BLUE REFLECTION

BLUE REFLECTION

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Zarrastro Sep 29, 2017 @ 3:14am
PS4 is out. My comparison
OK so the PS4 version is out here in Europe. I grabbed a copy for my PS4 Pro despite the long lines of people waiting for FIFA 18 and played Chapter One.
The very first noticeable difference are the pre-rendered cutscenes. Their quality on PS4 is incredible compard to PC.
PS4 seems to have somewhat better lighting, AA and shadows.
Framerate is unstable, though. Most of the time it runs at 60 but it dips to 30 often due to their V-Sync solution. Fast Sync is a much better system and makes the PC version run smoother.
There are no PS4 Pro extra options.
I'll post screenshots soon. I need to check the shots I made on PS4 and reproduce it on PC.
Last edited by Zarrastro; Sep 29, 2017 @ 3:15am
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Showing 16-30 of 30 comments
korsobar Sep 29, 2017 @ 10:28am 
You can get postprocessing AO with an effect in ReShade called MXAO. The default is too strong but you can adjust it. At 4k adding a few reshade effects is pretty rough on the fps but it looks really nice. The 'with' screenshot has some other effects too b/c I was too lazy to turn them off.

Without: https://i.imgur.com/rBIj3OR.jpg

With: https://i.imgur.com/Sg8EcYv.jpg
Last edited by korsobar; Sep 29, 2017 @ 10:29am
Zarrastro Sep 29, 2017 @ 10:31am 
So you managed to get ReShade working? I thought it crashed the game...
korsobar Sep 29, 2017 @ 10:36am 
I don't know if it makes a difference but I injected reshade using Kaldaien's SpecialK mod. I haven't had any crashing issues whatsoever.
Last edited by korsobar; Sep 29, 2017 @ 10:37am
General Plastro Sep 29, 2017 @ 3:33pm 
From what i am starting to see, the diferences between PC & PS4 are really... really small (save for PC's 1440p and 4k resolutions, those are kind of a big deal not just for now, but in the future when those resolutions become standard).

Most of the stuff i see on Firis and thought "damn, this is why the PC port sucks" were actually also present in the PS4 version (like the horrible water effects or lack of proper contrast for indoors & outdoors).

Blue Reflection seems to be about the same case.
Asakura Shinichi Sep 29, 2017 @ 3:54pm 
The 4 legs shadows are on PS4 as well, but PS4 has ambient occlusion and PC does not, PS4 has anti aliasing and PC does not, PS4 drawing range is better than PC, lights are broken on PC (but from what i saw its probably thanks to the drawing range being so small), thats not small difference, oh and dont forget 720p low bitrate movies and 720p 2d assets opposed to PS4 where you have 1080p 2d assstest and 1080p movies with good bitrate.

On PC the drawing range is a total fail, you actually can see a clean line where the the drawing range ends. The PC port is far from the PS4 version and its closer to the VITA version.
Last edited by Asakura Shinichi; Sep 29, 2017 @ 3:58pm
General Plastro Sep 29, 2017 @ 4:03pm 
Originally posted by Shineek:
The 4 legs shadows are on PS4 as well, but PS4 has ambient occlusion and PC does not, PS4 has anti aliasing and PC does not, PS4 drawing range is better than PC, lights are broken on PC (but from what i saw its probably thanks to the drawing range being so small), thats not small difference, oh and dont forget 720p low bitrate movies and 720p 2 assets opposed to PS4 where you have 1080p assstest and 1080p movies with good bitrate.

On PC the drawing range is a total fail, you actually can see a clean line where the the drawing range ends. The PC port is far from the PS4 version and its closer to the VITA version.

Anti Aliasing is utterly unecessary with 1440p or even 4k (unless your actually on a huge 4k monitor/tv, which the PS4 version doesnt support anyway.

Ambient Occlusion is subjetive (just like Depth of Field or Bloom) and even if wanted (which i wouldnt) can be added with third party tools.

Lights were also broken on Firis the PS4, so excuse me if i kinda doubt your statement.

I mean, on Firis, proper lighting was utterly bogus, you had extremely washed out & bleak cutscenes on the PS4, while everything was blown out and extremely well lit in the PC. If you take a look, the PC version of firis looks horrible in the indoor scenes and maps, while the PS4 looks horrible in the outdoor places (and places where there should be bright).

The 720p 2d assets are a problem tho.

So yeah... some PPs & 720p vs 1440p and 4k resolutions...

I still say its a minor diference, with the PC version being more "future proofed" than the console one.
Last edited by General Plastro; Sep 29, 2017 @ 4:05pm
Asakura Shinichi Sep 29, 2017 @ 4:05pm 
Addidng ambient occlusion from third parties will not works same as a build in ambient occlusion.
General Plastro Sep 29, 2017 @ 4:08pm 
Originally posted by Shineek:
Addidng ambient occlusion from third parties will not works same as a build in ambient occlusion.

That is true, still its just one post processing effect, one that you actually hardly notice when your comparing a 3840x2160 (or 2560x1440) image versus a 1920x1080 one.

Thats why i consider them to be "minor".

That and the fact that i personally dont use AO, as i prefer anime games to feel more cartoony than "realistic".
Last edited by General Plastro; Sep 29, 2017 @ 4:09pm
CLG Sep 29, 2017 @ 4:14pm 
The vita version didnt even have any lighting or shadows, so saying the pc version is more like the vita is just flat out wrong.
Asakura Shinichi Sep 29, 2017 @ 4:19pm 
Well someone noted me that what i mean is not in fact the work of AO but different shader.
Asakura Shinichi Sep 29, 2017 @ 4:20pm 
Originally posted by Cute Little Girl💕:
The vita version didnt even have any lighting or shadows, so saying the pc version is more like the vita is just flat out wrong.

You want a better comparison? 3DS has a better draw distance than this game on PC.
Sashimi Kimochi Sep 29, 2017 @ 5:25pm 
that's horrible to hear LOL
Originally posted by General Plastro:
Anti Aliasing is utterly unecessary with 1440p or even 4k (unless your actually on a huge 4k monitor/tv, which the PS4 version doesnt support anyway.
For you and others who usually gaming on 4k or 1440p maybe.
For me and others who only used 1080p?

Isn't the comparison should be :
- ps4 - pc (1080p)
- ps4 pro - pc (>1080p)
Last edited by ♪パドルパドル♪; Sep 29, 2017 @ 10:00pm
General Plastro Sep 29, 2017 @ 10:33pm 
Originally posted by Makoto Niijima:
Originally posted by General Plastro:
Anti Aliasing is utterly unecessary with 1440p or even 4k (unless your actually on a huge 4k monitor/tv, which the PS4 version doesnt support anyway.
For you and others who usually gaming on 4k or 1440p maybe.
For me and others who only used 1080p?

Isn't the comparison should be :
- ps4 - pc (1080p)
- ps4 pro - pc (>1080p)

Normal PS4 and the Pro do 1080p (the diference is framerate), above that only on PC.

The thing is, everyone who has a decent GPU can take advantage of at least 1440p, you just need to manually unlock 2560x1440 as a resolution in your GPU's control panel, so the game will recognize it as a valid resolution.

In other words, downsampling it.
Last edited by General Plastro; Sep 29, 2017 @ 10:42pm
=(VR)= blindfold Sep 29, 2017 @ 11:02pm 
Originally posted by Korsobar:
I don't know if it makes a difference but I injected reshade using Kaldaien's SpecialK mod. I haven't had any crashing issues whatsoever.

Well tha´s good news, so ReShade have acces to the depth buffer, nice, that will alow to inject nice effects like a better DoF and bump some ligthing.

I guess ReShade´s SMAA anti aliasing is working aswell.

That´s very nice.


But Koei really have to know that what we really need is all this things fixed in-game, I´m sure that they are aware of the growing importance of the PC in the recents times, already manifested by others studios even in public statments by their ceos.

Koei steped into DX11 and is porting their main franchises, they are very wellcome, but they really need put some resources in enginering their render pipeline and fix DX11.

I mean a AO effect that have been arround over a decade it´s not working properly in a title of the caliber of Blue Reflection, it´s even buged in PS4, while other game studios are already shipping their games with PBR rendering.

The game is beatifull, it sounds glorius and its very fun to play, but with low quality videos and assets, broken AO, missing DX11 ligthing, ui lacking of aspect-ratio support and even absent of graphics menu in-game the game is draged down.

Please, get this fixed, put some resources on push your games engine rendering, it´ll be future proffing and grant incoming of future releases.



Edit: Cant write English properly
Last edited by =(VR)= blindfold; Sep 29, 2017 @ 11:13pm
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Date Posted: Sep 29, 2017 @ 3:14am
Posts: 30