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In my book The Bureau is a solid 7.5~8/10
dude u realize EU is like the 6th title? i personaly thot this game was alot of fun and a really neat aspect of the xcom games. i do agree with some points tho
I'm not sure what makes me like the game so much but something just keeps me interested in it and I absolutely love the combat system. The TPS combined with tactical decisions and telling your squad what to do-- I love it! It feels fluent and exciting at the same time. This, again, is only my personal feelings!
:|
I've played UFO/XCOM since the original game, but I guess I can appreciate different things. There's far worse games in the series.
If 2K Marin wasn't toast (that's the rumor anyway) I'd really love to see another Bureau game, because it could be super sweet.
Its a refreshing take on Sci-Fi, and Third Person Shooters.
Graphics are great, storyline and presentation are fantastic, concept is and sounds are also done well.
I'd have to give it an 8/10, I would have liked to see a bit more in the terms of customization and research.
I wasn't going to into this game thinking it was a full blown XCOM game (because that would just be retarded of me, having seen videos of the game play), but I have enjoyed this title a lot more than I expected.
The story is incoherent: The idea is that you will appropriate alien technology and use it against them sounds cool, but how can you and your squadmates already use unexplainable powers against them from the tutorial mission? Why do the player's dialogue choices do absolutely nothing?
Controls: Sluggish. In Gears of War and Mass Effect, having the 'dash' button being the same as the 'use cover' button was nice because the game understood what you were doing and wouldn't unnecessarily stick you to walls you weren't interested in. Not so in The Bureau.
Poor Performance/optimization: My gtx 735, while not the most powerful card, should be able to handle this game without having to go to the lowest settings.
AI: The pits. The ally AI are helpless beyond measure. They stand in the open unless told to find cover. They continue to get shot while in cover because they don't know when to shoot and when to stay down. While issuing orders, the game is not paused- only in slow motion. Your enemies are still shooting and moving while you do this.
This game was the preorder that made me decide to never do preorders again.
WRONG. That is a terrible card, you think because it has a higher number that its better, while in fact you are using a 600 series card my friend, with a rebranding. And a crappy 600 series at that.
Like in every other game with squad mates, useless AI unless you tell them what to do.
I am in no way saying this is a perfect game, but don't jump on the bandwagon and make things to be that serious. They aren't. This is a solid third person shooter.
There seem to be several indicators that the game was rushed out without the final polish and tweaking it needed (apart form the clunky console interface). The main story narative seems disjointed in places as though some things are not happening in quite the order they originally intended. Having said that, the attention to detail in the base has been a very big surprise to me.
I also like that much of the alien technology and terraforming structures have a similar look to Xcom EU, this provides a great feeling of continuity across the games.
As Coldhands said, while playing this game it's clear that there is a great game underneath the surface which they haven't quite had time to fully develop. It's a real shame that this game is unlikely to receive any further updates or DLC as it could have become a real gem.