunken Wrestlers 2/Assets/Photon Chat UI/Scripts/UI/ChatUI.cs:125)
ChatSpawner.BKCLIHNHMDI (Scene KMNFFCEJFML, LoadSceneMode NOKEIJLDFBO) (at C:/Unity Projects/Drunken Wrestlers 2/Assets/_Local/Scripts/Utility/ChatSpawner.cs:140)
UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (Scene scene, LoadSceneMode mode)
>>>UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ChatSpawner:BKCLIHNHMDI(Scene, LoadSceneMode) (at C:/Unity Projects/Drunken Wrestlers 2/Assets/_Local/Scripts/Utility/ChatSpawner.cs:143)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)