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翻訳の問題を報告
a lot of the game is trial & error if you don't like to watch guides because of the time limit at least for insane/NM mode, unfortunately. and i agree, a lot of the maps and challenges are at least somewhat "unfinished" imo.
on kings game i have to wait several minutes after each wave if i managed to get a "jump tile" and killed myself and watch the ogres get stuck on a ramp every single time
It took me at least a day or so of experimenting and i did find that while testing the projectiles on assault maps that some cause very bad lag to other players (for this reason it may not be beneficial to upgrade weapon speed past a certain point if you need help of a second player.)
In the end i beat it with the help of a monk and a crystal tracker on my huntress with my barbarian's armor. The monk had to polish the boss off though as i just picked up a ghetto crystal tracker and upgraded it as much as i needed to for clearing baby turkeys.
Best of luck!
first plan out the paths to run this is key you gotta have a path that keeps the damn ninjas stuck so first plan out the run 2nd plan out choke points and drop zones. look for high conjestion areas of turkeys drop explosion traps on them (this keeps djinn busy), learn the rest points theres 1 at the top and i think another at the bottom for some reason sitting on certain pillars will make the ninjas/hero's stop chasing u.
now if you stop you die dont ever stop running unless its to drop traps. gas / explosion traps only size/life doesnt matter just damage and location.
your monkey needs to heal for alot and fast they also tag those damn turkey's that get stuck in corners the ones that require you to turn and look at them dont do this just keep running let the monkey tag them. traps will get about 75% of the map and monkeys and you will kill the rest.
no timer on last wave *** big sigh of releif*** but plan on (7 or 8 i forget) mega turkey boss's all with a stupid amount of life. + evil heros + djinn + ninjas (as if the turkey hunt wasnt hard enough) in essence your gonna keep up the loopty loop running path non stop till all 8 are dead im pretty sure its 8 this took us 30min just for the boss's keep dropping traps dont get near the turkeys just let them throw their bomb at you thats easier to dodge than the ground pound ability they have.
gl. (takes alot of practice runs just to get the first few waves down) (mental note a monk can be put in and chain drops healing aura in the middle to ease up on damage)
i dont even remeber the rewards but i was pretty upset they sucked really bad you would think at the least you would get a mega turkey pet or somthing but its again just a random mash up of random gear junk. at the very least they should have made unique weapons and pets so the reward would be near the difficulty.
i cant read the last patch notes but lately i also feel the gear drops have been nerfed i've been in about 30 survivals and have seen prolly 4 supreme and 0 ultimates. but about 3months ago i'd get a ultimate (althought it almost always sucked) 1 out of 5 survivals which is encouraging to keep going.
i just wonder if they streched drop rates to keep people in dds1 till dds2 is done.
Anyways, the setup I tried was http://www.youtube.com/watch?v=fJa6CbM5BHY , I modified it a bit from what he had done, I added in another trap and up'd everything more cause the Jester is super fast at it. I suppose with two builders this could be done easier, but I admit with solo, the number of turkies is far less than with extra people.
I'm only missing this on insane- and NM, as well as Temple O Love NM, than I have everything. I'm going do it, pain or not.