Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If Weir merges with Asaru, he persuades the Outsiders to cease attacking and help rebuild before departing amiably to continue their search for a homeworld; Outsider technology is carefully disassembled and stored away, sites of Outsider attacks are quietly erased from the National Register or explained away as natural disasters, and surviving Sleepwalkers are cured.
If Weaver merges, she forces the Outsiders to kill each other; all Outsider technology and evidence of their attacks is destroyed, in some cases with nuclear weapons, and the Sleepwalkers are euthanized.
If Faulke merges, he commands the Outsiders to stand down and rebuild before being exterminated; some Outsider technology is preserved and provides considerable scientific and military advances, sites of Outsider attacks are erased, and the Sleepwalkers are treated, but unable to be cured.
Nice to know Wier is the "good" ending, he's a true blue aussie mate. Weaver seems to go a bit far by genocideing everybody - I guess this was Carter's frame of mind as well. Too bad their is no ending where you can stay friendly and integrate them into society.
I was kinda expecting an ending where someone takes control of Mosaic and becomes the next Origin and continues to conquer the universe tho.
[ spoiler] text [ /spoiler] no spaces
The endings are on youtube if you're interested.
What disappoints me is that all three endings involve covering up the invasion. Partly because covering up that much destruction strains belief*, partly because I don't see how the cover up helps anyone. Lots of alien tech can't be studied because it gets destroyed, not because the tech is dangerous to leave around, but because it must be kept secret. There are still large numbers of outsiders on their dying world, they probably know about Earth, but nobody is in a position to prepare for them to attack if they rebuild their gates.
*I guess the russian agent you uncover gets shot if he survives the game. Then there is the problem of the mission map showing alien influence outside the US. How was that concealed ?
Yeah, I remember seeing some pretty big splotches of red covering Africa. But the issue is that since it was trying to be a prequel to Xcom: Enemy Unknown then the story had to make sure that there wasn't any significant alien presence left because aliens are a "new" threat in Xcom EU.
By keeping the names and apperances of most of the aliens the same, but changing some major elements like the nature of Etherals, it makes it impossible for this to be a sequel.
Ignoring the logistics of the cover up, we are still left with the fact that there is no good motivation for the coverup. It doesn't protect anyone, it only makes it harder to protect people from the things that are covered up. So why even attempt to cover it up ?
Why not take those resources that you would use for the coverup and redirect them to help fighting the aliens ?
Or whatever else is being covered up, as this is one problem with lots of Masquerade[tvtropes.org] fiction any time there is a group trying to protect thous outside the masquerade from the things being hidden.
This game has too much story to enjoy it as brainless shooter. But the story is not good enough to enjoy is as Story heavy game.
You guys should not think too much over all the plotholes of the game because it really doesn't make that much sense. It's sad because you see some really good ideas in the plot.
But everyone in this game talks and acts like a complete moron. Also the idea to cover up a full blown invasion is mindbogglingly stupid.
You can't have your cake and eat it.
Either you are a Secret Government Men in Black that goes after limited alien incursions.
Or you can have your war against a full blown invasion.
Now you made me want a GOOD Men In Black game.
Does saving/killing Carter right before the final battle matter in any way? I played as Weaver and spared him, hoping that it would pay off somehow and it didn't.
Is Asaru the final Etheral boss in XCOM: Enemy Unknown?
The Bureau and EU are not in the same setting. There is too much difference between them.
I still don't like how Carter goes bonkers near the end, specially seeing how the Ethereals were agreeing on finding an alternate solution to the Mosaic problem. It happened too fast, almost without any build up.