Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The change was probably made because in the past, you could set up ranged military units, and just sit there killing aliens for XP and whatever else, and they couldn't do anything if you had the fence up.
Now, the fence keeps them out until you make them angry enough, basically. So if you sit back killing them from behind the fence, be careful, because if you make them angry they will now eventually cross that line and attack despite the fence.
BUT, And I don't think this was true in base game (At least before RT update to base), If you have an alien nest within your border, and do nothing to it, the aliens slowly start to like you way better... though this doesn't stop the huge aliens from completely ravaging your tile improvements.....
Seriously though, someone mod the old electric fence back in! I didn't really abuse it, and 1/5 times I'll lose the game due to the seige worm/Kraken camping my base and keeping me from developing anything for a long period of time. and then the AI CIVs get ahead while I'm stuck waiting for the seige worm to go elsewhere... Also Preferably mod the alien nests back to being Xenomass locations only......
They're all over the land too. Seems like they just decided to make it so 80+% of the strategic resources have alien nests covering them, thus forcing you to go hostile if you want to progress. That's been my experience at least.
Mmmm, lots of Artifacts there.
As for the Water cities, if you do not attack the Aliens or pillage their nests, they won't attack, but the moment you attack one single Alien (including the Worm Quest), all bets are off.
As for 80% of the Strategic Resources being covered, it sounds like a bad draw of luck there. The amount of Aliens and their Nests on a planet depends on the type of planet you choose. Some have more, some less.
Anecdotally, I haven't had that occur in any of the games I have played.
One thing I'm going to try is distract them away with the alien becon orbital unit.
I...THINK that just spawns aliens rather than actually pull ones on the map towards where its deployed, could be wrong mind