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No such thing, you will need at least the basic 4 for towers + 1 extra whatever for DPS
many a time a squire being a wall has saved a game for me
for the OP, the original 4:
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Squire: pretty much needed. There is no subsitute for his piercing harpoon tower. And when you gear up its just a firehose, spraying angry monsterimpaling logs end-to-end without any gaps.
Monk: becomes necessary later on. Str drain and slow can be seriously underestimated and works against flying stuff as well. Lightning aura is useful, but priority is getting range (and health) for the 2 others. Damage will come as you gear up later. Heal aura can be incredibly useful in some bossfights.
Huntress: not necessary, but her traps are useful to fill a few niches in your arsenal, like exploding around corners or as (anti-kobold) minefields if you do not have sufficient coverage.
Apprentice: does not really provide anything that the squire does not and his towers have very poor projectile velocity without making up for that by bringing better damage (per DU).
In cramped shortrange situations the firetower does have some use, but it completely depends on strdrain aura to strip the elemental invulnerabilities to work reliably. Since you arguably should have a str-drain up anyway, you may find it useful where a harpoon takes too much space and the fire-AOE is better.
My least used builder of the 4.
If you dont have any dlc heroes, then pick a huntress as your first DPS hero while you learn the maps. Having a ranged DPS'er is very useful (specially with piercing weapon) to deal with wyverns or bastard mages that stay out of the reach of your defenses. Since she is also so frail, it will teach you the value of not getting hit.
The problem with him is that he is hard to master, his defenses is not as obvious as a harppon, but highly speciallized killing machines, that have certain requirements to become fully effective, but can cover all situations none the less. Remember that with apprentice the best towers are Deadly Strikers > Lightning Towers > Fireball > Blockade > and the useless magic missile.
that is why most prefer squire I'm sure some will argue that he can be as good as a squire but
you are really just making life harder for your self
I have screen shots of my apprentice taking on most stages and the kills that his towers have are just ridiculous, apprentice is hard to master, that is a fact, but he's not weak, and I can prove it, and throught insane play, that will be the ONLY hero you'll need.
Unfortunately the Squire Harpoon Turret damage scales better than the Fireball Tower making the Harpoon Turret stronger which you'll only use either Harpoon Turrets or Fireball Towers late Nightmare anyways as there are better alternatives for any other defense they have to offer.
Again I'll note this, I'm a Apprentice Nightmare player, with some top rankings on survivals, and I can definitely say that Apprentice is not a bad builder and the thing with him is that it's hard to build with him, as the Lightning Tower and the Deadly Striker is hard to propperly manage, that's all.
And can you finish the survival mode with just Huntress or Monk? I beat the game with low stats using only Apprentice as a damage builder, and some auras, no minions, no traps, just mage towers.