The Bureau: XCOM Declassified

The Bureau: XCOM Declassified

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Stofen Jun 27, 2014 @ 1:57pm
So the Ending *Spoilers*
When Carter finally broke control from YOU, you get the option of possesing Weaver, Weir, or Faulker. I chose Weaver (expecting to get some sweet recon skills...) and when I beat the game this is what happened:
-she genocided the outsiders
-had the sleepwalkers euthanised
-somehow managed to cover up the dissaperances of entire towns and hundreds of thousands of people

So if you picked the other dudes would the results have been the same but with different voice overs or was there some actual differences?

PS I got a bug in the last section where my engineer would crash the game anytime he spawned a turret. At least he had mines!
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Showing 1-15 of 27 comments
Welene Wios Jun 27, 2014 @ 10:29pm 
From Wikipedia




If Weir merges with Asaru, he persuades the Outsiders to cease attacking and help rebuild before departing amiably to continue their search for a homeworld; Outsider technology is carefully disassembled and stored away, sites of Outsider attacks are quietly erased from the National Register or explained away as natural disasters, and surviving Sleepwalkers are cured.

If Weaver merges, she forces the Outsiders to kill each other; all Outsider technology and evidence of their attacks is destroyed, in some cases with nuclear weapons, and the Sleepwalkers are euthanized.

If Faulke merges, he commands the Outsiders to stand down and rebuild before being exterminated; some Outsider technology is preserved and provides considerable scientific and military advances, sites of Outsider attacks are erased, and the Sleepwalkers are treated, but unable to be cured.

Stofen Jun 28, 2014 @ 10:32am 
Originally posted by Sexy Things:
From Wikipedia




If Weir merges with Asaru, he persuades the Outsiders to cease attacking and help rebuild before departing amiably to continue their search for a homeworld; Outsider technology is carefully disassembled and stored away, sites of Outsider attacks are quietly erased from the National Register or explained away as natural disasters, and surviving Sleepwalkers are cured.

If Weaver merges, she forces the Outsiders to kill each other; all Outsider technology and evidence of their attacks is destroyed, in some cases with nuclear weapons, and the Sleepwalkers are euthanized.

If Faulke merges, he commands the Outsiders to stand down and rebuild before being exterminated; some Outsider technology is preserved and provides considerable scientific and military advances, sites of Outsider attacks are erased, and the Sleepwalkers are treated, but unable to be cured.
Thanks dude, nice to know there's different results at least.
Just finished the game. I killed both the alien ghosts and hopefully that saved the universe from them.

Nice to know Wier is the "good" ending, he's a true blue aussie mate. Weaver seems to go a bit far by genocideing everybody - I guess this was Carter's frame of mind as well. Too bad their is no ending where you can stay friendly and integrate them into society.

I was kinda expecting an ending where someone takes control of Mosaic and becomes the next Origin and continues to conquer the universe tho.
Last edited by Lцсᶖаᶇ º¹; Jul 3, 2014 @ 4:58pm
Horus Lupercal Jul 3, 2014 @ 7:01pm 
You can blackout text by i think text right?

[ spoiler] text [ /spoiler] no spaces
Last edited by Horus Lupercal; Jul 3, 2014 @ 7:04pm
Bilateralrope Jul 11, 2014 @ 2:13am 
https://www.youtube.com/watch?v=nNTdL3CBFCE

The endings are on youtube if you're interested.

What disappoints me is that all three endings involve covering up the invasion. Partly because covering up that much destruction strains belief*, partly because I don't see how the cover up helps anyone. Lots of alien tech can't be studied because it gets destroyed, not because the tech is dangerous to leave around, but because it must be kept secret. There are still large numbers of outsiders on their dying world, they probably know about Earth, but nobody is in a position to prepare for them to attack if they rebuild their gates.

*I guess the russian agent you uncover gets shot if he survives the game. Then there is the problem of the mission map showing alien influence outside the US. How was that concealed ?
Stofen Jul 11, 2014 @ 12:09pm 
Originally posted by Bilateralrope:
https://www.youtube.com/watch?v=nNTdL3CBFCE

The endings are on youtube if you're interested.

What disappoints me is that all three endings involve covering up the invasion. Partly because covering up that much destruction strains belief*, partly because I don't see how the cover up helps anyone. Lots of alien tech can't be studied because it gets destroyed, not because the tech is dangerous to leave around, but because it must be kept secret. There are still large numbers of outsiders on their dying world, they probably know about Earth, but nobody is in a position to prepare for them to attack if they rebuild their gates.

*I guess the russian agent you uncover gets shot if he survives the game. Then there is the problem of the mission map showing alien influence outside the US. How was that concealed ?

Yeah, I remember seeing some pretty big splotches of red covering Africa. But the issue is that since it was trying to be a prequel to Xcom: Enemy Unknown then the story had to make sure that there wasn't any significant alien presence left because aliens are a "new" threat in Xcom EU.
Well the cover up matches the whole men in black theme of the game, but the magnitude of the invasion does make it look impossible, even before the mobile phone/internet age.
Bilateralrope Jul 11, 2014 @ 3:15pm 
I wonder what happened to the other Russian agents in XCOM. We know that one got caught because he didn't know about the invasion and went snooping around. But what of the russians who decided that, with the alien invasion happening and communications cut off, that they should not worry about spying for russia until after the invasion.


Originally posted by Stofen:
But the issue is that since it was trying to be a prequel to Xcom: Enemy Unknown then the story had to make sure that there wasn't any significant alien presence left because aliens are a "new" threat in Xcom EU.

By keeping the names and apperances of most of the aliens the same, but changing some major elements like the nature of Etherals, it makes it impossible for this to be a sequel.


Originally posted by Lцсїап º¹:
Well the cover up matches the whole men in black theme of the game, but the magnitude of the invasion does make it look impossible, even before the mobile phone/internet age.

Ignoring the logistics of the cover up, we are still left with the fact that there is no good motivation for the coverup. It doesn't protect anyone, it only makes it harder to protect people from the things that are covered up. So why even attempt to cover it up ?

Why not take those resources that you would use for the coverup and redirect them to help fighting the aliens ?

Or whatever else is being covered up, as this is one problem with lots of Masquerade[tvtropes.org] fiction any time there is a group trying to protect thous outside the masquerade from the things being hidden.
Tomato Juice Jul 13, 2014 @ 2:50am 
If it has one connection to XCom Enemy Unknown than it's that the story is not very good (but as strategy game XCom EU does not suffer that much from the story).

This game has too much story to enjoy it as brainless shooter. But the story is not good enough to enjoy is as Story heavy game.

You guys should not think too much over all the plotholes of the game because it really doesn't make that much sense. It's sad because you see some really good ideas in the plot.
But everyone in this game talks and acts like a complete moron. Also the idea to cover up a full blown invasion is mindbogglingly stupid.

You can't have your cake and eat it.
Either you are a Secret Government Men in Black that goes after limited alien incursions.
Or you can have your war against a full blown invasion.

Stofen Jul 13, 2014 @ 1:10pm 
Originally posted by Tomato Juice:
If it has one connection to XCom Enemy Unknown than it's that the story is not very good (but as strategy game XCom EU does not suffer that much from the story).

This game has too much story to enjoy it as brainless shooter. But the story is not good enough to enjoy is as Story heavy game.

You guys should not think too much over all the plotholes of the game because it really doesn't make that much sense. It's sad because you see some really good ideas in the plot.
But everyone in this game talks and acts like a complete moron. Also the idea to cover up a full blown invasion is mindbogglingly stupid.

You can't have your cake and eat it.
Either you are a Secret Government Men in Black that goes after limited alien incursions.
Or you can have your war against a full blown invasion.

Now you made me want a GOOD Men In Black game.
Bilateralrope Jul 13, 2014 @ 3:01pm 
Originally posted by Stofen:
Originally posted by Tomato Juice:
If it has one connection to XCom Enemy Unknown than it's that the story is not very good (but as strategy game XCom EU does not suffer that much from the story).

This game has too much story to enjoy it as brainless shooter. But the story is not good enough to enjoy is as Story heavy game.

You guys should not think too much over all the plotholes of the game because it really doesn't make that much sense. It's sad because you see some really good ideas in the plot.
But everyone in this game talks and acts like a complete moron. Also the idea to cover up a full blown invasion is mindbogglingly stupid.

You can't have your cake and eat it.
Either you are a Secret Government Men in Black that goes after limited alien incursions.
Or you can have your war against a full blown invasion.

Now you made me want a GOOD Men In Black game.
Pity that they will all have the problem that keeping the aliens secret only makes it harder for them to protect the rest of the population.
Doom972 Jul 14, 2014 @ 4:29pm 
I have two questions about the ending:

Does saving/killing Carter right before the final battle matter in any way? I played as Weaver and spared him, hoping that it would pay off somehow and it didn't.

Is Asaru the final Etheral boss in XCOM: Enemy Unknown?
Bilateralrope Jul 14, 2014 @ 6:12pm 
Originally posted by Doom972:
I have two questions about the ending:

Does saving/killing Carter right before the final battle matter in any way? I played as Weaver and spared him, hoping that it would pay off somehow and it didn't.
It doesn't appear to.

Is Asaru the final Etheral boss in XCOM: Enemy Unknown?
The Bureau and EU are not in the same setting. There is too much difference between them.
to be named Jan 12, 2015 @ 5:33am 
i wish you (the ethereal) could be with carter but 'friendly' and not trying to control him... this ending sucks :c
Stingy McDuck Jan 18, 2015 @ 6:50pm 
Weaver was a complete psycho. I chosed Dr. Weir and got an happy ending.

I still don't like how Carter goes bonkers near the end, specially seeing how the Ethereals were agreeing on finding an alternate solution to the Mosaic problem. It happened too fast, almost without any build up.
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