BLUE REFLECTION

BLUE REFLECTION

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Fail Whale Oct 3, 2017 @ 9:41am
Game Crashing with ReShade
Running the game fullscreen at 2560x1440 with ReShade installed.

The game seems to crash whenever entering battles, though I'm only on Chapter 2 and have only had two scripted fights so far. Either that or it crashes following Lime and Yuzu's transformation sequence (right after the movies finish playing).

I believe the issue is related to ReShade. Disabling all the effects doesn't seem to solve the problem, but uninstalling ReShade does...does this mean I can't play the game with ReShade ?_? Other people don't seem to have an issue with it.

Newest patch didn't seem to solve the issue.

I saw someone mention that having MSI Afterburner running crashes the game...I have it running in the background but I'm not sure whether that's related.
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Showing 1-9 of 9 comments
korsobar Oct 3, 2017 @ 9:49am 
ReShade and other things like it often interact poorly with overlays. MSI Afterburner has Rivatuner Statistics Server (RTSS) overlay by default even if you aren't turning it on. You can set profiles for individual games in RTSS and set it to off for Blue Reflection. In MSI Afterburner go to settings, On-Screen Display, click the more button to get RTSS settings. There you can add executables. Add Blue Reflection and turn Application detection level to off for it.

If that doesn't work, you can try what I did. I didn't try to use ReShade by itself. I got ReShade to work by using Kaldaein's SpecialK mod locally installed wrappers and using it to also load ReShade. There is a guide to SpecialK here: https://steamcommunity.com/sharedfiles/filedetails/?id=933337066
Last edited by korsobar; Oct 3, 2017 @ 9:50am
Fail Whale Oct 3, 2017 @ 8:28pm 
Originally posted by Korsobar:
ReShade and other things like it often interact poorly with overlays. MSI Afterburner has Rivatuner Statistics Server (RTSS) overlay by default even if you aren't turning it on. You can set profiles for individual games in RTSS and set it to off for Blue Reflection. In MSI Afterburner go to settings, On-Screen Display, click the more button to get RTSS settings. There you can add executables. Add Blue Reflection and turn Application detection level to off for it.

If that doesn't work, you can try what I did. I didn't try to use ReShade by itself. I got ReShade to work by using Kaldaein's SpecialK mod locally installed wrappers and using it to also load ReShade. There is a guide to SpecialK here: https://steamcommunity.com/sharedfiles/filedetails/?id=933337066

So, I tried adding blacklisting Blue Reflection in RTSS in addition to just exiting out of MSI Afterburner to no avail.

I also tried using the SpecialK method. I managed to get the local wrapper installed, but ReShade doesn't load when I try selecting the "Plug-In" Load Order. When I select "Early" and restart, the game simply doesn't load and the MGS sound plays.

Seems like this game really doesn't want me using ReShade lol :\ Thanks for the tips though.
korsobar Oct 3, 2017 @ 9:24pm 
Yeah early load order has caused crashes for me in other games. To fix that you have to go in the ini for SpecialK and set it back to plugin load order. It took a couple of restarts of SpecialK to get ReShade to work for me but I haven't had an issue since. Sorry you couldn't get it worked out. The only thing I can think is maybe you didn't turn off the global injection after installing the local wrapper? That can cause problems with the local wrapper not functioning. You can turn off the global from the tray icon.
Fail Whale Oct 3, 2017 @ 10:01pm 
Originally posted by Korsobar:
Yeah early load order has caused crashes for me in other games. To fix that you have to go in the ini for SpecialK and set it back to plugin load order. It took a couple of restarts of SpecialK to get ReShade to work for me but I haven't had an issue since. Sorry you couldn't get it worked out. The only thing I can think is maybe you didn't turn off the global injection after installing the local wrapper? That can cause problems with the local wrapper not functioning. You can turn off the global from the tray icon.

At first I got excited because I did in fact forget to turn off the global injector haha. Sadly, turning that off didn't seem to solve the problem either, nor did a dozen restarts.

What's odd is that ReShade does seem to be recognizing the game based on the log file in the plugins folder, it created some files in the game's directory, and it says that it successfully installed the hook...the OSD just doesn't show up.

I'll just pray that a patch somehow makes it compatible. Appreciate the help again.
Last edited by Fail Whale; Oct 3, 2017 @ 10:09pm
zachillios Oct 3, 2017 @ 10:25pm 
Reshade, SweetFX, ENB's, anything of that nature don't work with this game. Which is odd, considering it's using DIrectX 11. I think it's going to take a custom build for it to work. I've tried multiple versions of it and all of them crash. Unfortunate, considering this game could really use some SMAA and AO.
iSymphonia Oct 3, 2017 @ 10:28pm 
Odd, I can use ReShade just fine. If you're using the latest version, then i'm not really sure why its not working. I'm not using MSI Afterburner tho.
zachillios Oct 3, 2017 @ 11:11pm 
Originally posted by iSymphonia:
Odd, I can use ReShade just fine. If you're using the latest version, then i'm not really sure why its not working. I'm not using MSI Afterburner tho.
Taking another look at it, it looks like it works you just need to change the file names to d3d11. Also, I had to place my shader files in a location outside of the game's directory because it refused to load them till I did. I can upload a zip of a working version if anyone would like.
Fail Whale Oct 7, 2017 @ 9:17am 
Update: so it seems the issue for me is actually not related to battles; rather, the crashes occur whenever a movie finishes playing while ReShade is enabled.
KyuKyu Oct 7, 2017 @ 10:44am 
Originally posted by Fail Whale:
Update: so it seems the issue for me is actually not related to battles; rather, the crashes occur whenever a movie finishes playing while ReShade is enabled.
I have crashes on cutscenes even without reshade :C. It is a problem with poorly coded video in the game's engine
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Date Posted: Oct 3, 2017 @ 9:41am
Posts: 9